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Messages - Alex

Pages: 1 ... 19 20 [21] 22 23 ... 217
301
AA3 Maps / Re: District
« on: Tuesday, July 28, 2015, 15:24:50 PM »
Well thats what i mean, when converting make them work for our engine. I know this would make the conversion time take twice or three times as long, but it quality > quantity.

As far as District goes, look at this



I think that can be cleaned up a bit?
What exactly are you seeing that you think can be cleaned up?

302
AA3 Maps / Re: District
« on: Tuesday, July 28, 2015, 15:00:57 PM »
lol, but seriously, i mean if your going to convert maps, why not take the time and make them playable.
Because that's not always a realistic goal. District has a lot of detail for a map with no distance fog. Hell, being night time alone makes it harder on FPS. I'll look at it again and see if there is any optimization to be done (doubt it) but aside from simply removing objects and details there isn't much that is possible.
AA2.5 is on a very old engine. District ran fine in 2.8.5 because it has the added benefit of DX9 and other graphical features missing in our engine. If you look at the AA3 converted maps they suffer in the same way as far as FPS goes.

303
Support / Re: Username too long
« on: Monday, July 27, 2015, 14:26:17 PM »
Unfortunately we do not have control over battletracker.com. If you want it changed you need to talk to them, but they're not the most active bunch. Your only other option is to wait the 24 hours and then change it.
I really wish BT would have a character limit for their AA player names. Should be easy to implement.

304
Assist Support / Re: account activation denied..
« on: Sunday, July 26, 2015, 22:22:26 PM »
I don't remember any of my other older accounts...Only one i have is : shells
can an admin help me out. thanks in advance..
It seems like it was a mistake. You should be good to play now. Sorry for the inconvenience.

305
Feedback & Suggestions / Re: Revive option added as in AAPG?
« on: Sunday, July 26, 2015, 16:11:32 PM »
Well, if you sit in a corner and kill everyone who comes around the corner, how would the enemy revive them without killing you first?
Throw a smoke and nade and revive. Plus, you don't have to be on top of their body to revive. in other words, no matter how many they kill, if they don't move to secure them your team can keep reviving them (until after 2 revives I think).

307
Feedback & Suggestions / Re: Revive option added as in AAPG?
« on: Sunday, July 26, 2015, 14:53:55 PM »
I dont like it in AAPG though, mainly because most players just blindly go for revives while others waiting for people to revive to get 2 kills.

But maybe that's just me personally, I prefer dead people to stay dead :)
I like it because it makes it much harder for one player to just camp to win a round. When the other team can revive their guys you really can't just sit in a corner.

308
Slots & Loadouts / Re: SF Hospital
« on: Sunday, July 26, 2015, 14:50:47 PM »
What about all the disabled vehicles and rubble surrounding the hospital? That in itself is evidence for explosive ordinance. Maybe it came from the enemy, sure. Then again, you're expecting a helicopter in for the enemy to evacuate the VIP, that would be an effective way of disabling the helicopter.
Valid points.

309
Drama & Spam / Re: stop
« on: Sunday, July 26, 2015, 14:50:20 PM »
i have been just warned about a pm i did witch wasnt nice nor friedly, but done as a reaction to someone who did that in a hard core way to me. so not everything is allowed - also not via pm. just to inform you all. today rule like this, tomorrow like others.
There's a big difference between an argument over PMs, and personal death threats. That has always been a rule.

you trying to make shoutbox nice and friendly but what happen in the game is maybe more important? This kids actitude kill the game.. I was waching that a lot of time ... it is not a first time when I see that guy Kid acctitude, and I think a lot of guys think same ... Noker and some others was yesterday on him server and see that.. and I am not a first who writte about him in shoutbox. So  I think it is not something wrorg with us, but is something wrong with him
It is definitely more important. However, we simply cannot monitor every server all the time. It's easy for us to monitor the shoutbox, thus it gets moderated more frequently. You can warn players and admins about server and other players, just don't insult or start petty arguments with them in the shoutbox. That's not what it's for.

