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Messages - Spanky

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3091
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 13:07:17 PM »
The map could easily be trimmed down. If it were, do you guys think it would be a fun break-in style map?

3092
General Chat / Re: Flash time Poll
« on: Thursday, January 10, 2013, 11:42:23 AM »
I think all you guys are mad when tactical people like myself drop their weapon at the beginning of the round and rush your sorry ass with a flashbang.

3093
mAAp Project / Re: District
« on: Thursday, January 10, 2013, 11:39:17 AM »
I think it passes damage onto another actor. I've seen it before too. I think it damages the objective making it so you can't take the objective anymore? Just a guess.

3094
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 11:36:46 AM »
I will take a look ELiZ :)

3095
Ban Appeals / Re: i need some help
« on: Thursday, January 10, 2013, 11:36:06 AM »
I bet it was Spanky telling him to type it, knowing he'd offer money to get unbanned, shame on you Spanky

Yea, you know, it's a shame I'm not admin anymore. I could have really helped this guy out.

3096
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 02:25:58 AM »
SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

3097
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 02:08:52 AM »
I have never used a Carry objective. Never played a map with one... *shrug*

3098
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 01:38:43 AM »
Editor code (2.4.1) was built before carryable objectives were added. I think Blue or Possessed made an empty actor to rig it into place but I never tested it.

3099
mAAp Project / Re: Convert the map "Residence" ?
« on: Wednesday, January 09, 2013, 23:34:38 PM »
It was one guy contracted by the AA devs:
http://djmonkeyboy.deviantart.com/art/Steamroller-Game-Map-alt-view-41564626

You just prove my point further. We didn't ask permission to distribute files created by a paid group of developers, why would we care about one guy that did a map for free in his spare time?

3100
News / Re: 25Assist v7.20 is released
« on: Wednesday, January 09, 2013, 19:19:49 PM »
but poolday could use another 2 slots or so.

Yea... that's a shitty map, it's not getting anymore slots. If anything, slots would be removed.

3101
News / Re: 25Assist v7.20 is released
« on: Wednesday, January 09, 2013, 18:19:59 PM »
original poolday was made by ruption, so you can credit him for it. and new changes to hospital are fucking retarded. if you want to change an already existing map call it SF Hospital SE dont just fuck around with the original. there are way to many IF spots now and noobs will never have a chance of getting a C now. plus 26 players is more than enough for a relatively small map like hospital

I'm sure glad you helped us catch these problems in the beta. Oh wait...

3102
mAAp Project / Re: Convert the map "Residence" ?
« on: Wednesday, January 09, 2013, 17:43:31 PM »
Chances are good that the author is gone and doesn't even think about AA. That's the way it is with all the other maps. You didn't ask permission for Steamroller or any other maps :D

3103
General Chat / Re: Official cheats, allowing users to choose their own weapons???
« on: Wednesday, January 09, 2013, 11:50:08 AM »
ROFL phoenix. Rage much?

3104
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 22:36:29 PM »
Thanks for the help Kello.

Just thinking about the bug, I'm wondering if it has to do with client-side vs server-side collision detection. I remember that the server also does collision from some experimenting a while back. The server isn't always accurate though and relies on updates from the client to make things more precise. Maybe with the ledge between the wall and metal boxes on the roof, the server things you're on the lower part yet the client is up on the ledge. This would mean everyone on the server would see the person on the lower part yet the client could shoot and see from the higher part.

Just a thought... I'll mess with it later and shoot you a PM KARI. Thanks.

3105
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 21:31:33 PM »
Wow... My bad, looking at the 2.5 release map, there are no railings. They fit in so well, I just thought they were always there.

So, I wonder if we move those 2 big boxes. Maybe rotate them 90 degrees and move them away from the wall a bit. Looking at the map with behindview, there's horrible collision there and I actually got stuck to where i couldn't move left or right. I think giving more of a gap would make things better.

KARI, would you be willing to test a map if I made a few changes?

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