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Messages - Spanky

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3451
News / Re: Future of AAO25.com
« on: Wednesday, November 14, 2012, 17:44:41 PM »
Well, the poinf of view is different. I'm not running the project and I'm just a little beattle here. Shitness of radar/minimap is just my opinion.

Your post also applies to me ;)

3452
News / Re: Future of AAO25.com
« on: Wednesday, November 14, 2012, 17:35:13 PM »
AA was, and is, one of the games without radar. That's why it's not mainstream shit.

You're sooooo lucky I don't know RealBasic and UScript and don't run the project :)

Seeing friendlies on a minimap is more unrealistic than it is in a radar. A radar gives you a sense of depth and more of an insight in how your team is laid out across a map.

3453
News / Re: Future of AAO25.com
« on: Wednesday, November 14, 2012, 17:19:10 PM »
IMO, it would be cool to have/make a new radar. We had one in the process of being built but Crusade stopped work on it and there's no good way to add it into Assist without adding a loophole for hackers. That being said, I thought it was pretty cool:




Friendly radar with color that changes depending on their health. The HUD also matches your chosen HUD color.


tidididi, we also used to use computers without a GUI. I guess that's pretty useless too?

3454
General Chat / Re: Anti aliasing Imac
« on: Wednesday, November 14, 2012, 15:25:43 PM »
You would have to force it in the control panel for the graphics card.

3455
News / Re: Future of AAO25.com
« on: Tuesday, November 13, 2012, 19:35:52 PM »
if and when i am part of the proect only small things will be changed but since everything is edited in realbasic not alot will be changed without being told to change something and for the game i was a beta tester before and help do some of the codding for the game and i know my way around the code and for maps i know how to make basic maps like the SF Watertreatment that was a map i made for the game it was an easy map and something that i can add back into the game is the mini map that is easy since i know the old code for it but it would just need to be enabled on the maps so they will show for everyone to see and use and if there is other things people wanted add or fixxed if and when i am part of the project i will make sure everything gets done and fixxed so everyone is happy

You're saying some earth-shattering stuff there. You made Water Treatment? You can enable the mini-map? I've always seen the "Radar Map" stuff in the editor but obviously it doesn't work, is that what you're talking about?

3456
General Chat / Re: M9 bug
« on: Tuesday, November 13, 2012, 10:29:46 AM »
Is the FOV fix still in Assist? That might be doing it...

3457
News / Re: Future of AAO25.com
« on: Tuesday, November 13, 2012, 01:13:50 AM »
The damage is done, you ruined Pit's credibility, stepping on it with ur muddy boots

How is Pit's credibility ruined in any of this? I think you used that word wrong. Here's a good example:
You lost credibility by double-posting and having your signature read "LiNUX RULZ u dUMB FUCK MERDASOFT uSERS AND M@C GRANNY FUCKERS xD"

3458
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 15:58:36 PM »
You are back, because he left?

No. Go look at the update thread and check the dates. When I heard Pit intended to create an update (as opposed to never do one) I wanted to help because I (and several others) have a lot of work into the pending updates for mAAp.

3459
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 15:47:13 PM »
Another note from Jared:
Quote
Jared: Nick your just a fucking waste and understand nothing, except your perceived thought of what's happened.

We did a lot of things for this community and listened to players countless times. I for one understand you can't make everyone happy, and I get that, that was never the issue. This was just a fun house for me, I liked to mess with the sites and write a bit of code here and there. Nate invested a shit ton of time never got paid for it, Johnny got little monetary value for what assist is actually worth. For the most part we accepted this and where okay with it, where it went sideways for me was when Johnny left, and we did a call out for help. The tight community that was developed over years was now gone, along with respect and truth. No one was talking freely and moving this project forward, most of the conversations where done in PM's with select few people in the loop.
Jared: This special group of people, delayed and delayed, even when solutions, and questions where asked to help move this project forward. Then when these people where pressed after months of nothing getting done, the rants started and the respect was thrown out of the window. I will be the first to say, in the private staff forums I said disrespectful shit, but it was because I was watching our project get pissed on with no reason for it. What most people around here now don't understand is Headshot was in the making for 6+ years. To watch it come to a halt when outsiders stepped in to help, yeah I was pissed.