310
Slots & Loadouts / Re: SF Hospital
« on: Sunday, July 26, 2015, 14:42:58 PM »
I'll probably get a lot of hate for this but RPG wouldn't be too bad. It fits in well with the Indigenous Forces loadouts and having a single RPG that can only shoot in a straight direction won't do a ton to change the balance of the game.
It's simply not realistic. You don't bring an RPG to an infantry only combat mission in a populated civilian hospital.

311
Feedback & Suggestions / Re: Player base dropping, new features needed?
« on: Saturday, July 25, 2015, 15:22:15 PM »
The bigger problem is limited developers. ELiZ is pretty much the only one that knows how Assist and critical game code actually works. The rest of us are utterly clueless. Then there's me & Killaman that know how to map, the others have pretty much disappeared. So, with so few of us that have the ability to work on the game, the biggest factor is time. We all have personal lives and without getting into much detail, our jobs suck up most of the time.

What we need is more developers but then comes the tricky question... who can we trust and how do we set things up to allow oversight of things being added to the game. Keeping the core content the same is key in this project. We don't want this game turning into an unrealistic zombie shooter. There's a fine balance between keeping the game the same and improving it.
I'd also like to add that it's also going to be difficult to find someone who actually wants to work on AA, a very old game with a very small playerbase. We don't make money, so this person would have to do it for his love of the game. That's not an easy sell.

312
Clan Recruitment / Re: ^this.is.a.recruitment.topic
« on: Saturday, July 25, 2015, 00:13:38 AM »
Quick important question, do you provide snacks?
The only snacks we offer is the flesh and blood of our enemies.

313
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 22:08:31 PM »
Both players are now banned for harassment and intentional teamkilling.

314
Background Checks / Re: 2 intentional tkers and bad mouthed kiddos
« on: Thursday, July 23, 2015, 14:45:40 PM »
They are not banned yet. I need more than one screenshot to justify a harassment and intentional tking ban.

315
Anti-Cheat / Re: Come On ' Here ''
« on: Thursday, July 23, 2015, 00:13:26 AM »
You want your proof?
Code: [Select]
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[39]=(Command="Fire OnRelease Reload",Alias="203Fire")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[30]=(Command="button bFire Fire | OnRelease bind Middlemouse ActionMOD | OnRelease bind Rightmouse Zoom",Alias="Fire1")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[29]=(Command="Axis aStrafe Speed=-300.0 bind leftmouse CompModB3 | onrelease bind leftmouse CompModA3",Alias="StrafeL3")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[28]=(Command="Axis aStrafe Speed=-300.0 bind leftmouse CompModB2 | onrelease bind leftmouse CompModA2",Alias="StrafeL2")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[27]=(Command="Axis aStrafe Speed=-300.0 bind leftmouse CompModB1 | onrelease bind leftmouse CompModA1",Alias="StrafeL1")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[26]=(Command="Axis aStrafe Speed=+300.0 bind leftmouse CompModB3 | onrelease bind leftmouse CompModA3",Alias="StrafeR3")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[25]=(Command="Axis aStrafe Speed=+300.0 bind leftmouse CompModB2 | onrelease bind leftmouse CompModA2",Alias="StrafeR2")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[24]=(Command="Axis aStrafe Speed=+300.0 bind leftmouse CompModB1 | onrelease bind leftmouse CompModA1",Alias="StrafeR1")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[13]=(Command="Axis aBaseY Speed=-300.0 bind leftmouse CompModB3 | onrelease bind leftmouse CompModA3",Alias="MoveBack3")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[12]=(Command="Axis aBaseY Speed=-300.0 bind leftmouse CompModB2 | onrelease bind leftmouse CompModA2",Alias="MoveBack2")
2015-07-21 04:00:54 Client Violation 846502 .neXus[Resistance] ONRELEASE Aliases[11]=(Command="Axis aBaseY Speed=-300.0 bind leftmouse CompModB1 | onrelease bind leftmouse CompModA1",Alias="MoveBack1")

There's your proof. Guess what? We can browse cheat sites too to see what you're trying to do.

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