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Messages - Spanky

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3241
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 19:28:14 PM »
Yes, both Tours.ini and MP_Petrol.aao is the latest.

Really weird, I see it on my end too. Same for City Block.

I have a server up now, anyone that wants admin on it, just post with your in-game name and it's yours.

3242
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Thursday, December 27, 2012, 19:27:18 PM »
I have a few as well;

Contingency - There should be playerblocks in windows to prevent players from jumping out onto other objects that they normally can't get on. If you don't want to block windows then put physics volumes on top of the dining table things and stuff outside to push players off the top of them.

Ice - Cave has outdoor gunfire sound and the meshes around the entrance have gaps.

City Block - Briefings don't seem to work.

City Block & Petrol - Can't switch server to them in the admin control panel.

Monkey Island - AGP_Viewport needs work.

mAAp Pipeline - Map image in Assist and AA (overhead view) needs to be updated.

3243
Bug Reports / Re: Assist Server Issue
« on: Thursday, December 27, 2012, 18:51:49 PM »
This same thing just happened again on the beta 7.19. Clicked on the server tab, it downloaded a file and then gave me the NilObjectException crash.

3244
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 17:12:08 PM »
I'm unable to switch to Petrol through Admin panel.
I cant spot the error in Tours.ini, where  I assume the error is?

It works with admin switch MP_Petrol.

I can't find an issue either, are you sure that you have the latest version?

3245
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 16:21:44 PM »
Do a "Download" instead of copy and you should be able to play the missions in question.
With download you should get all the maps, including the ones you were asking for.

Fair enough. I was just trying to avoid downloading that much stuff. I'm glad you're aware of it though. This isn't a kind of issue you would want to have for a full release :)

Thanks again for packing it up. I'll probably get my own server started for US testers.

*EDIT*
Killa, I know this isn't a bug but I just thought it would be nifty to add the word "PETROL" to the gas station roof thing. Like most gas stations have their logo there. There's letters in the mAAp staticmesh package that you could use.

*EDIT*
Also for the current bugs:
Maybe just keep it in this thread and edit your original post with a bug list? Also, maybe add the download and instructions to your original post as well?

3246
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:39:00 PM »
I have a bug. I got the beta downloaded (and setup in another location), had it find my stock installation of 2.5 to copy the files. It downloaded everything else. I go to Join ELiZ's server and it says "downloading T-Maps not allowed". We had this issue many times before. It looks like in my beta install that I have the original T-Maps from the 2.5 release.

*EDIT*
Yea, there's something wrong here. There's a few maps missing as well;
Bridge Construction, Monkey Island, PBall, SF Refinery, Spankyville, Yeti's Lair, Urban Assault SE and UT04.

It looks like T-Maps wasn't included from the 7.1 release. ELiZ, I probably should have mentioned this somewhere... but the files on Dropbox are an update to the 7.1 full release so the files from 7.1 need to be merged/overwritten with the 7.2 files on Dropbox.

3247
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:32:39 PM »
Well i start with one, i run my homeserver to test out the new missions but after a few minutes i've joined my server i get kicked for a "splash interaction" cvar (happens every time).

http://i.imgur.com/Sb4zFl.jpg

Might something to have with the "extras" you have loaded.

It's because of TeamView being enabled with HackHunter enabled or something like that...

3248
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 13:22:30 PM »
Thank ELiZ, downloading now :D

Got some error reporting, where do I post it?

Maybe just keep it in this thread and edit your original post with a bug list? Also, maybe add the download and instructions to your original post as well?

As for testing, it would be ideal to have 2 people in a server, one on each team and have them run to various routes to make sure the spawns are balanced and fair. Then just run around looking for odd things, glitches, places you aren't supposed to access or places where you get stuck. Anything abnormal really. Plus, if you get kicked for CVAR or MD5 or something. Hospital needs to be tested with the new ambush rooftop.

3249
Hardware/Software / Re: Get the most out of your computer sound
« on: Thursday, December 27, 2012, 13:19:57 PM »
I thought there were some good threads on this site already about headphones but I can't seem to find any...

There's 2 pairs of headphones that come to mind that are both very popular in games and movies:
Audio-Technica ATH-AD700 - http://www.head-fi.org/products/audio-technica-ath-ad700/reviews
Beyerdynamic DT770 Pro 80 - http://www.head-fi.org/products/beyerdynamic-dt-770-pro-80-closed-studio-headphones#reviews

Of course there are others but I haven't had the funds to experiment (audio can get very expensive!) and I've personally only owned the Beyers mentioned above. Here's some theads that will probably help you guys out:

http://www.head-fi.org/t/534479/mad-lust-envys-headphone-gaming-guide-updated-12-24-12-external-amp-section-added-w-3-amps
http://www.head-fi.org/t/593050/the-nameless-guide-to-pc-gaming-audio-with-binaural-headphone-surround-sound
http://www.head-fi.org/a/headphone-buying-guide
http://www.head-fi.org/t/513393/guide-sonic-differences-between-dt770-dt990-models-more
http://www.head-fi.org/t/567149/my-200-and-under-bassheads-buyers-guide

Good luck :) Remember that there are no wrong choices and tons of different setups to go with.

3250
mAAp Project / Re: Weapons Cache Elevator
« on: Thursday, December 27, 2012, 03:38:25 AM »
The vent and ladder are still there... I should have cleared that up.

3251
mAAp Project / Re: Weapons Cache Elevator
« on: Thursday, December 27, 2012, 03:03:51 AM »
I don't think this map would make it in release. I think too many people would bitch but it would be cool. The elevator is still buggy. I'm trying to coordinate the doors opening & closing as well as locking while the elevator is moving. Then trying to call the elevator without opening the doors... it's a lot of movement and events to work on when you only have on/off triggers to use :)

3252
mAAp Project / Weapons Cache Elevator
« on: Thursday, December 27, 2012, 01:08:52 AM »
Killaman mentioned to me that the elevator in WC is a mover so I checked it out finally and it turns out that the devs set it up to work but ended up disabling it for release. I re-enabled it and added some tweaks and this is what came of it:



[youtube]http://www.youtube.com/watch?v=vZCo7EHCzLg&hd=1[/youtube]

3253
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, December 26, 2012, 19:09:53 PM »
I can't wait to play this! XD

Here's the final pre-beta video:


[youtube]http://www.youtube.com/watch?v=ma5ya-hrU4A&hd=1[/youtube]

3254
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Wednesday, December 26, 2012, 18:53:18 PM »
16 more hours... Looking over the files, I think we're ready to go. I'm getting excited.

3255
Bug Reports / Re: Assist Server Issue
« on: Wednesday, December 26, 2012, 17:27:59 PM »
It crashed when I unchecked it. I'm on Windows 7 64-bit

Now... I realize what might have happened. I re-opened to check it out and it re-downloaded the server config files. When the settings screen comes up, stuff is already filled in and PB protection, DG protection and PB screenshots are checked. When it first came up, everything was blank and nothing was checked.

I thought it was odd that I could check & uncheck mAAp TeamView without having to check/uncheck Free Play Mode. I'm thinking the server configs failed to download or extract and then Assist couldn't load the rules or default values for the options page. That's just a guess though.

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