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Messages - Maxbulldog_53

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301
mAAp Project / Re: Simple Questions in the Editor
« on: Friday, June 01, 2012, 15:51:03 PM »
Should also be in level properties. Also, I wouldn't copy spawns from MOUT because MOUT doesn't have very many player slots. You want at least 26 spawns that way if there is a full server some don't have to leave due to not enough spawns.

the reason i chose mout was because my map isnt very big and i think it would be a little crazy with 26 people in it lol but i see what youre saying

302
mAAp Project / Re: Latest Project
« on: Friday, June 01, 2012, 14:27:44 PM »
Must feel awesome to play a map u made. Any secret tricks or bugs u made for yrself? :)

haha no just want to create a fair and balanced map :D

303
mAAp Project / Re: Simple Questions in the Editor
« on: Friday, June 01, 2012, 14:27:08 PM »
Ok so for my map i just copied the spawns over from mout mckenna. For some reason last night when i had a few people playing the map the enemies looked like friendlies (just like in rummage). How do I go about changing this?

304
mAAp Project / Re: Latest Project
« on: Friday, June 01, 2012, 01:45:38 AM »
had a little 3v3 in the map tonight with some friends. Was pretty fun actually. Found some issues I gotta work out but overall it played well and everyone had a lot of fun.

305
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 31, 2012, 16:05:38 PM »
thanks guys. found it ;D

306
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 31, 2012, 14:41:42 PM »
Another stupid question. How do I edit the team names so they are not Assault and Defense? and the team description and all that good stuff.

307
mAAp Project / Re: Latest Project
« on: Thursday, May 31, 2012, 13:38:48 PM »
I'm impressed, really :)

Im not sure weather I should jump for joy or cower in the corner like a schoolgirl...


308
General Chat / Re: AUTH server down
« on: Thursday, May 31, 2012, 12:27:54 PM »
yeah it's fine. Is there any link between assist and this site? Cauz when it went down I couldn't get on the forums here. Just wondering

I dont think so. Assist is linked with Battletracker. I dont know if it has any connection to this site but i dont think so

309
mAAp Project / Re: Latest Project
« on: Thursday, May 31, 2012, 02:05:11 AM »
Cool. Have you thought of a place to have the box storage area lead to? It seems like a lonely room.


Yeah I was thinking the same thing and couldnt think of anything to do with it. I figured something out though. Another update coming soon :)

*EDIT*

Some screenshots (video coming when my internet stops being a douche):

Tunnels:


Storage Room:


Top floor offices observing pump room:


First floor office:


First floor office 2:


First floor conference room:


First floor lobby:


First floor main work room:


Parking garage elevator entrance:


Hole in ceiling of parking garage looking into the first floor lobby:


Parking garage:



Keep in mind the only thing that is actually lit is the parking garage. I have not done all the detailed lighting work throughout the rest of the  map yet. What do ya guys think?

*EDIT*

I got everything lit as well as took a video.

http://beta.xfire.com/videos/5782ea/

310
General Chat / Re: i suck! how does one play better?
« on: Wednesday, May 30, 2012, 06:38:59 AM »
I love the AR, its all I tend to use.

learn the maps and dont always go the same way every round. It get repetitive and boring and you dont get to practice the rest of the map. and try rushing, like others have said. This will work on reflexes. anyone can sit back and camp and stare at a doorway or alley and simply wait for something to move. Close combat fire fights, if youre smart about it, should get you better at the game.

Give the AR a try...its all i use. the best part: less reloading  :P

more like NO reloading at all haha.

Honestly im surprised skrewey hasnt had a field day with this topic yet :P

311
mAAp Project / Re: Latest Project
« on: Wednesday, May 30, 2012, 03:23:16 AM »
just another video update:

http://beta.xfire.com/videos/5779cc/

312
mAAp Project / Re: Simple Questions in the Editor
« on: Wednesday, May 30, 2012, 03:22:35 AM »
Ah young padawan, you still have not learned!

$5 says the critical error mentions AGP Zone Info. Pay me and tell me I'm right.

it does mention agp zone info. What is wrong with it though??

oh and whats your paypal info...

313
mAAp Project / Re: Simple Questions in the Editor
« on: Wednesday, May 30, 2012, 01:36:24 AM »
i did test it in 2.5 and it happens there as well. everything in the map is not happy when the damn nade hits it lol. everytime i throw a nade as soon as it blows up so does my pc.

314
mAAp Project / Re: Simple Questions in the Editor
« on: Wednesday, May 30, 2012, 01:23:14 AM »
Sooo when i test my map out i try to throw a grenade and i get a critical error?

315
News / Re: Round 7 (May 31) - Thursday Night Fights
« on: Tuesday, May 29, 2012, 19:23:28 PM »
We now randomly pick maps so people arent picking the same maps over and over again. I think it worked out well this week. Only map im not to fond of is Mountain Pass but the others are all great. Water Treatments my shit!

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