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Messages - ELiZ

Pages: 1 ... 25 26 [27] 28 29 ... 140
391
General Chat / Re: SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 14:23:57 PM »
That has been included since a few version.
We call it spam protection, it separates nades and 203's, so it's up to the server owner to set what value(seconds) the rule should be.

from aa25.ini:
Code: [Select]
spamprotecttimenades=0
spamprotecttime203=0

392
Ban Appeals / Re: ban appeal
« on: Wednesday, January 28, 2015, 14:20:30 PM »
Since it's not past the 31:st, your hw is still banned.

393
General Chat / Re: SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 12:19:32 PM »
Whiners won once again.
How come?
Shouldn't majority rule?

Voting will be open for 14 days.



394
Ban Appeals / Re: ban appeal
« on: Wednesday, January 28, 2015, 09:40:27 AM »
You have to create a NEW account for us to approve.
Your old account is gone forever.

Post a link here and we'll approve as soon as possible.


395
General Chat / Re: SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 06:55:07 AM »
Well cant we have a forced 30 second rule?
Or no 203, but add some normal nades?


If the voting turns out to be that most wasn't 203 back, it would be up to the server owner to enable 203 spam protection.

396
General Chat / SF Hospital - Better WITH or WITHOUT 203? The thread
« on: Wednesday, January 28, 2015, 06:05:04 AM »
If you haven't already, cast your vote in the 25Asisst Client about the future of 203 on SF Hospital.
Use this thread to discuss it.

397
General Chat / Re: Americas Army Operations Clone
« on: Tuesday, January 27, 2015, 17:04:31 PM »
AA2 resources(staticmeshes, materials and textures) is not good enough to be present in a modern game on it's own. Just look at my converts of the AA2 maps that is available in AAPG. Almost direct converts all of them, and it still looks like UE2.5 even if it's done on a newer engine.

So it's not just the core that need re be redone, assets will be have to be redone as well, and then you can as well just play AAPG or any other FPS...

But if you get a team together, good luck..

398
Ban Appeals / Re: ban appeal
« on: Monday, January 26, 2015, 00:48:54 AM »
As mentioned before we have proof that you had something loaded that hooked into the AA process.
Does HookingTools.cpp sound familiar?

I think you are better of play AVA, right?

I'll let this thread open a while longer, but appeal denied.

399
Hall of Shame / Re: Private Hack
« on: Sunday, January 25, 2015, 02:40:55 AM »

400
Assist Support / Re: Cannot activate account. Help please
« on: Saturday, January 24, 2015, 13:12:38 PM »
No
Locked
 :lock:

401
Assist Support / Re: Cannot activate account. Help please
« on: Saturday, January 24, 2015, 13:06:03 PM »
freeze?

402
Assist Support / Re: Cannot activate account. Help please
« on: Saturday, January 24, 2015, 12:51:20 PM »
Seems that the account you tried to activate collided with this one:
http://battletracker.com/playerstats/aao/454776/

Same HardwareID(Same computer)
Same IP(Same Location)

Our policy is that we only allow activations on a computer that has not been used before.

403
Hall of Shame / Re: Mouse Macro Users
« on: Saturday, January 24, 2015, 10:22:31 AM »

404
Hall of Shame / Re: Mouse Macro Users
« on: Friday, January 23, 2015, 23:12:41 PM »

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