First off, please don't spam this thread with "Spanky's Back!" nonsense. As said many times in several threads, I want to see the pending map updates released. There's a lot of work that the public hasn't seen yet that has been waiting roughly since February 2012.
Not long ago, I looked up the maps in the pending folder and decided to take a peek at my Pipeline. For some reason the editor crashed way too often to be able to do anything, even move an object around. It was something terrain-related. Even after removing things and rebuilding the map, it was still there. Unfortunately, I couldn't use this and it would have most likely caused issues with gameplay. I had to redo the changes I had made. That's what this thread is about.
I've had a lot of ideas for Pipeline and I'm hoping to integrate them. Maps in older games are so dead, there's no life in them. You don't believe you're actually there. It's not about looking realistic, it's about looking alive. The sounds and fluid objects like haze, dust, wind, smoke, steam, and how those interact the other objects in the map.
For now, I'm not keeping a changelog. There's tons of things added/changed and I'll just let people notice them as they play the map. There's plenty of surprises laid out through the map so explore around and post your favorite things as well as the things you don't like!
Testing this map online is at your own risk. Your computer won't blow up but you add these files to your AA installation and then join an online server, you'll probably get kicked and you'll probably freak out and think someone caught your 1337 hax. They didn't. You're just not supposed to have these files. Play it safe: backup your current files, pop these new ones in your AA folder, test the map offline and then restore the old files to play online normally.