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Messages - Spanky

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3136
mAAp Project / Re: Recognize this map?
« on: Monday, January 07, 2013, 05:21:17 AM »
You know your map is good when it doesn't even look like AA :D Great job.

Also, no I don't recognize it but then again, I didn't play that game.

3137
mAAp Project / Re: Petrol
« on: Monday, January 07, 2013, 04:59:56 AM »
Killa, people are going apeshit for your map!



*EDIT*
Also, get rid of the medic strykers. They're sucking up 80,000 polygons and that's causing FPS drop. If you need SOME kind of vehicle, maybe use the crappy hummers at M-Vehicles.Hummer_Cammo.

Then there's 60-70,000 in trees as well. You can delete maybe half before it starts looking bad. The strykers though, they gotta go!

3138
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 23:58:03 PM »
Glad you got it fixed :) Hopefully this issue won't happen anymore in the new update.

3139
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 23:49:42 PM »
Yea, that will fix it :)

3140
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 23:13:03 PM »
Wait, there's a problem. AmbientSoundScaling doesn't exist in the default User.ini. ELiZ is doing some research on it right now. Whatever the problem is, it should be fixed in the next Assist update (in the next several hours or so).

3141
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 23:03:48 PM »
That's why I said see Assist ReadMe :) It tells you where it is.

3142
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 22:59:26 PM »
Go into the system folder of AA (see Assist ReadMe) and delete it.

3143
General Chat / Re: Cvar Engine.Pawn AmbientSoundScaling User.ini
« on: Sunday, January 06, 2013, 22:19:23 PM »
delete the game and reinstall will solve that, I do not know what else to do.

No need to do that, just delete the User.ini and start AA up, it will create a new and default one.

3144
General Chat / Re: Battletracker bans
« on: Sunday, January 06, 2013, 16:53:55 PM »
If you can login then you're good to go. To change your AA username, just go to your tracker settings in your account and set the name there.

3145
General Chat / Re: poolday
« on: Sunday, January 06, 2013, 16:38:24 PM »
No, wait a day and there will be.

3146
mAAp Project / mAAp v7.2 Discussion Thread
« on: Sunday, January 06, 2013, 03:41:36 AM »
This thread will serve as a place to discuss bugs, share feedback or ideas about the 7.2 release of mAAp. This post will be edited with a to-do list for things to fix/improve so if you see a problem, please consult this list first before posting. Go ahead, play through the maps and if you don't like something, let us know! If you do find a bug, please post a screenshot of the area or a video of the problem so we can quickly identify the issue.

To Do:
- placeholder

Bugs:
FireTeam and FireTeam leaders problem on Ice.

3147
mAAp Project / Re: Old Versions & Extras
« on: Sunday, January 06, 2013, 03:29:04 AM »
Updated the post with the v7.2 release. Again, these files are not meant to be used in Assist. They are for archival and reference purposes only. Don't use these files in a server.

3148
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 23:58:16 PM »
So then what's the point of the GUI settings for mod attachments? Is that only for SF maps?

I would have thought that the weapon combinations would have already been in AA as soon as they offered attachments...

It might be a good idea to have ELiZ reconvert Rummage then. I know I fucked the terrain up (no heightmap) and the playerstarts are just replacements.

3149
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 23:53:06 PM »
What's the point though? What does it do? Is it a certain weapon configuration having an aimpoint with a bipod that doesn't exist in 2.5?

3150
mAAp Project / Re: Steamroller
« on: Saturday, January 05, 2013, 23:36:27 PM »
ELiZ, you seem to know what that mod that Possessed made does... could you explain it to me?

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