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Messages - BlueBlaster

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376
General Chat / Re: CFC AA2.5 Tournament
« on: Monday, April 30, 2012, 22:16:07 PM »
Nobody gave them another chance. All I think is that I'm smarter than their hacks.

377
General Chat / Re: CFC AA2.5 Tournament
« on: Monday, April 30, 2012, 21:41:30 PM »
....he hacked esl wire.....how long ll take him to hack 2.5?we ll see soon lol

If he's playing in the tournament, we'll see if he hacks or not.

378
General Chat / Re: CFC AA2.5 Tournament
« on: Monday, April 30, 2012, 15:48:45 PM »
I would be more concerned if I was playing against a person with hacks loaded. I don't particularly care about their history. If they aren't hacking now who cares. You should probably flex your game muscle in-game.

379
General Chat / Re: aa on new platforms
« on: Sunday, April 29, 2012, 21:23:47 PM »
Aim assist: turn on the auto-aim feature which is currently disabled
Graphics: resize the graphics in packages to 256x256 or less

Is it a lot of work? Yeah, like I said earlier, that's when it becomes serious. August probably has the best opinion so far, there are other things to focus on right now.

380
Miscellaneous / Go Right
« on: Sunday, April 29, 2012, 18:40:41 PM »
I think the camera work makes it.



List: http://pastebin.com/CuERRhU6

381
Games & Programming / Re: ThrottleStop - to avoid your laptop cpu throttling
« on: Sunday, April 29, 2012, 04:21:12 AM »
Just popping in here to say I've been using RightMark CPU Clock to lower voltages on my laptop and restrict some multipliers depending on whether my laptop is running on battery or AC. I think some of you might find it helpful. http://cpu.rightmark.org/products/rmclock.shtml

382
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, April 29, 2012, 03:59:40 AM »
I want to enter in these Spanky holes

When Spanky made the map we both thought a 2d platform map would be fun to play. We never made it. We always come up with ideas for puzzle based maps but never make them :P

383
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, April 29, 2012, 03:45:56 AM »
wasnt this the beginning of the project with that voice lip movement and u had the guy singing the song?

lol yeah that was me

are tubes in the mario map usable lol?

They were usable :D

384
General Chat / Re: CFC AA2.5 Tournament
« on: Sunday, April 29, 2012, 03:44:16 AM »
Thats cool. We just need to work on the league some more to make it more pro.

385
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Saturday, April 28, 2012, 20:23:51 PM »
I had a quick look at this yesterday because I had the time. It is possible to quickly and easily change the current forest (maps like Weapons Cache, River Basin, etc) and desert (maps like Border, Urban Assault, etc) camo. America's Army 2.8 only had forest digi camo. I can add forest and desert digi camo.

Digi camo for SF maps need a little bit more work because they don't use the same textures and character models.

If I work on anything I'll add pictures here.

386
Bug Reports / Re: You are already logged in elsewhere
« on: Saturday, April 28, 2012, 20:16:24 PM »
Will have to wait for Pit to see this. Ideal solution would be what you suggested, a button that comes up that will let you log out the other session.

387
General Chat / Re: aa on new platforms
« on: Saturday, April 28, 2012, 20:13:38 PM »
Once you get to a level of redesign like that, it becomes serious.

388
General Chat / Re: aa on new platforms
« on: Saturday, April 28, 2012, 03:44:48 AM »
PAGING U.S. ARMY!

I'm not sure exactly how involved the source for linux is, but I wouldn't be surprised if it'd basically be giving the engine away.

389
General Chat / Re: fraps/windows movie maker
« on: Friday, April 27, 2012, 13:16:24 PM »
Format is as follows:
#.) Information
[Image]

1.) Set-up all the video options and properties


2.) Media Generators tab, click Text.


3.) Drag the text generator you want in the timeline view above the video bus.


4.) Click event pan/crop


5.) The bottom timeline is where you make your keyframes. The top viewport you can use to move the image around the screen.


6.) Click on the bottom timeline so you can maneuver it with the keyboard. Use the arrow keys to move frame by frame to the point where the screen is about to move. Create a keyframe.


7.) Move frame by frame a bit and find another place to add a keyframe. You can decide when to add the keyframe, it really doesn't matter as long as it looks good. You can use the play button on the bottom of the screen to preview how it looks.


8.) Here is my finished keyframes.


9.) Like I said before, you can use the play button to preview the scene any time.


10.) You can modify the text and background colors in the media generator properties. The text has no background color because the Alpha is 0.


11.) If you wanna look like a pro add a shadow to your text.

390
General Chat / Re: targeted advertising
« on: Thursday, April 26, 2012, 19:30:48 PM »
Thanks Vanoke, we will try to advertise to more gamers.

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