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Messages - teddy_grizzly_bear

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3526
Honor Claims / Re: wrong honor 22.1.2013
« on: Tuesday, January 22, 2013, 14:24:46 PM »
read this:

http://aao25.com/honor-claims/honor-claims-read-before-posting/
I can help with that:
Account: http://battletracker.com/playerstats/aao/142668/%3DKorSu%3DHyyge/
Honor: 100
Proof: Points. 2,560,377 Total Score - 263,194 ROE = 2,297,183 (100 honor = 1,850,000)

In all fairness, if we take into account honors till 110 (with each one needing 133,000 points), he'd be liable for honor 103 (which needs 399,000 extra points over 100 honor  and he has 447,183).

3527
Server Support / Re: Pimping up server
« on: Tuesday, January 22, 2013, 14:19:05 PM »
I'm sorry if I'm mistaken, but it seems to me you'd like to alter your own tickrate? Tickrate really only applies to servers. It basically determines how many times a second the server sends and receives information.
What I guess you could do on your own part is increase FPS, but I'm pretty sure your FPS is already high enough so a couple more would probably not do much (if any) difference.
If you were in fact talking about servers, then it's somewhere in their .ini files, but I really don't know which one, you can try searching in them.

As for net speed
NetSpeed xxxx - Sets netspeed to different setting
But I do believe there are certain minimum and maximum values that this can be set to (according to the CVARs), but I really don't know those values.

3528
Server Support / Re: PBSS
« on: Tuesday, January 22, 2013, 14:08:57 PM »
For the 1st SS:
Search the forums. There's been numerous thread about pink PBSS.
It's a problem with PunkBuster and Windows 8 compatibility. If you google it, you will find that AA is not the only game this happens to.

For the 2nd, I do believe that's perfectly normal. I believe PB just takes a picture of a random part of your screen (I would guess it's this way because this takes up less resources, causing less noticeable performance problems while taking the shot and takes less bandwidth from the game, leaving the ping and/or packet loss virtually untouched).
I believe most (if not all) PBSS's are in fact a part and of the screen and not the whole. Over time PB takes more shots and if somebody's cheating (and doesn't use some PBSS cleaner or whatever) one of them will show it.

I'm no expert, but this is what I believe to be the truth.

3529
General Chat / Re: Md5 and lens=256
« on: Tuesday, January 22, 2013, 13:55:49 PM »
nop i didnt talked about getting kicked by md5 issues
Then you're in the wrong thread.

3530
General Chat / Re: Closed Authorization slot - kicks issues
« on: Tuesday, January 22, 2013, 11:23:20 AM »
I can confirm that this does in fact happen every now and then. Everybody just gets kicked from the server for Authorization Slot closed.

3531
General Chat / Re: Md5 and lens=256
« on: Tuesday, January 22, 2013, 09:25:00 AM »
It might not be, but being kicked for md5 tools is not (and never will be) connected to maps in any way.

3532
News / Re: 25Assist 7.22 released!!
« on: Monday, January 21, 2013, 18:09:56 PM »
is an AA demo recording, put this into Demo folder and then start AA, type:playdemo DEMOname in console.
I'm not sure if the command is rly 'playdemo' xD
I do believe it's 'demoplay DEMOname', but you're on the right track there :)

Quote
9. Demo Recording [a9]

Note: Demos record chat going on in the server, your weapon, and your HUD.
DemoRec <filename> - Records the demo
DemoPlay <filename> - Plays back the demo file
StopDemo - Stops the recording

3533
News / Re: 25Assist 7.22 released!!
« on: Monday, January 21, 2013, 16:10:20 PM »

3534
News / Re: 25Assist v7.21 Released!!!
« on: Monday, January 21, 2013, 14:12:49 PM »
The Filenames of the new 7 maps are:
Code: [Select]
MP_Bunker_Crisis
MP_District
MP_Canyon
MP_Residence
MP_RiverVillage
MP_SF_Floodgate
MP_SF_OldTown

Any Client that joins a server running a map the client dont have will download it before joining the server.
Same thing, if a server is started with a map it dont have, it will download the map, then start it.

Only drawback is that when Admin Switching8F12 or admin switch) to a map that the server dont have it will not download it.
Oh, OK. I'm pretty sure in the news post it said Recidence instead of Residence ( hence the confusion).

3535
News / Re: 25Assist v7.21 Released!!!
« on: Monday, January 21, 2013, 08:48:02 AM »
Maybe I'm not getting something, but how do I get the Recidence and Bunker Crisis maps? I don't see any server with them and I couldn't find a way to switch a server on them either (maybe I just don't know the exact name, I tried mp_recidence, but the server just restarted on the same map indicating that mp_recidence.aao didn't exist).

3536
News / Re: 25Assist v7.20 is released
« on: Sunday, January 20, 2013, 18:07:37 PM »
I don't think more slots on PoolDay would help anyone... there's just not enough room for too many more players (OK, maybe like max 8 per side, but definitely not more), if it were 13 vs 13 you could just randomly shoot and hit someone just because there's so many people...

3537
The Lounge / Re: What's poppin bitches?
« on: Sunday, January 20, 2013, 18:04:16 PM »
Everybody is just... now that I think of it I can't answer for everybody.

And you probably don't care how I am doing (as you don't know me), but I'm all good :)

3538
General Chat / Re: pit23
« on: Sunday, January 20, 2013, 17:59:27 PM »
There's far less comprehensive posts on these forums and I don't really think this one was too hard to understand.

3539
Bug Reports / Re: Package 'Antipoke' version mismatch
« on: Saturday, January 19, 2013, 16:15:34 PM »
I answered you mail :)

3540
Bug Reports / Re: Package 'Antipoke' version mismatch
« on: Saturday, January 19, 2013, 16:07:43 PM »
You can send me your e-mail, I can send you the files :)

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