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Messages - Spanky

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3211
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 14:38:04 PM »
Sounds like a good idea to me.

I've setup a server; Spanky's Classic AAO25.com Server. No mods, it cycles through regular maps excluding Bridge, Hospital, Pipe, Urban, Mout, and Insurgent Camp. It has PB checks but no screenshots (I wouldn't make them public and it would just waste bandwidth). 10-slot for now, 6 minute rounds. Anyone that wants admin, just post here.

3212
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 13:36:23 PM »
A while back (dunno if it's still being done) there was an Offiical Assist UK server but it was always empty :)

3213
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 13:28:46 PM »
It's times like this that make me want to help you good players out. Would any of you have interest in an 8-slot (possibly more) US server? I can host one and you can do whatever you want on it if there's interest.

3214
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Sunday, December 30, 2012, 03:33:46 AM »
Alright, that's probably not worth the hassle then. I've got a 6-core at 3.8GHz (about) and for something like this, it probably wouldn't make a whole lot of difference. Especially with me knowing absolutely nothing about 3DS :)

For pipe_joint, it's such a small texture, it could easily be replaced with a generic black texture or something, especially for an overhead view at that distance.



My idea of an animated overview map is indeed possible:


[youtube]http://www.youtube.com/watch?v=AMcSh1iH2Fk[/youtube]

Should we do this? (this should really be split into another thread....)

3215
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 01:09:07 AM »
I see one I like, I'll sit in there a while see if anyone joins me in bringing back the good ol' days. It's [SWISS]PowerServer5 - (normal, open slots, honor, tracked)    mountain pass, time limit is a little too short, but its best available...let's play

That's the right attitude :)

3216
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Sunday, December 30, 2012, 00:44:14 AM »
That's still sexy :) There's minor texture issues on the roof. It might be good to crop off the top, right and bottom a bit to zoom in. The problem with Pipeline is that there's so many levels that removing the roof wouldn't even give you an idea of size.

Unless... I just had an idea about an animated texture. It might be cool to render levels of the map, down to the tunnels and try to make an animated texture for the overhead view that switches through each level every 2 seconds or so. It would be a larger texture package but it could be pretty cool. I'll try it out with regular textures before asking you to render shots :)

Also, if you want, I don't know what kind of computer you have and I have a weak GPU but my CPU is pretty decent. I could render the shots for you if you supply me with what's needed.

3217
Bug Reports / Re: Working with Os X system & VirtualBox
« on: Saturday, December 29, 2012, 23:29:12 PM »
ELiZ is right. Running an OS natively is best. I looked up your issues on Ubuntu and it looks like it's either outdated drivers and/or OpenGL software OR an old or obscure graphics card that doesn't support the basic features that OpenGL requires.

3218
General Chat / Re: Total Let Down
« on: Saturday, December 29, 2012, 23:27:54 PM »
Training is gone, that might be why there's more people that like modded servers. I think the classic days are gone. Look back at different times of the day, there are some good people that play still. If nothing else, start a server and play how you want, others will join.

3219
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 22:54:59 PM »
Killamans main problem is no one wants to play on his server they are all on mine so he hates mods.

This is funny because Killaman doesn't have a server, nor does he play AA.

3220
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Saturday, December 29, 2012, 22:54:14 PM »
Sweet! Sprite emitters obviously aren't necessary, especially at that far of distance from the map surface. Even if you don't get all the layers, that's fine. There's only 1 or 2 that really matter in an overhead shot. Actually, you might have had issue with the decolayers. That's probably something that will get lost eh?

3221
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Saturday, December 29, 2012, 20:36:09 PM »
Can you do maps with terrain? That's probably the best way to make the overhead views.

[offtopic]
A few years back after seeing your videos, I tried to play with 3DS Max and failed miserably :) Even now, it takes forever for me to create something simple in a 3D program other than Unreal...
https://dl.dropbox.com/u/464376/SketchUp%202011-12-16%2020-56-46-83.png
[/offtopic]

3222
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Saturday, December 29, 2012, 19:40:30 PM »
As far as I know none of the mAAp pack maps have them.

Yea, they've never been done before. I think in later versions I just copied the levelshot over to T-Maps as a non-boring replacement for "Image Not Available".

ELiZ, how did you do that shot?

3223
mAAp Project / Re: Re: mAAp pack 7.20 Bug Reports
« on: Saturday, December 29, 2012, 19:29:34 PM »
A question on overhead.

Is the path(T-Maps.Overhead.MP_Rooftop) of the texture configured somewhere or is it built from missiontext entry for the map as it defined in Tours.ini?

If the auther of Rooftop don't get around to make it by your own, here is a one I did
http://i50.tinypic.com/o7lrg8.png

I'm pretty sure it's hard-coded in AA and that's why T-Maps has to be edited. That is a really good job on the overhead. Took me a while to get bearings because it looked so different.

3224
Bug Reports / Re: Auth Server is down
« on: Saturday, December 29, 2012, 17:39:13 PM »

3225
Ban Appeals / Re: Ban for ServerMOD using?
« on: Saturday, December 29, 2012, 16:45:03 PM »
common sense. If you seriously thought a stat padding server wouldn't be frowned upon by anyone then you have some issues.

Earn your kills. noob.

Remove all the mods and play the game as it was meant to be played imo.

Hold up. Did you and me actually agree on something? Must be the full moon :D

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