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Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Sunday, October 19, 2014, 05:41:44 AM »True, i'm not sure if we can put ganja on that list because i heard him say he doesn't really care if it's with or without 203.Well, yes, I also said in the other thread that I don't like them, but that was my personal opinion, everybody is entitled to have that.
Caught Bart a couple of times red handed joining a server and crying after a couple of rounds in Assist chat when he rage quitted (<- thanks for letting me borrow those words Ganja).
So to stop the rumours of this I give you 2 facts about what happened:
1. I did NOT start the thread directly or indirectly about removing 203s.
2. When it was mentioned I did say I was in favour of testing it, which isn't a surprise since most will know I did not like it personal, but NOWHERE did I ever start this discussion.
So, the finger pointing will get you nowhere on that base, and it shouldn't be the discussion point anyways.
Now that is cleared up, I will give my opinion about why a 203 does fit on insurgent camp/sf oasis etc, but not on sf hospital, both for gameplay purpose as scenario:
1. The way Hospital is designed, many of the 203 shots are such a shots that kills are definitive, from upper helipad to somewhere down there with usually a wall behind it are just free frags
2. 203s do work for wwr/escort building. The problem then is the weapon balance, as far as I've noticed is that SPR is way worse, this is why in the past a lot of people where exploiting the parental control to change their SPR. It was almost impossible to get a good SPR spot, sometimes you saw them at the back of garage, but that's seen from the objective not the best spot to have. I also feel that in relation with 18C, IF74 also became better.
3. A 203 in the hospital to blindfire with when there could be nurses anywhere is just a big no for the ROE
4. Not to mention that you see a lot of 203s being used for: blindfire, taking free frags while sitting in the back of garage, people walking on helicopter roof with 203 out to get a free kill, and only some of them actually trying to stop roof.
5. I have the feeling escort focusses more on covering the VIP now, and ambush actually tries to take over either helipad or take control over underpass. With 203s out more focus was set on more comfortable gameplay with 203 to stop the vip. (This is not always the case, but I did see in the test-week that focus has changed.)
So, why does it work on oasis, ic, etc?
1. Oasis: map design, very hard to actually hit the 203, but very rewarding if you do, it takes much more to hit a 203 on those distances with those hills, and it thus does not make other weapons very imbalanced either. 203/rpg does not dominate gameplay as much compared to hospi. You can't get a kill with 203 that easily on this map (unless someone runs in the open in the river)
2. Insurgent Camp: There is only 1 (or 2 in a full server) person with 203, you can not get spammed from 5 different directions. It is a lot harder to hit the windows, or hit someone proning south outside. Because of only 1 203, when a 203 is fired you have a small time frame in which you can show up at certain areas and take this to your advantage when the 203 wasted 1 shell. Opens up more tactical plays in teams.
I personally also have the feeling, but because it is a feeling I did not put it in that list, that 203s on hospital mainly get used to get some easy kills, while on the other maps it is used more often to stop someone who is actually hiding somewhere, or trying to stop others on for example insurgent camp to spamming you from everywhere.