I was asked if there could be any fixes for the map Breakout and to post my thoughts. Now im not going to go overboard but imma try to keep this straight to the point and fair for both teams. This is my honest opinion for the map.
1: Def spawn point
Currently the spawn points are ok, except 1 thing. theres usually 1 or 2 players who may be afk and since they are in certain spots, it makes it difficult and very annoying getting out of spawn cause they block the doors (again this is when they are idle) my suggestion is the 1 door that faces the hallway (the one with the big screen tv in it and the couches) needs a bigger door opening. That way we atleast have 1 definate way out if there is a player afk infront of the door. Maybe make it a double wide door frame. That would be perfect. ****NOTE: This also includes the doorway from hallway by restrooms that enters into TV Room
2: There are just too many nades. This could be fixed one of 2 ways.
1st: Limit each player to 2 nades each and add a flash for each player
2nd: Allow 1 Player in each squad to have 2 nades but up the other players flashes to 4 each (except the ones that have nades, they should have 2 flashes OR 1 flash and 1 Incend)
spanky's suggestion was 15 flashes, lmao he must love flashes :/
3: can we have maybe 1 or 2 spots on both teams that can have another choice of weapon? Maybe like SF with no 203 nades OR a AK Maybe even a shotgun (it is CQB after all)?
4: Now this isnt a map problem, but i think a general game play problem, can anything be done about prone glitch?
5: possibly add a dim light in the stairwell at top? maybe just brighten the lights in there just a tad.
Another suggestion, but not very important, on table in assault spawn and in def spawn (Tv room), can maybe a shotgun or 2 and a m9 or 2 be added on the table for players to pick up and use if they wish? If thats going a lil too far then disregard it

I can think of others when i have more time. but these are the things i think (in my opinion) would be great fixes. Especially the decrease in nades and the door being made wider.
We have begun to make this map very popular lately and i think these fixes will make it more enjoyable for eveyone