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Messages - BlueBlaster

Pages: 1 ... 22 23 [24] 25 26 ... 150
346
Miscellaneous / Re: Post Your Car!
« on: Monday, May 07, 2012, 19:53:48 PM »
I think it's baus.

347
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Monday, May 07, 2012, 17:09:52 PM »
I blame los devs, cables shouldn't have collisions on by default. :D

348
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Monday, May 07, 2012, 16:21:14 PM »
There's a certain area exploit on Dockside that kinda breaks the gameplay a lot.

You can explain the whole exploit lawl. People don't come here to find out how to exploit maps :P

349
General Chat / Re: Old gamer from 2004 wants to return using old account
« on: Monday, May 07, 2012, 02:04:44 AM »
I really need to simplify the getting started page.

350
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 22:43:13 PM »
Meh, just remove the sounds until we can figure out a better way.

351
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 18:06:06 PM »
Most likely point source lighting is the the default.

352
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 17:41:10 PM »
Because unreal engine is OOB based and blah blah, classes, blah blah, I'm pretty sure the Sound category does affect the objective. Because the actual objective actor is the one emitting the sound.

Make sure full volume is false, reduce the sound radius.


Fun fact: almost any actor entity can emit a light if you setup the light values correctly. The same idea works for sound.

353
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, May 06, 2012, 17:38:25 PM »
Players should not be allowed in those areas because the original intent of those rooms was NOT for those reasons.

354
News / Re: Round 3 - Thursday Night Fights
« on: Sunday, May 06, 2012, 17:34:55 PM »
it's a 512 server, oooohh aaaahhhh

:O

355
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 21:36:10 PM »
I don't quite have the time to pull up the editor or the game, especially when I spend most of my time on my laptop now which doesn't have either.

356
mAAp Project / Re: City Block Map
« on: Saturday, May 05, 2012, 19:45:38 PM »
You added a ton more objects, looks great :D

I'd have to play it to think of any ideas, it looks pretty good right now. Although there is that one building next to the courtyard with the ladder. The entrance is just a big hole hehe. Put that rollup garage mesh halfway up, unless you can think of something better. Because it looks kinda odd without anything.

357
General Chat / Re: CFC AA2.5 Tournament
« on: Saturday, May 05, 2012, 18:44:01 PM »
That's cool. I'm all for having a separate website dedicated to leagues, as long as it is under the Assist "family". I know a lot of people want to centralize the leagues (or maybe that is just my opinion). I would really like the community to be stronger and it would be great if we could integrate everything under the Assist name so everything looks legit and professional.

For now, I think they should continue doing their own thing because both Jared and I are really busy with things for the next few weeks.

358
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Saturday, May 05, 2012, 18:35:25 PM »

359
mAAp Project / Re: Anamorphic Lens Flare
« on: Saturday, May 05, 2012, 18:06:31 PM »
Looks cool. This is an effect where the map needs to be built around the effect instead of dropping it into every map.

360
mAAp Project / Re: Conform: Backward Compatibility
« on: Thursday, May 03, 2012, 20:01:14 PM »
edit, unless the aa version with editor have its own UCC, its not possible to conform the original t-maps with the one of assist, but i think its possible to do with newer version of assist in the future.  ;D

I can try something which might work so don't worry :D Except I'm always busy so it won't happen soon.

Pages: 1 ... 22 23 [24] 25 26 ... 150

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