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Messages - Rapture

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331
Bug Reports / Re: critical error
« on: Thursday, August 01, 2013, 01:02:19 AM »
i know i thought the same thing, usually a critical has something to do with a component in the cpu or the program itself. but i changed the cord after receiving this every time i joined a server for a few hours. And BAM it worked i was like wtf?

332
Bug Reports / Re: critical error
« on: Wednesday, July 31, 2013, 23:48:15 PM »
n/m it seems it was a faulty ethernet wire. changed it to anew one and it works. somone in ts was telling me it was saying no packet flow. new cable and boom it works

333
Bug Reports / critical error
« on: Wednesday, July 31, 2013, 22:44:25 PM »
this just starting happening about 2 hours ago. I keep getting criticals whenever i try to join a server. I have tried probably 20 different times and even deleted everything and did a clean install and im still getting them when loding into a server. This is what it says


 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)

General protection fault!

History: UD3DRenderDevice::Unlock <- UViewport::Unlock <- UWindowsViewport::Unlock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Urban Assault <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


334
General Chat / Re: SAI Mod
« on: Wednesday, July 31, 2013, 22:26:51 PM »
Small update:

Internal version is now Alpha0.2.
I've spent some time diving into the world of replicating variables on Unreal Engine Games.
I've made some progress on the SAI.

Activating/Deactivation is now done on the Server.


so this hasnt been implemented into the game yet?

335
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 18:58:48 PM »
as silly as it sounds, it does sound like a good idea. gives all the noobs a chance at weapon selection instead of always being stuck with a gun that no one else wanted

336
mAAp Project / Re: mAAp Pipeline - What to fix?
« on: Wednesday, July 24, 2013, 14:08:45 PM »
in my experience from playing it on our server. people complain the tunnels are just too big. more space to catch the LordKamptars (if u can even find them). most people don't wanna have to hunt the enemy that's camping in the huge tunnels. also a few people say that there's just so much gfx that it causes their CPU to lag. I'm unsure about that. this weekend I will try it out again on the server for fight nights but 2 weeks ago when we tried we went from about 22 players down to like 4-5 in a matter of mins.

337
General Chat / Re: FPS Capped?
« on: Tuesday, July 23, 2013, 05:43:33 AM »
I was having the same prob of not being able to set the priority (even logged in as administrator). to fix it click show process for all users then set the priority higher :D


***This actually was suppose to go in the lagspike thread, can someone please move it  :shock:

338
General Chat / Re: You broke aa, once again.
« on: Sunday, July 21, 2013, 05:02:27 AM »
so it is rly your wife playing  :shock:

lol, yeah my wife owns :) but yes, thank u jonny for all ur hard work bro. Doing this all for free and when u have spare time, let us know if u ever decide to leave (hopefully a few weeks before hand) so someone else can pick up the reins :) now if we can get Spanker to update breakout for the next "patch". If not then ill dl the files that make the map editing possible and convert it myself :) since im a map genius (j/k)

339
General Chat / Re: You broke aa, once again.
« on: Saturday, July 20, 2013, 23:31:28 PM »
this worked http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100

i can CONFIRM!!! This does work. I did this on my wifes cpu and shes no longer getting the .dll error. Shes been on playing for almost 45 mins with no error.


340
Background Checks / Re: [nsd]fanatic cheatzor
« on: Thursday, July 18, 2013, 12:06:57 PM »
oh sorry, i know this is fanatics thread, but i was referring to pit. sorry

341
Background Checks / Re: [nsd]fanatic cheatzor
« on: Thursday, July 18, 2013, 00:38:51 AM »
he came in again and I just let him play, no use trying to ban 754,890 accts. just said please no aim bots, guess if u ask nice he listens. he went 4-2 before leaving

342
Background Checks / Re: [nsd]fanatic cheatzor
« on: Wednesday, July 17, 2013, 20:40:09 PM »
lol I banned u from Mafioso server pit cause of who u are :D

343
Bug Reports / Re: Brightness & Gamma
« on: Monday, July 15, 2013, 15:40:56 PM »
-_- how dare u speak of breakout in that way -_-

344
News / Re: AA2.5 Assist v7.32
« on: Sunday, July 14, 2013, 13:16:21 PM »
rgr that spanky. :D

345
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 14, 2013, 02:29:44 AM »
we was all excites that breakout was gonna be updated :/ lol. shoulda heard us on ts. lmao. thanks for the heads up, we was wondering what was fixed

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