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Messages - BlueBlaster

Pages: 1 ... 20 21 [22] 23 24 ... 150
316
General Chat / Re: AAO-Daily tournament
« on: Thursday, May 10, 2012, 12:41:40 PM »
Interesting...well good luck with the league. Hopefully you don't come across any cheaters :D

317
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Thursday, May 10, 2012, 02:46:33 AM »
I think it's a six hour difference. So 02:30.

318
mAAp Project / Re: Rooftop Map
« on: Thursday, May 10, 2012, 00:57:24 AM »
The blue tunnel is the best tunnel.


packages contain Player Spawn classes, like ONLY a m4 + M68 + suppressor , or m4 with iron sight + 203.
and, nice work man.

There is a property called "added inventory" specifically for this.

319
Miscellaneous / Unreal in 2004
« on: Thursday, May 10, 2012, 00:43:16 AM »
[youtube]http://www.youtube.com/watch?v=1m7T5ay_8DI[/youtube]

Sometimes I watch this and wonder where they've really gone with the technology. I can't say that much has changed since this demo from 2004.

320
General Chat / Re: Re: Americas Army Server tweaking
« on: Wednesday, May 09, 2012, 19:09:59 PM »
I think it would be fascinating to challenge a gamer's tweaked settings that they likely use with some Logitech headset or speakers versus a dedicated DAC, amp and quality headphones or speakers. I know with the X-Fi you can tweak things to hell and back, throwing quality out the window but I would wonder how that compares to accurately reproduced sound with a quality system, allowing you to hear all the sounds properly pronounced.

I played the game once for fun on my big ugly speakers. Never again, it scares the hell out of me every time I hear a gun shot. The position of sounds was pretty good though. Although unreal does sound positioning in a wonky way sometimes. Also no doppler effect so you have to rely on if the sound gets louder or quieter which is not cool.

321
General Chat / Re: AAO-Daily tournament
« on: Wednesday, May 09, 2012, 19:03:05 PM »
The general purpose of Assist is to dispel pretty much all hacks. If you have something better, what's wrong with getting it to work globally?

322
General Chat / Re: Americas Army Sound tweaking
« on: Wednesday, May 09, 2012, 19:01:43 PM »
I split and merged the topics. The forum doesn't let you move individual posts around, so you will have to edit your video into the first post :)

323
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 18:34:32 PM »
One more suggestion, I would spend a lot of time practicing vertex editing. It is super useful and MUCH easier than guess and check with the red brush for BSP. Even with the ruler it's difficult to get the exact measurement of things, and that's when vertex editing comes in handy. Sometimes it's easier to duplicate an existing BSP and vertex edit it to fit other things. I use it a lot for subtractions and zone portals.

Yep. Just make sure your doing all of this on the grid.

324
mAAp Project / Re: My first project!
« on: Wednesday, May 09, 2012, 18:28:10 PM »
Sometimes the best way to improve your skills is trying to make a copy of a map you like from memory. Or make a real place you've been to from memory. I remember when some people were trying to practice BSP, they used to try building their own homes.

325
General Chat / Re: Re: Americas Army Server tweaking
« on: Wednesday, May 09, 2012, 18:25:43 PM »
Just popping in to say that channels in AA do not offer you the competitive advantage you may think it does. 32 is all you need.

326
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 18:03:00 PM »
Awesome, as long as it works :D

327
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 17:43:12 PM »
Well after a certain distance, it'll stop rendering certain faces. So this will only come up when distance fog is on.

328
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 17:34:19 PM »
Welllllll then we have a rapist in lincoln park.





I'm not sure, I have to look at it myself in the editor. But by the time I get the chance to do that, you will have probably fixed it. Check how your bsp is aligned with the subtraction volume. Unreal will not render bsp faces once they fall behind the fog distance. So who knows what it might be trying to do.

329
General Chat / Re: AAO-Daily tournament
« on: Wednesday, May 09, 2012, 17:25:40 PM »
Because your anti-cheat has a 50% chance of working if it is what I think it is.

330
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 17:24:37 PM »
Try the map in 2.5. You don't need to make a server to test it. Distance fog can only be achieved with zoneinfo type actors.

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