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Messages - teddy_grizzly_bear

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3196
AA Support / Re: Can't shoot when leaning
« on: Saturday, January 04, 2014, 17:31:15 PM »
Well you should be able to shoot while leaning that's for sure.

Can you shoot while not leaning? LOL

I've never heard of such a "bug" before.

3197
Bug Reports / Re: AA3 Impact
« on: Saturday, January 04, 2014, 14:41:56 PM »
A few minor bugs on Impact.
You can't run across that place there (seems to be only in the indicated area): Fixed /ELiZ

You can't get across over this bit at all: Fixed /ELiZ



And I also noticed something about the weapon layout. For the ambush team (black I think?) the 2nd in the fireteam gets 1 frag, 2 smokes, 2 flashes while the 3rd gets 4 frags, 1 smoke, 2 flashes. Is this deliberate?
And should all the fireteam leaders get acog? Because as of now on the escort side (gold I guess?) fireteam B leader gets m4 with aimpoint. Fixed /ELiZ

3198
Feedback & Suggestions / Re: Prone Warning
« on: Saturday, January 04, 2014, 14:38:17 PM »
You can but you risk tearing yourself and your equipment up while dropping, but if your ass is on the line with the adrenaline pumping and some nut looking at you like he is wanting to cut part of you off and shove it somewhere else just for the hell of it after he shoots you I doubt you will feel the fall at all. In real life you have way better chance at least of hitting your target going prone before you could ever jump sideways around a corner and head shoot the enemy as your feet hit the ground as happens a lot in AA. Even knowing pretty much where they are you still don't know for sure if standing. crouched, prone or if they have some sort of cover.
Let alone the simple fact you can't jump and land and stay on target. The upward momentum and major jarring of landing  is going throw you aim so far off be lucky to hit them at all.
That's all true, but... jumping is fun! :D

3199
Bug Reports / Re: Game Freezing randomly
« on: Saturday, January 04, 2014, 14:31:27 PM »
Nobody is forcing you to play the new AA3 maps, you can play all the other maps just as good as you could with the last version of Assist. (except the holiday maps of course)

3200
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Saturday, January 04, 2014, 14:29:55 PM »
What Impact definitely has is it's own thread.

3201
Bug Reports / Re: AA3 Airfield weapon selection
« on: Saturday, January 04, 2014, 08:04:56 AM »
Kello, each one of the maps you describe either has or should have its own topic. This topic here is regarding AA3 Airfield.

3202
Bug Reports / Re: AA3 Airfield weapon selection
« on: Saturday, January 04, 2014, 05:35:24 AM »
That's nothing new is it?
Go on any SF maps, the top slots have better guns and more point, so they can choose the same guns over and over again. IMO sf guns shouldn't be topslop, so you either choose good gun or much points, but this is OT anyway.
Well if you're talking about regular SF with IF, SF has to be the squad/fireteam leader, just because they're the most experienced and have the proper training.

You guys propose only M16 and SAW? Or maybe one or two S/203?
Well to me, S would be a huge advantage over there, but 203 might be fun. I'd never hit anything from such distances...

3203
Background Checks / Re: [(JAM)]^.ExE Is B.S.
« on: Saturday, January 04, 2014, 05:26:46 AM »
And why we keep joining his server? Personally I do it for the easy kills
Yeah, I find that in most cases Americans are easier to kill than Europeans.

3204
Ban Appeals / Re: Ban Appeal {=A.A.S.=} America's Army Soldiers
« on: Saturday, January 04, 2014, 05:24:34 AM »
  www.aasclan.com
Great! You guys could add it to the link in BT as well ;) (right now it's something like "We don't have a website yet" )

3205
Honor Claims / Re: horror claim
« on: Friday, January 03, 2014, 17:55:22 PM »
I'm pretty sure since Benda showed the connection between you and the 98 honor, you should be able to claim that honor (didn't really check, but he gave a link and I'm just trusting him on this) since you don't have access to the 98 honor one. But you'd only get it on one account (there's 2 by your name on BT, one you're using now and the other you used some time last year).

3206
General Chat / Re: Random Spawn Points?
« on: Friday, January 03, 2014, 17:50:30 PM »
There is a poll up asking whether people want randoms pawns or not. Surprisingly, most people seem to want them. The TC wants to know how it would be possible for competitive play.

I don't like the poll, especially since most maps are simply too small or the layout is too difficult to add in random spawns without effecting the balance of the map.
I voted no on that one.
You can't just take all the maps and make them random spawn maps, it's impossible. If a map isn't built for random spawns, chances are adding them will just ruin it for most spawnpoints.

3207
General Chat / Re: Random Spawn Points?
« on: Friday, January 03, 2014, 16:27:04 PM »
Neither Urban not Pipeline have random spawns. What are you on about?

3208
Feedback & Suggestions / Re: Loading Screen Tips/Hints
« on: Friday, January 03, 2014, 11:20:32 AM »
Well, for one, 6 hours is quite a long time to play in a row, I doubt anyone will tell you it's healthy.

But more generally, I was joking around really.

3209
Feedback & Suggestions / Re: Loading Screen Tips/Hints
« on: Friday, January 03, 2014, 10:11:48 AM »
They could have the game close and Assist message "You crazy? You've been playing for 6 hours straight! Take a break!"  once you reach 6 hours in a row :D

3210
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 06:37:12 AM »
A lot of the bushes (but not all of them) are totally solid. You can't even shoot through them. I don't mind not going through them, but they definitely shouldn't stop bullets (and frags/flashes IMHO).

Same goes for the hay. It definitely shouldn't stop any bullets. And what's worse with that, it's bullet stopping ability doesn't stop at the visible edge of the hay balls. If you just fire too close to it, you wont be able to shoot "past" it.

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