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Messages - Bart!

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346
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Sunday, October 19, 2014, 05:41:44 AM »
True, i'm not sure if we can put ganja on that list because i heard him say he doesn't really care if it's with or without 203.

Caught Bart a couple of times red handed joining a server and crying after a couple of rounds in Assist chat when he rage quitted (<- thanks for letting me borrow those words Ganja).
Well, yes, I also said in the other thread that I don't like them, but that was my personal opinion, everybody is entitled to have that.

So to stop the rumours of this I give you 2 facts about what happened:
1. I did NOT start the thread directly or indirectly about removing 203s.
2. When it was mentioned I did say I was in favour of testing it, which isn't a surprise since most will know I did not like it personal, but NOWHERE did I ever start this discussion.

So, the finger pointing will get you nowhere on that base, and it shouldn't be the discussion point anyways.

Now that is cleared up, I will give my opinion about why a 203 does fit on insurgent camp/sf oasis etc, but not on sf hospital, both for gameplay purpose as scenario:
1. The way Hospital is designed, many of the 203 shots are such a shots that kills are definitive, from upper helipad to somewhere down there with usually a wall behind it are just free frags
2. 203s do work for wwr/escort building. The problem then is the weapon balance, as far as I've noticed is that SPR is way worse, this is why in the past a lot of people where exploiting the parental control to change their SPR. It was almost impossible to get a good SPR spot, sometimes you saw them at the back of garage, but that's seen from the objective not the best spot to have. I also feel that in relation with 18C, IF74 also became better.
3. A 203 in the hospital to blindfire with when there could be nurses anywhere is just a big no for the ROE
4. Not to mention that you see a lot of 203s being used for: blindfire, taking free frags while sitting in the back of garage, people walking on helicopter roof with 203 out to get a free kill, and only some of them actually trying to stop roof.
5. I have the feeling escort focusses more on covering the VIP now, and ambush actually tries to take over either helipad or take control over underpass. With 203s out more focus was set on more comfortable gameplay with 203 to stop the vip. (This is not always the case, but I did see in the test-week that focus has changed.)

So, why does it work on oasis, ic, etc?
1. Oasis: map design, very hard to actually hit the 203, but very rewarding if you do, it takes much more to hit a 203 on those distances with those hills, and it thus does not make other weapons very imbalanced either. 203/rpg does not dominate gameplay as much compared to hospi. You can't get a kill with 203 that easily on this map (unless someone runs in the open in the river)
2. Insurgent Camp: There is only 1 (or 2 in a full server) person with 203, you can not get spammed from 5 different directions. It is a lot harder to hit the windows, or hit someone proning south outside. Because of only 1 203, when a 203 is fired you have a small time frame in which you can show up at certain areas and take this to your advantage when the 203 wasted 1 shell. Opens up more tactical plays in teams.


I personally also have the feeling, but because it is a feeling I did not put it in that list, that 203s on hospital mainly get used to get some easy kills, while on the other maps it is used more often to stop someone who is actually hiding somewhere, or trying to stop others on for example insurgent camp to spamming you from everywhere.

347
News / Re: Using mouse macros in 25Assist is now detected.
« on: Sunday, October 12, 2014, 14:48:05 PM »
yea I thought the samething, I thought long as you don't make macros on mouse or keyboard ur able to install the software that come with that type of mouse
correct??
Correct.

We detected the usage of macros.

348
Honor Claims / Re: HONOR CLAIMS REBBADBOY-MRP-
« on: Sunday, October 12, 2014, 14:47:00 PM »
that one is close, but not the same.

349
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, October 12, 2014, 09:52:19 AM »
We can do that, yes.
I just need to appoint SA to somebody who will use it just to change maps.

350
Honor Claims / Re: HONOR CLAIMS REBBADBOY-MRP-
« on: Saturday, October 11, 2014, 12:41:27 PM »
I am unable to login to ACI at this point to see what the old IPs of that account were according to account history, if they match your current I will have enough proof.

351
Drama & Spam / Re: Americans and their guns ...
« on: Saturday, October 11, 2014, 11:27:15 AM »
All people complaining about America should be banned from this forum and from game.

