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Messages - teddy_grizzly_bear

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3631
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 14:35:26 PM »
It's ClassRiflemanM4A1AutoPS and it exists in 2.5, that's Rummage that I converted.
If that's the same class you used on Rummage, then that actually has the Reflex sight that Eliz had a picture of.
What both maps had in 2.8.5 was the M68 aimpoint that I had a picture of for most people and for some people the m4 with just the acoq 4x scope.

But if it's too much trouble to bring it back like it was in 2.8.5, just having it back is better than nothing :) .

3632
News / Re: AAO25 WL- Map Rules
« on: Saturday, January 05, 2013, 10:54:28 AM »
One thing, why pcr is not in the maplist and courtyard it is?
I'll give you that Courtyard can have some HUGELY unbalanced spawn/objective combos, but on PCR for 1 spawn combo, it's next to impossible to do anything.

3633
Ban Appeals / Re: BANNED ?
« on: Saturday, January 05, 2013, 05:31:48 AM »
Assist is better than any anti virus :)
Yeah! Assist Antivirus! When's it coming out? :D

3634
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 04:18:09 AM »
3 types of weapons.

AR
S24
M4A1Auto M68 aimpoint




Spanky the above picures shows an area where the cull distance really were noticible, stuff popping in/out.

That's not really the aimpoint that was on this map on 2.8.5, that's the reflex sight.

The aimpoint looks like this:

3635
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 05:31:42 AM »
On the bug reports thread you posted a picture of the problem with spawns. As much as I remember, most of the regular spots had an m4 with aimpoint (red dot) and the squad and fireteam leaders had an m4 with an ACOQ sight. Don't remember about the smokes and/or frags.

3636
Honor Claims / Re: honor claim
« on: Thursday, January 03, 2013, 12:04:07 PM »
870318 Score - 126904 ROE=743414 points total.
That corresponds to 83 honor according to http://aao25.com/honor-claims/honor-claims-read-before-posting/msg22909/#msg22909

But I guess an admin will come around and update it shortly.

3637
mAAp Project / Re: Steamroller
« on: Thursday, January 03, 2013, 10:31:41 AM »
Sorry for digging up an old thread, but:

I know Possessed said on an other thread that this would be a lot of work
Steamroller should be alot of work.
but if I'm not mistaken, Eliz made a tool that makes it easier in November.

Now seeing as I don't know much about these things I don't know whether its still quite a lot of work or not (besides, the beta is almost over and you can't release a map this big without testing it).

I'm only asking because it came up in our forums that some people had played it a lot and others hadn't even seen it.

3638
General Chat / Re: Getting back!!
« on: Wednesday, January 02, 2013, 16:30:43 PM »
There was 260 people on on December 23 :)

3639
mAAp Project / Re: new mAAp SF Contingecy
« on: Wednesday, January 02, 2013, 10:23:39 AM »
Try searching the forums, the map has been talked about on a couple of threads (at least 2 right here in this section of the forums)
The creator is MothaGoosE

3640
Ban Appeals / Re: Ban for ServerMOD using?
« on: Monday, December 31, 2012, 10:08:15 AM »
[--] now modded servers are easy kills and easy points [--]
Putting aside the mods that give you more kills for 1 kill, I don't understand how it can be easier to kill on a modded server. If you kill, somebody dies, so for him it's not easier, it's harder. The overall average FR is still <1 (including TKs, bleeding to death, falling to death etc)
I know it can make the teams more unbalanced (and usually does), but saying it's straight out easier is just BS IMHO.

Modded servers shouldn't be tracked because you can gain advantage over normal servers, it's pretty obvious that, for beginners, it's easier to kill with a SF. So don't come with the fun bullshit cause it's all about  being more easy to get score/kills. The game it's meant to be played with the weapons provided by the maps, America's Army it's not about respawns nor sf pipe/urban/bridge guns and players who defende the modded servers are just killing what it's left of the game, new players aren't playing the game the way it is supposed and when you start something wrong from the beginning...
If it's easier for new players to play on modded servers, then it should be easier for an experienced player to kill a new player on regular server. Why then are there still experienced players playing on modded servers? I guess it's because a new player there is still easier to kill than an other experienced player on normal server.
From that I think it's clear that the people who want easier kills go to modded servers, whereas those who want a challenge go to the regular servers. I don't see how this would affect either group right now, as people usually don't like to change too much.

Just my thoughts again.(And at all times I'm not counting the "more kills for 1 kill"-servers as modded, they should just be illegal or unauthorized)

Kid? I love how twelve year olds are calling people kids these days.
Now this is is kind of off topic, but your name is iverseKID and KID is in capital letters, so I don't see how you can be upset if people call you by the name that you have (its a part of it, but people are lazy and don't wanna write the whole name a lot of times)
Now I'm not saying he definitely meant it as your name (there's really no way for me too know whether he did or not), but assuming he didn't given the circumstances isn't all that correct IMHO.

3641
News / Re: Auth Down
« on: Sunday, December 30, 2012, 14:42:01 PM »
Seems to be fixed now I think?

3642
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Sunday, December 30, 2012, 07:17:50 AM »
I was playing Petrol and found this:

The gas truck next to the gas station has a ladder (right behind the cabin). When I go next to it, my gun goes away like I'm trying to climb the ladder, but I can climb nowhere. Now I don't know whether or not it was meant to work, but right now it feels like something half-finished.

3643
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 02:44:27 AM »
I know at least 1 guy who would love to play MP with you ([SWISS]Merlin, hence the [SWISS] server on MP, too :) ), but I'm afraid he's from Switzerland and therefore your playing times will not match too often (plus the server is Swiss as well so your ping will be... not as good as his).

3644
Bug Reports / Re: Auth Server is down
« on: Sunday, December 30, 2012, 02:13:18 AM »
Ye, you should wait with killing AA2 at least until AA3 has been made available on linux ...
I'm pretty sure that will never happen.

+ looking at out right now (and the top of this page), Auth is down again :(

I hope it's not as bad as you said and you wont have to close down AA in the long run!

3645
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 15:51:33 PM »
Remove all the mods and play the game as it was meant to be played imo.
As you stated, that's your opinion.

As far as I know, as long as I know you (and your server) wont be banned if you don't mess with the kill points (and possibly respawn?). Other mods are just player preference. If people don't like the mod settings they wont join.

And if you still wish to mess with the points or respawn, don't register your server with BT (What I mean is have it not be tracked, thus making it non-honor I believe).

Oh and as the reason says, your ban will be lifted once you setup your server in the correct manner.

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