A few weeks or days ago Nate comes back and does a check up on progress, which turns into this epic thread of Pit rants. That's what did it for me, Pit tells us to fuck off, like we don't understand the issues with this project and dealing with shit in real life. We have had 6+ years of it. That was the final rant of disrespect for me.
Jared: I will leave you with this, where is your fucking update?


Nick, I've said all I can about Pit in other threads, I'm not going to re-touch on that subject. I will say though that respect over the internet is cheap. I honestly don't care if anybody here respects me or not. That doesn't mean that I'll bash anyone any chance I get because that's not me, that just means that I'm not kissing ass or seeking approval. I do what I do because I enjoy it, that's it. If other people like what I do then that just motivates me further.

I may get hated on for helping drive Pit away but what nobody saw were the e-mails me, him, Possessed and Sergio had while the site was down. To sum it up, I apologized to Pit and said that he shouldn't leave. He gave other reasons for leaving, which are up to him to reveal if he wants. So, don't put all your blame on me. I didn't do anything malicious, I apologized and then gave everything back as it was.

3461
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 14:04:49 PM »
Again, I didn't do anything malicious. I wasn't involved with the site going down. Which reminds me of a little tidbit of info; the reason why Jared had those passwords is because Pit & Possessed got a hold of the league site (I uploaded it for Possessed) that Jared made and started requesting lost passwords for those accounts. Well, in the code Jared gets CC'd on all e-mails as part of debugging. The passwords for the league site's accounts were sent out in e-mails, one of which was Pit's. Pit used the same password on AAO25 as he did on the league site, you can figure out the rest.

3462
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 13:34:18 PM »
A message from Jared:

Quote
Jared: People only respect you when, you give up your time to please them. We put a lot of time into aao25, and matter of fact a lot of time into Headshot, which we just dropped to please aao25 and people think we did nothing.
Jared: I say fuck you to the chumps, and everyone else can piss off

3463
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 13:21:45 PM »
Let's make it clear - the main reason were two recent events:

- Spanky "hijacking" the sourceforge project (by removing other admins and taking the donation account)
- Jared hacking down the aao25.com site (by stealing my password, removing some files, deleting all user accounts)


I'll admit it's true. I don't want to stir up more shit but I will say that I always was admin on the Sourceforge project. I didn't do anything malicious (I could have fucked over the Assist files making it so that nobody could download/reinstall Assist but I didn't). I gave admin back and I forwarded the donation money to Sergio. That's it.

I said it in PM and I'll say it here, I don't have a grudge against Pit.

3464
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 02:50:54 AM »
Apart from lacking physics support the linux client is very good, you could not make a better port. The assist client on linux is not great.
This game has no future on windows, it wont work on win8.

Aren't there rendering issues with shadows as well? I always thought the port was rushed after seeing the bug tracker from the guy that made it. Which was one of the reasons why it wasn't continued for later versions.

I wouldn't be worried about Windows 8. The adoption rates aren't going to be very high, people are still sticking to 7 for gaming needs. I work on computers all the time that are running Vista still, with an occasional XP mixed in. We're hardly at the point of saying "you'll have to downgrade to 7 in order to play AA" to everyone. Plus, it wouldn't be so outlandish to get rid of PunkBuster anyway and code CVARS into mods. PB is pretty useless and easily bypassed by hackers.

Someone whack me upside the head, I'm dreaming about AA's future again.

3465
News / Re: Future of AAO25.com
« on: Sunday, November 11, 2012, 23:00:51 PM »
Linux might be the future of gaming (distant future at best), it has no future with AA2. Nobody is going to build a better port or improve performance for AA2. I think it's a topic that should be discussed and voted on. Physics in mAAp maps (among other things like DirectX hacks for bloom and more) would be pretty cool.

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