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Messages - Spanky

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3166
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 22:15:52 PM »
I've adjusted the terrain so it fits where it's supposed to be.
And as you might have seen, I've fixed the playerstarts

The terrain looked just a tiny pinch too low, that or the dev that made the map used floating litter...
I saw nothing different with the playerstarts but to be fair, I have yet to open the map in AA :) Looks great in the editor though.

3167
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 21:49:03 PM »
I saw you moved Steamroller into the release folder. I went through and added a CullDistance to quite a few things to try and get rendered polys down a bit. I didn't cull anything that you can hide behind, just decorative things like signs and litter.

3168
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 20:23:03 PM »
I am such a retard. I have the hardest time finding PlayerStarts in the editor... hah. I'm 99% sure that it is the ClassRiflemanM4A1Auto that you want.

3169
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, January 04, 2013, 19:59:14 PM »
I post in the Steamroller thread about the playerstarts.

As far as mAAp, I'm going to call it done on my end. Killa has been on the forums today and yesterday so I assume if he had any objections to the release, he would speak up.

3170
Ban Appeals / Re: BANNED ?
« on: Friday, January 04, 2013, 17:48:41 PM »
It's because it's a specific virus that creates files duplicating filenames of files that already exist. It's not particularly harmful except Punkbuster picks up these extra files in his system folder and kicks him from the game. Assist logs these kicks and I started the trend of banning people that have that. This way they solve the issue permanently instead of coming here wondering why PB keeps kicking them.

3171
Bug Reports / Re: PB kicked md5 ignoring
« on: Friday, January 04, 2013, 16:09:24 PM »
People mentioned disk failure but nobody suggested to check your drive's SMART info. Download HDTune and go to the Health tab and post a screenshot of that here.

3172
Ban Appeals / Re: BANNED ?
« on: Friday, January 04, 2013, 15:57:05 PM »
http://www.filehippo.com/download_malwarebytes_anti_malware/

At the top right, free download. Do a full scan, delete everything it shows you, then restart your computer.

3173
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 14:03:36 PM »
I see now, we had an issue on Rummage with spawn points due to the new classes created in 2.8.x. What I did to solve that was replace the non-existing ones with existing ones. Since you converted the map ELiZ, could you rename the playerstart actors to be other classes that exist in 2.5?

3174
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 03:02:52 AM »
What's the problems with spawn points? I don't see anything but I haven't loaded it up yet.

Quite a few of the meshes are idiotic, whoever made the map should have made more individual meshes that cull at a distance. There's a few that span the whole map. I'll try to work on FPS on the map but there might not be a ton that I can do.

3175
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, January 04, 2013, 03:00:40 AM »
I really should fix up the tunnel lights on Pipeline but it's tedious work. Other than that, I'm done.

Do you want to wait on Steamroller or push it out in this update?

3176
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 00:24:18 AM »
I was planning on that.
I got all the resources used that is not in 2.5.0 moved into mylevel, so now it loads in the 2.5.0 client.
Can you come to the TS(ts.aa25.org) so we can discuss whats next?

myLevel sucks because then it can't be used in other maps, unless you add it to that maps' myLevel which makes for 2x size. It's fine if it's ONLY stuff that goes into that map but it would be nice to be flexible.

I don't have a mic so getting on TS wouldn't be very productive :)

3177
mAAp Project / Re: Steamroller
« on: Friday, January 04, 2013, 00:07:42 AM »
Challenge accepted.

If you need any help, hit me up!

3178
Introductions / Re: hello
« on: Friday, January 04, 2013, 00:06:30 AM »
It's funny, I don't know what made me think of it but I thought about your name the other day. Welcome back :D

3179
News / Re: AA 25 Winter League - TIME TO START!
« on: Friday, January 04, 2013, 00:05:47 AM »
I remember when the competitive scene was dying in NA some experienced players started casting on e-rev which allowed the game to be noticed by cevo like it was in the past. I really think winter league should utilize this form of advertisement for the game. With that being said, these need to be quality videos with experienced casters who have in game experience.

Again, he speaks pure gold. If you're going to record a crappy video at low resolution or laggy sound or inject heavy metal soundtracks into it... don't even bother. Whoever records should do it in 720p or higher and just trim real live gameplay.

3180
News / Re: AA 25 Winter League - TIME TO START!
« on: Thursday, January 03, 2013, 19:20:28 PM »
Just a thought... Streaming or casting some of the top teams would be beneficial content for YouTube. In addition, the aascrimeu writers should work on their grammar and spelling.

It's funny that you guys jump on him for one of his most worthwhile posts I've seen in a while. He's got a good idea...

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