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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - teddy_grizzly_bear

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3196
General Chat / Re: Military Service in Game
« on: Tuesday, January 28, 2014, 16:46:50 PM »
Obbey my new avatar.
I can't, it won't fill up that much.

3197
AA3 Maps / Re: AA3 Impact - Take and hold
« on: Tuesday, January 28, 2014, 16:44:11 PM »
I say green because it takes both teams time to get there and they could be ambushed/flanked easier. You don't want the objectives close to spawn so each team gets one within 20 seconds of round start and then it's just a standstill in the middle of the map. You should have to fight and push your way through.
That's the reason I tried to think of 2 possibilities. It depends on whether we wan't to do it like 'hold you obj and hope you get the enemies' or 'fight to get one, then think about the other'.
Another variant could even be where it would be equally hard for both teams to get either objective, but I couldn't think of a way to place objectives to make it so.

And I also want to add that these are just my suggestions. While I have nothing against having one of those as the layout, I think someone else could also give a fresh layout with a different feeling, then the community could vote on which to keep. (Although such a vote would be extremely hard to do inside Assist I guess).

3198
AA3 Maps / Re: AA3 Impact - Take and hold
« on: Tuesday, January 28, 2014, 15:07:14 PM »
I would go with red honestly.
It's just my thought/examples of what it could be, nothing is set in stone and you can offer your own proposition as well.

3199
News / Re: Version 8.0.6 has been released
« on: Tuesday, January 28, 2014, 07:07:20 AM »
It's rare I see bots here, especially those 'speaking' French, I guess the mods/admins are quick enough and I should visit more often! :D

3200
AA3 Maps / Re: AA3 Impact - Take and hold
« on: Tuesday, January 28, 2014, 04:33:53 AM »
Well I meant it to be under there, there's a little bit of ground under it there, NW corner of the house, that's where I tried to put it.

3201
AA3 Maps / Re: AA3 Impact - Take and hold
« on: Tuesday, January 28, 2014, 03:39:35 AM »
I think one of those (either green or red) might be good.

In any case, I think it would need some testing.


3202
General Chat / Re: Military Service in Game
« on: Monday, January 27, 2014, 16:39:08 PM »
I know, right now you could do whatever you guys wanted, but for me it just feels like it's good to let it be like it is right now (US military get a one-size-fits-all icon). Just because it was still who made this game a reality.

But it's just my opinion.

3203
General Chat / Re: Military Service in Game
« on: Monday, January 27, 2014, 16:17:28 PM »
I'm pretty sure it's reserved for people in the US military as that's who payed for the development of the game.

3204
Ban Appeals / Re: DrunknChicken
« on: Tuesday, January 21, 2014, 02:59:51 AM »
I'm pretty sure he uninstalled the game(at least I thought I read that somewhere here in the forums), so if someone has other means of contact with him, you can  let him know I guess.

3205
Miscellaneous / Re: WOW
« on: Tuesday, January 21, 2014, 02:56:45 AM »
That's why I read this every day whenever possible :)

But yeah, if I'm away for a weekend, there's usually like 2 pages of unread threads...

3206
General Chat / Re: X-fi settings help !
« on: Tuesday, January 21, 2014, 02:55:39 AM »
- You never tried fireing a gun in singlemode if you think AA is realistic with it's singlemode action now.
- Reloads are faster in real life
I'm pretty sure Spanky never said single fire was made realistic, they just made it act the way it was meant to act in this game.

As for the reload, sure you could have your duct-taped mags (which I've used in training), but you can't really have more than 2 or 3 together so you can't do it endlessly.
And it might just be the uniform of us Estonian soldiers, but getting a mag from the belt took more time for me than it does here in AA, simply because it has to be safely attached, otherwise you'd lose it crawling down a forest.

3207
General Chat / Re: X-fi settings help !
« on: Monday, January 20, 2014, 16:37:03 PM »
Well it is easy to see if the m16 burst are too fast.
According to Wikipeidia, the M16 rifle fires 700-650 rounds a minute. (which is what I would figure as well).

I know you can empty a 30 round magazine here in AA in about 3 seconds (don't know the exact time), so that would make it only ~600 rounds a minute, which would be slower than the real thing.

If someone wishes to get the exact time it takes for the weapon to empty a 30 round magazine, you can go ahead and test it (for added measurement accuracy, you can do it online with slomo 0.1 and then divide the time by 10) and then calculate how fast the weapon fires in the game.

3208
Background Checks / Re: Pepper88
« on: Monday, January 20, 2014, 06:17:15 AM »
I know, some servers give ridiculous amounts of ROE, sometimes just for a small wound. It might be a server setting, I'm not sure.

3209
Support / Re: activate my firend
« on: Monday, January 20, 2014, 06:10:36 AM »
New BT link:
http://battletracker.com/playerstats/aao/843697/al-bundypro/

Btw, I'm not an admin, so I can't activate it, but when an admin get the time, they will if everything is in order.

3210
Support / Re: activate my firend
« on: Monday, January 20, 2014, 03:35:38 AM »
requester's account's BT link:
http://battletracker.com/playerstats/aao/761884/SilverQum/
requested account's BT link:
http://battletracker.com/playerstats/aao/843695/Al-Bundy/

If this account was made on your computer, it will not be activated. Right now there is a rule that you are only allowed one account per computer. (I hope this is not the case and your friend can soon start playing)

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