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Messages - BlueBlaster

Pages: 1 ... 21 22 [23] 24 25 ... 150
331
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 16:22:39 PM »
Now I'm confused.

Add ZoneInfo actor. bdistancefog true under the Zone properties. Make sure distance fog is enabled in the 3D view.

332
mAAp Project / Re: Noob Question.
« on: Wednesday, May 09, 2012, 16:20:28 PM »
hm, the way I do it is I get the door and edit the subtraction accordingly. :P

I guess you can do that too, but door frame meshes are that size.

333
mAAp Project / Re: Noob Question.
« on: Wednesday, May 09, 2012, 15:09:03 PM »
lol guys seriously? It's 64x128x16.

334
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 15:02:25 PM »
Spanky's idea first, then change the start fog distance to a large value like 2000. End value to like 3000.

about using an aimpoint like M68, i think its not possible because 2.5 havent a Spawn Class for this. 2.8.5 does.

Possessed brings up an interesting point. We can just make our own spawn classes for SF.

335
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 01:08:37 AM »
Oh, maybe a lot of large corona's and some wind sound to kind of make people uneasy.

You really need the title "Visual Aesthetic Designer and Developer".

336
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 01:03:45 AM »
Interesting. I've played on Highrise before, pretty fun map. The way I see this map in my head is ideally it would either dusk or dawn. I think doing it like bridge would be good. If you can't get SF without 203, how about the ranger M4?

I just noticed you tested this in 2.4.1. I didn't know that was possible lawl.

337
mAAp Project / Re: v7.2 Update
« on: Tuesday, May 08, 2012, 21:10:38 PM »
Are Ice and Square fixed? Those were the main ones. I could probably swap the forest camo to digi camo if someone wants it this release.

338
General Chat / Re: Americas Army Server tweaking
« on: Tuesday, May 08, 2012, 20:11:04 PM »
I watched about half. Looks good.

339
General Chat / Re: AAO-Daily tournament
« on: Tuesday, May 08, 2012, 17:39:30 PM »
Woah , why's everyone so obsessed with the AC? Why would I tell assist admins about it? Do I need their permissions to use it or wth?
This conversation is pointless really

Skrewy can accurately answer all your rhetorical questions mate.

340
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 17:36:48 PM »
Take a rocket to the moon and leak it. No one owns the moon niggggaaahhh.

341
I have a Super Nintendo.

342
General Chat / Re: Thursday Night Fights-5/10/12
« on: Tuesday, May 08, 2012, 02:04:31 AM »
My bad I'm too dumb to internet.

343
News / Round 4 (May 10) - Thursday Night Fights
« on: Monday, May 07, 2012, 23:08:44 PM »
Time & Date
Around 8:30 Eastern Standard Time. May the 10th.

Maps
Pipeline
Weapons Cache
Mountain Ambush
SF CSAR

Hope to see some new faces!

344
General Chat / Re: AAO-Daily tournament
« on: Monday, May 07, 2012, 22:01:47 PM »
Every time I've seen someone implement an anti-cheat system they think is better, I've noticed it's old, sucks, and they haven't figured out that AA does not run in the same way it did pre-Assist. I'm not a fan of "custom" anti-cheats because I haven't seen a better one so far.



Spanky beat me to saying "old" anti-cheat.

345
General Chat / Re: AAO-Daily tournament
« on: Monday, May 07, 2012, 21:49:03 PM »
I'm not going to reveal any more info about anticheat , i'd like to keep it a secret

....why?

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