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Messages - Spanky

Pages: 1 ... 222 223 [224] 225 226 ... 564
3346
News / Re: ATTENTION PLAYERS, mAAp needs your help!
« on: Tuesday, December 11, 2012, 03:29:09 AM »
Current version of Assist is probably best and easiest since everybody already has them.

3347
News / Re: ATTENTION PLAYERS, mAAp needs your help!
« on: Monday, December 10, 2012, 21:54:03 PM »
We've fixed a few issues on Hospital, Pipeline and Urban Assault as well as improved the quality of lighting. The gameplay, layout and objects in the normal maps will not be touched (except to fix bugs/glitches).

3348
mAAp Project / Re: SBall
« on: Monday, December 10, 2012, 16:23:58 PM »
Had some unexpected lulz today:



[youtube]http://www.youtube.com/watch?v=zrZvCJj85NA[/youtube]

3349
mAAp Project / Re: Bug in hospital
« on: Sunday, December 09, 2012, 18:09:57 PM »
Would you guys accept bullets going through the streetlight poles? We could remove collision entirely from them and just add playerblocks so you can't walk through them.

3350
mAAp Project / Re: Bug in hospital
« on: Sunday, December 09, 2012, 16:39:30 PM »
What lantern...

3351
General Chat / Re: Assist 7.14 Beta
« on: Sunday, December 09, 2012, 16:38:53 PM »
https://dl.dropbox.com/u/464376/aac_maap/MapVoterSources.7z

That's all I found for the sources. There's several versions in there.

3352
General Chat / Re: Assist 7.14 Beta
« on: Sunday, December 09, 2012, 14:52:08 PM »
What's the mod's name? It will be something like -{DG}-Crusade13.u.

3353
mAAp Project / Re: Bug in hospital
« on: Sunday, December 09, 2012, 14:49:54 PM »
I see those two windows but I don't see a lantern. How would you 203 without breaking the glass?

3354
General Chat / Re: Assist 7.14 Beta
« on: Sunday, December 09, 2012, 14:07:32 PM »

mapvote
, it that someting in AA, Assist or in the DG scripts?

I'm pretty sure that's a mod. I might have the source for it if you don't.

3355
mAAp Project / Re: Bug in hospital
« on: Sunday, December 09, 2012, 12:27:33 PM »
Post up a screenshot, I have no idea where this is.

3356
mAAp Project / Re: [off maap] bug in Dusk
« on: Sunday, December 09, 2012, 02:50:03 AM »
The devs didn't align that wall mesh properly with the neighboring BSP so I fixed that. I'm also going through the map now and fixing a lot of BSP lighting issues. Other than that, the map will not be changed.

Lot of good that did. My editor install didn't have the Desert_Village stuff so it auto-removed it from the map upon build. All that work wasted -_- Not going to bother with it again.

3357
General Chat / Re: P!nk H4ck
« on: Saturday, December 08, 2012, 22:24:24 PM »
and one of those (Ex-) retards pop up. #popcorn

Are you trying to say something about my post? It's hard to tell.

3358
General Chat / Re: P!nk H4ck
« on: Saturday, December 08, 2012, 22:18:31 PM »
Amount of sherlocks is too damn high. (Ex-) Admins bekk 2 hekkin dis geam? gun' b /f/un...

Your ability to detect sarcasm is too damn low.

3359
General Chat / Re: P!nk H4ck
« on: Saturday, December 08, 2012, 13:50:37 PM »
Perma-ban.

3360
mAAp Project / Re: poolday?
« on: Saturday, December 08, 2012, 13:50:03 PM »
Someone put it in the new maps folder on Dropbox. I quickly went through and messed with the lighting and put it in the release folder. Ready to go.

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