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Messages - Spanky

Pages: 1 ... 240 241 [242] 243 244 ... 564
3616
mAAp Project / Re: Unnamed map WIP
« on: Thursday, July 19, 2012, 17:09:43 PM »
I've been dreading doing this for a while. I've done it for all surfaces outside the playable area and stuff you can't see, but I know I've got to go through and do a lot more. So...much...selecting...loosing...power

You don't have to do every single one. Just when you're bored or you're in a certain area, go for it. Once you've done the major surfaces, not much will be gained from the little ones.

3617
mAAp Project / Re: Unnamed map WIP
« on: Thursday, July 19, 2012, 16:14:43 PM »
Love it except for the first screenshot; the lighting looks weird.

One tip; you have a LOT of high quality shadow surfaces, that's great but map size is probably sneaking up. On surfaces where there's no detailed shadows, set the lightmap to 256. Larger surfaces first then smaller ones (like window borders). That will make the map size smaller and use less GPU RAM which would mean more performance on lower end systems.

3618
General Chat / Re: Which is the way?
« on: Thursday, July 19, 2012, 13:04:33 PM »
I do not have anyone?

Welcome to the forever alone club.

3619
General Chat / Re: Assist and Linux
« on: Thursday, July 19, 2012, 13:04:11 PM »
Spanky:
I did download it from the Downloadsection, just yesterday.
So I suppose it is up2date.

This is the link: http://sourceforge.net/projects/aa25assist/files/Binaries/25Assist-Linux.zip/download

Odd. I wouldn't think the Mac hotfix would be on the Linux version... Along with PPC detection...

3620
General Chat / Re: Assist and Linux
« on: Wednesday, July 18, 2012, 16:49:58 PM »
Looks like an old version, download the latest on the Info page.

3621
The Lounge / Re: Serious Bullshit
« on: Wednesday, July 18, 2012, 15:43:09 PM »
it's that he drove all the way to Oklahoma from SC just to be told that.

I concur.

3622
General Chat / Re: [Pool] Running assist as super user
« on: Wednesday, July 18, 2012, 15:04:51 PM »
Nah man' didn't mean you.

I stand corrected, troll on! :)

3623
General Chat / Re: [Pool] Running assist as super user
« on: Wednesday, July 18, 2012, 12:52:28 PM »
HAHAHAHA good one. I like it!

Probably the author is one of them.

I hope you're not talking about the computer that I paid for entirely by myself and built by myself.

3624
General Chat / Re: [Pool] Running assist as super user
« on: Wednesday, July 18, 2012, 03:38:01 AM »
I think he's trying to be sneaky about some kind of implementation in Assist. Requiring users to run Assist and AA as Admin. The only people that would have a hard time with it are the kids whose parents let them use the computer, they may not have admin access but then again, they shouldn't be playing :)

3625
Ban Appeals / Re: Ban reason: Gamehack
« on: Tuesday, July 17, 2012, 18:28:48 PM »
Files don't modify themselves. Either you hacked or your computer is going tits up. Either way, playing AA is the least of your problems.

3626
Ban Appeals / Re: Trufflz
« on: Tuesday, July 17, 2012, 12:57:00 PM »
I don't give a shit if you're legit or not. I don't give a shit if there's a reason for your ban. All I will say is that if you are a hacker;

Good job for killing a game. Really makes sense to pay for hacks to assist (no pun intended) in the death of the game rather than toss a couple of bucks towards Assist to fund server costs and keep the game going. It is the hackers/exploiters/glitchers/tweakers and whores that make up the vast majority of this shit community and if you're part of that, FUCK YOU.

3627
Background Checks / Re: Truffles/Engima
« on: Tuesday, July 17, 2012, 03:45:46 AM »
Would have seemed legit if not for the "Gnar      is online now".

3628
Background Checks / Re: Truffles/Engima
« on: Tuesday, July 17, 2012, 03:27:32 AM »
Not to mention wrong fonts and font sizes...

3629
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 03:26:36 AM »
When any window is broken, all glass  emitters start throwing glass at once.

Did you really think you could copypasta the windows and the editor would automatically know that each one was different and link the emitters to the windows differently?

UnrealEd isn't THAT easy :) Go into the window mesh and set DamagedEvent or DestroyedEvent to something unique (window1) and set the emitter the same... it's somewhere in the Emitter settings like Object or some shit, I don't remember. There's probably a tutorial on it. Point is, each window & emitter have to have unique names from other windows and emitters.

3630
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 03:17:30 AM »
Blue's way is probably better. I'm just lazy and do things the way I know how. Beyond creating, deleting and vertex editing BSP, I don't know how to do anything else. Projectors are nice but for parking lines, you gotta make sure they don't project on particles and pawns, that would look odd. You can also make Projectors dependent on level detail which is nice.

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