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Messages - Spanky

Pages: 1 ... 207 208 [209] 210 211 ... 564
3121
mAAp Project / Re: Steamroller
« on: Monday, January 07, 2013, 23:05:39 PM »
I've moved all the objects that were in myLevel to either T-285 or M-285 for next update.
I'll start moving all 2.8.5 unique objects to those packages

You busy bee. Is there any downside to huge packages or is it just an organization thing?

3122
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 22:16:54 PM »

You could always stick it in the center pool. It could make for some interesting moments if people try and go for it.

HAHAHAHA Yea! A ton of weapons in the middle of the pool. A few RPG's would be great too cuz all the close walls would kill you and everybody in there.

3123
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 21:57:39 PM »
2 v 1 in favor of removing weapon pickups on Pool Day.

Killa, I imported some cool creaks and door shit into the sound pack, check em out :)

3124
mAAp Project / Re: mAAp Ice
« on: Monday, January 07, 2013, 20:11:14 PM »
Thanks for the comments. When I was looking at the map, it definitely needed more tree cover. I also boosted the amount of snow falling. The wind sounds I think were done by Killa, I never checked them out. The cave, me and Killa feel mixed about. It doesn't serve a purpose and trying to get those rocks to fill in without see-through or invisible things is kinda tough actually. We might just get rid of it (unless Blue wants to fix it or do something different). The slip on the ice was actually in the original version (this map is a redesign) but it was one of the overlooked things.

Glad you're liking the changes :)

3125
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 18:07:40 PM »
As replied in your other post, it's fixed :) Thanks.

3126
Bug Reports / Re: mAAP STEAMROLLER INVISEBLE ROOM
« on: Monday, January 07, 2013, 18:07:02 PM »
Ohhhhhhhh. I see the problem. There's playerstarts in there. I worked on a few right in that area but must have missed those 3. The editor didn't tell me that there was a problem with them. I just fixed it and put it in the folder for the next update. Thanks for reporting.

3127
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 18:00:56 PM »
It just gets tiring when people constantly ask that. IF it ever gets changed, there will be posts about it. I'm sure there will be a poll or official forum discussion about it before it gets decided.

Too bad suicide is checked with CVARs :(

3128
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 17:26:02 PM »
GJ and thank you fellas. Good that the SF Hospital glitch was fixed and the roof looks actually really nice now. Tried Petrol also and damn, I enjoyed it. Keep up the good work. I have to try the rest of the mAAp's later when I got more time.

Thanks for the great comments. I can't speak for others but I appreciate it when people like you enjoy the work we do. It makes the work worthwhile :)

3129
Background Checks / Re: =]ES[=H3!!Y=]DE[=
« on: Monday, January 07, 2013, 17:25:08 PM »
I think Windows 8 should be blocked until this issue is resolved by PB or Microsoft. Since it's related to more than just AA, it should be worked on.

3130
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 17:23:57 PM »
Any changes with flashes with this update????

*facepalm* If there was, don't you think we would have mentioned it? If they ruin the game THAT much for you then don't play.

3131
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Monday, January 07, 2013, 17:07:22 PM »
Should it just be removed entirely?

3132
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 16:00:20 PM »
It's 32. Solution: limit server capacity to 26 slots. I don't see the problem with more potential for more people to have a good time.

There's actually 34 slots but I think Assist only supports 30 right now. Like MothaGoosE said, just limit your server if you don't like playing with others.

3133
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:26:01 PM »
Poolday is an exact convert, the only things changed were shadows (higher quality) and water deletion. The weapons were as the 2.8 author made them. Ask him :)

3134
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:18:27 PM »
Thought I would elaborate on my last post;

Do you miss being able to glitch up there? Being able to stand/crouch/pone unrealistically on the railing? Being able to jump off a 3-story building?

None of that is realistic. While I was never able to replicate the rooftop bug, I'm pretty sure it's fixed now.

As for the slots, are you delusional? Each team got 4 more playerstarts which were copies of ones already there. Nothing changed as far as weapon layouts or inventory. I just thought since Hospital is always full at 26 slots, and that Assist supports 30, people might enjoy the extra players. Fuck me right?

3135
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 13:09:43 PM »
The new SF Hospital is BS. I want the old map back. The slots and wwroof is serious bs. Why change the original maps? Create a new maap sfhospital and change whatever you want. But changing the original maps i dont understand.

lololol

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