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mAAp Project / Re: SF Hospital Search And Rescue
« on: Wednesday, May 16, 2012, 08:21:42 AM »I dont know about them checkerplate floors
just your standard metal floor lol. What don't you know about it?
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I dont know about them checkerplate floors
edit the sky and stick the deathstar up there as an easter egg
Well, one thing I had tried to play out as a scenario in Pipeline was that an enemy soldier wanted to defect so he was executed in the bathroom. I think something similar could be done. Think about it; all the civilians are cowering in Hospital, maybe something happened pre-round? Some kind of enemy raid to get the VIP in and get him medical help (thus civilians that show resistance are shot on site) and then now the mission is to evacuate him?
Looks pretty good dude. Except, align the floor textures
Looks nice indeed. Blood on the walls would add some more gloomy atmosphere.
not really, too many people maximize brightness and stuff that making a map devoted to the idea of night vision isn't really feasible anymore without lowing the ambient brightness low enough to null the effects of maxed settings, and as u know the people who haven't changed there graphic settings will just see black. We already agreed even tho nate got all winge winge about it that forcing a brightness/contrast true to default wasn't good. This is just my way of saying forget night vision, learn how to use lightening effects because u can do some pretty wizard stuff that will make the map greater then just boring old darkness.
Same thingYou CAN do it and it will work offline but it won't work in multiplayer (because the cameratextureclient actor doesn't replicate so you need a mod to force it).