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Bug Reports / Re: [mAAp] Breakout
« on: Saturday, May 09, 2015, 14:14:34 PM »It's a lot of work to get the glass to function properly. You have to remove the glass, add a decomesh in it's place, set it up to be damageable, set the damaged mesh, add a glass shard emitter, link it to the decomesh and test it. Then you get to do that for each and every pane of glass, giving them all different names. Pretty tedious and a good reason why you don't see a lot of it in AA maps.Na, just skip the glass shatter emitters. Nobody would even notice. Then it's as easy to just copy-paste an already existing glass decomesh.