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Messages - zoxee

Pages: 1 ... 24 25 [26] 27 28 ... 73
376
Introductions / Re: Hodgkin
« on: Thursday, July 25, 2013, 22:15:05 PM »
Wow what a schock  :cry:

I prayed and told God that i didn't care about my VIP Poster rank,
i told him you deserved it more than me and that i love to argue with
you on the forums so i begged him to heal you as quick as possible  :D <3

May the energy of all members of the community combine and converge to your
body and defeat the enemy inside of you  :makemyday:.

HOOAH !

377
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 12:33:19 PM »
a fast finger like some do have

chicken or lamb

378
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 19:44:49 PM »
after a life of labour ..

For many rather after a Thug life  ;)

379
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 17:55:47 PM »
I think the majority of people have had at least more than one account at some point.

I know im not the only one who has had accounts with much higher honor in the past and since lost / cant find them. Ive for example had one in the high 80's, few 60's and who knows how many nub accs.

That being said honor shows absolutely nothing other than how much of your life you have wasted with that specific account.

Not to mention all the honor hacks back in the day. ( Sure some were caught but IIRC it was based on honor compared to date the account was created, if it was ridiculous it was flagged? ) - guaranteed many got by.

I think if they implement training they should also include a mass honor reset and have absolutely every account start fresh at that point. That way you will have much appreciation for your account.

It has also been a "rebirth" of aa2.5 since the auth system was taken down and brought back with assist.

Something to consider.




Maybe even implement some sort of icon to show what your past honor was before assist was brought back / w.e.

A lil A with the number or something ( perhaps lessen the butt hurt people )

This is the best idea ever mentioned in regard of a clean rebirth of this game.

380
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 14:20:25 PM »
Lack of mixity in the game is a crucial problem that should be addressed.
On the one hand it could help medium players reach the next level by
playing together with pro players more often. Unfortunately the "pro"
sphere is just about incest, scrim always take place with the same people
on locked servers.
This would also benefit to the pro sphere, because more scrims would take
place and new talents would emerge.

381
Ban Appeals / Re: ban jasonlepolak :(
« on: Wednesday, July 24, 2013, 12:03:52 PM »
Proviti dvera.

You failed. Please start training again  :D

382
Ban Appeals / Re: ban jasonlepolak :(
« on: Wednesday, July 24, 2013, 10:06:04 AM »
it would be cool if we could see ban stats per country since 10 yrs though.
See the top 3 countries would be interesting ^^

383
Ban Appeals / Re: ban jasonlepolak :(
« on: Wednesday, July 24, 2013, 07:57:13 AM »
if it was up to me i'd banmask poland entirely lol

384
Background Checks / Re: snooka
« on: Tuesday, July 23, 2013, 19:39:24 PM »
if you accuse snooka revuka's gonna cry here soon  ;)

385
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 16:40:26 PM »
Jonny thx for deleting ALL MY POSTS

Maybe it's your way to greet me for my birthday, in case you didn't notice.

386
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 15:59:36 PM »
We tried new maps. People played them for a couple of days and then back to SF Hospital and Bridge.

Read my posts Killa, yeah we tried new maps but they were silly maps
No wonder nobody wants to play them. Why do you think that Hospital Bridge
or Pipe are Legendary maps ? because there is a story behind them & because
they are strategically meaningful and challenging.

We have to bring back those characteristics by enabling each map to support
different objectives and missions.

387
General Chat / Re: SAI Mod
« on: Tuesday, July 23, 2013, 14:41:29 PM »
this silly thing covers too much screenspace

388
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 09:14:33 AM »
will do  ;)

389
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 08:22:32 AM »
Most of the newer maps were only created on a fun basis, i think it's time we give
back AA the credit it had at the beginning. New Maps should be created / Existing maps
should be modified on a regular basis with new realistic strategic goals to accomplish / reproduce
possible real life combat situations. For that purpose i propose the creation of a forum section
to discuss their design (not the coding) in terms of military strategics.
Maybe that way even the army would maybe retake interest in the whole thing one day who knows.

390
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 08:09:53 AM »
people should contact every player they know just to play 1 of the 3 draft nights

More fraternity is needed in this game, so that good players enjoy playing with
weaker ones without having to become insulting. Unfortunately what i saw yesterday
on pipe made me doubt again. I watched that noob [nsd]beep inside of main agitated
like he was on steroids. he tried to enter but got injured then expected to get healed
right away. Unfortunately the medic next to him was a 20 honor who didn't register
the urgency of the situation. So beep just shot him in cold blood...
That kind of attitude really builds gaps and prevent friendships that could maybe
take place in real life if it wasn't in the context of this game. So like the TS idea.

More over, i thought about an alternative to upgrading or reprogramming from scratch
(considering legal hurdles and boundaries) and came to an idea that could work imo :
 
 - Existing maps (even standard ones) should be duplicated and modified so that
they support multiple mission types / objectives, even changing / Pimping some big
layout chunks not for aesthetic but for strategic / content purposes.

This way, it would be much easier to bring diversity to the game without having to create
whole new maps from scratch.

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