Maybe you forgot, but this is _AMERICA'S_ Army game.

Kakarot is more in favour of freedom of speech.

352
Feedback & Suggestions / Re: ..Ba^La..Marreco!
« on: Saturday, October 11, 2014, 08:33:28 AM »
If you still don't understand why it is wrong to use macro and you left because of the ban for macro, you will not be missed.

topic locked.

353
Clans, Matches & Scrims / Re: Looking for a clan
« on: Friday, October 10, 2014, 13:30:33 PM »
Hey bendawich :D .

I managed to get on last night for an hour or so. Was very rusty haha but will get it back in no time
This game is more about decisionmaking compared to other shooters, so usually you'll get into it very soon again.

I had the same after a year of not playing, coming back and within 2 weeks it went good again :)

354
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Friday, October 10, 2014, 01:32:28 AM »
Havent played in awhile lol. But any one shooting out of wwe ent  as they rush in hosp???

I forsee a rule on that no shooting people going in since no more nades.

I still think ambush would have the upper hand now vs escort

keep nades gone add more flashes to substitute nades
I did so with my ar, got some kills with it, but if I have to be honest, I could also do the same thing back on escort, and it's way further from a free kill compared with a 203.

As far as I've seen, a lot more battles happened, people took more effort to take over areas, and SPR's became useful again.

355
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Wednesday, October 08, 2014, 12:28:21 PM »
Actually it's way more fun than hospital if you understand its gameplay. If you think it's all about proning and hiding your ass than you are in 99% of community and you shouldn't feel proud about it. 
I've played with or against Ares and his team many times. I've won and I've lost and imho all he says is true.

Personally, I agree with rmcdzk, Mountain pass is a great map, and it's not only about proning. Same for many other long distance rifle maps, they are underrated because people don't take the time to understand it, most rather play with guns with easy scopes, in the past the sf mods and people preferring pipe sf >pipe says it all.

356
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Wednesday, October 08, 2014, 01:32:45 AM »
It surely wasnt because of the lack of his skill. He is the local pro and the rest are all noobs. It was because he got tired of my political questions for sure :D
WTF? I am awake or am I sleeping already? Did Bart just ask a question and he was not giving answers? Because he has an aswer to EVERYTHING. EEEEVERYTHING. Obama's personal consultant, because what the hell, he is beta-tester!
Since when do you have such a big mouth?
People who actually know me should know I don't have an answer to everything, but some things I do have a lot of experience and I do have my personal opinion on them, but I still try to understand others.
I wanted to know what exactly his experience was with it, since he actually tried it, tested it and gave honest feedback. And I would always encourage honest feedback, and I will always try to understand honest feedback.

And if you knew me better, you would know I always base my opinions on what's better for the game on facts and experience, I won't just loosely shout this or that is better because it is.

However if screaming already starts before someone even tried something, that's  a different story.

What you are doing now, is just being annoyed, and express this with flaming.

Stop acting so tough and try to discuss instead of pointless fingerpointing. It will help us all. When I was playing with HT you never acted like this against me, so don't be two-faced please.

357
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 15:52:19 PM »
So, you say teamwork has improved and various other roles than 18C became more viable, but it's a no?
Can you elaborate to me why exactly? Just the feeling of how it was being good, or more because it is classic, or because you think with is better for gameplay purposes?

358
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 14:52:20 PM »
change is needed and forcing also.
to mix things up a bit, consider also changes outside of maps. f.e. a sidechange after some rounds etc.
As Ganja said, this has also been discussed before.
Personally, I am in favour, but I do not know how others think about it and how easy it is done, as I would prefer it to be done the same way as tournament mode does it.

359
Feedback & Suggestions / Re: Big Clan Day servers
« on: Tuesday, October 07, 2014, 11:37:51 AM »
I am all in favour of advertising this officially, however we need to make sure the grammar and layout are good to read for everybody.

360
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 01:40:16 AM »
All I remember is, it had a chopper on the helipad where you had to extract. Plus the civilians were moving (which was bugged as hell).
Correct, it was buggy, and not really needed.

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