Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spanky

Pages: 1 ... 206 207 [208] 209 210 ... 564
3106
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 20:39:22 PM »
KARI, I'm not sure what you mean by fence. The railing that is there has always been there. The things that were changed was the sunken part of the roof was removed and blocking volumes were put on top of the railings, preventing players from jumping over or standing/crouching/laying on top of them (very unrealistic).

The changes were done that way because nobody here could replicate the problem. If you help us fix the problem, we will try to restore as much of the original map as possible while keeping the bug fixed. The problem was that nobody could describe exactly where the bug happens, provide a video or help us test our fix attempts.

3107
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 18:37:40 PM »
I'm quite interested with this image in your account:


3108
Bug Reports / Re: Download Failed! Check your connection and Retry
« on: Tuesday, January 08, 2013, 14:45:34 PM »
Check your connection and retry.

3109
mAAp Project / Re: Steamroller
« on: Tuesday, January 08, 2013, 13:29:10 PM »
He showed me last night, it's a useless package that ONLY consists of this texture with different names:

3110
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 13:27:22 PM »
All i know is that current flashbangs wreck my headphones and give me a headache for like 10 min...

Either shorten their duration pls or just darken the screen but change the frequency of that awfull sound.

Get good headphones and don't blast your ears.

3111
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 13:25:19 PM »
AARGH sry with the fence on the back it is NOT possible to glitch the Roof bug, sry I was wrong xD

Wait, the problem was going on the railing on the roof? Like standing or going prone and firing from there? That's what made people invisible? Me and Killa were never able to replicate the glitch so we could never test. I was just guessing on things that were causing problems up there.

3112
mAAp Project / Re: Convert the map "Residence" ?
« on: Tuesday, January 08, 2013, 13:21:39 PM »
I see a pistol that is in a pocket in the wall. The editor will often complain about pickups even when they're just close to a surface. It shouldn't prevent from building, just give a warning at the end of the build. Should be ok to save.

3113
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 03:42:50 AM »
You can't actually spam heliroof from wwroof now due to that little blockerthing, maybe that's what making him rage

Sure you can. Bullets go through playerblocks. I'm pretty sure that projectiles and grenades do as well...

3114
mAAp Project / Re: mAAp Ice
« on: Tuesday, January 08, 2013, 03:27:41 AM »
Yea, I tried fixing that "going under ice" bug twice. It's now permanently fixed :D

3115
mAAp Project / Re: Steamroller
« on: Tuesday, January 08, 2013, 03:00:43 AM »
In the 2.5 export table at the end... where did you get X-TEMP from? There's some curious looking names in there...

3116
The Lounge / Free Adobe CS2 Programs
« on: Tuesday, January 08, 2013, 01:41:15 AM »
Adobe recently released their CS2 suite of programs for free for older computers that can't run the new software. Check it out:
http://www.adobe.com/downloads/cs2_downloads/index.html

3117
mAAp Project / Re: Steamroller
« on: Monday, January 07, 2013, 23:55:15 PM »
Here it is:
http://natescomp.com/list/eliz.php

23233 Textures, 6914 StaticMeshes, 8013 Sounds


The code if anyone is interested:
Code: [Select]
<?php
$lines 
file('AA2.8.5Converter.exports.txt');

$texture = array();
$staticmesh = array();
$sound = array();
// loop through the list line by line
foreach ($lines as $line_num => $line) {

$pieces explode("."$line);

// stick the line in an array
if($pieces[1] == "Texture"){
array_push($texture$line);
}
// stick the line in an array
if($pieces[1] == "StaticMesh"){
array_push($staticmesh$line);
}
// stick the line in an array
if($pieces[1] == "Sound"){
array_push($sound$line);
}
}



$texcount count($texture);
$smcount count($staticmesh);
$soundcount count($sound);

echo 
"$texcount Textures, $smcount StaticMeshes, $soundcount Sounds";


echo 
"<hr>Textures:<br /><pre>";
print_r($texture);
echo 
"</pre>";

echo 
"<br />&nbsp;<br />";

echo 
"<hr>StaticMeshes:<br /><pre>";
print_r($staticmesh);
echo 
"</pre>";

echo 
"<br />&nbsp;<br />";

echo 
"<hr>Sounds:<br /><pre>";
print_r($sound);
echo 
"</pre>";
?>

3118
mAAp Project / Re: Steamroller
« on: Monday, January 07, 2013, 23:43:32 PM »
Only 250,000 items :D Though, it looks like you have animations, skeletal meshes, scripts and other stuff. I'm going to write some php code real quick to trim it up and see what we've got.

3119
News / Re: 25Assist v7.20 is released
« on: Monday, January 07, 2013, 23:35:24 PM »
Maybe if people constantly ask for that, they wish it :) but i think you just cant change it, maybe im wrong

This is off-topic but Possessed already did change it, it just hasn't been implemented. I think there should be a community poll where people vote and if it's a close race, it stays as-is.

3120
mAAp Project / Re: Steamroller
« on: Monday, January 07, 2013, 23:12:22 PM »
In the editor when you load a map, only the assets in the map are available unless you load the entire package. Now, I don't know if that means the whole package is loaded then it trims everything unused before sticking it in memory or how it goes about that.

I'm sure there's a lot of crap in 2.8 that you can trim. Most of the stuff should already exist in 2.5 and the training items aren't really needed (although there's probably some neat things not used in online maps).

Since you have 2.8, what's the biggest mesh/texture/sound package? Maybe we should stay under 100MB? Then again, if it's all memory, 100MB is nothing these days.

Pages: 1 ... 206 207 [208] 209 210 ... 564

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager