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Messages - ELiZ

Pages: 1 ... 19 20 [21] 22 23 ... 140
301
Honor Claims / Re: Honor Claim
« on: Saturday, February 14, 2015, 13:32:40 PM »
Glad that all worked out.

302
Honor Claims / Re: Honor Claim
« on: Saturday, February 14, 2015, 13:24:06 PM »
Looks like you have logged in again with the old account, all ok?

303
Honor Claims / Re: Honor Claim
« on: Saturday, February 14, 2015, 13:17:35 PM »
If you have the same email on the old account, cant you request a new password on Battletracker.com for the old account?

304
Assist Support / Re: Shoutbox aao25assist
« on: Saturday, February 14, 2015, 12:21:09 PM »
As teddy said, wait a few minutes after login to start using the shoutbox.
It's a part of the spoof/spam protection.

We are working on solution that would allow you to use the shoutbox directly after login, but that is still in it's test phase.

305
General Chat / Re: SF vote?
« on: Friday, February 13, 2015, 17:59:18 PM »

306
Thread moved to where it belongs: Drama & Spam

307
Support / Re: Account activation
« on: Friday, February 13, 2015, 13:07:13 PM »
Yes, actually I own another account.

But friend, you can not assume that this account will be used to cheat. Look at my historic, never have used any kind of cheat.

I just want another account to gain a better fragrate.
Denied.

308
Support / Re: Account activation
« on: Friday, February 13, 2015, 13:01:10 PM »
That account was denied activation due to a collision with this account:
http://battletracker.com/playerstats/aao/547994/

Witch, if I'm not mistaken, is still used today.
Only one account per PC is allowed.

309
Support / Re: Account activation
« on: Friday, February 13, 2015, 12:56:42 PM »
Post a link to your Battletracker account

310
Support / Re: Account activation
« on: Friday, February 13, 2015, 12:53:03 PM »
I cant see any activation named that in the last 24 hours.
You actually have to logon in 25Assist for a activation request to be created.

311
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 12:50:48 PM »
You can also post request of other weapon force request here, and I'll see what can be done.
or if you think any of the mods above is missing something.

312
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 11:43:31 AM »
Random Weapon is that you get one of these:
Quote
   wepclassa[0]="AGP_Characters.ClassAT4Rocket"
   wepclassa[1]="AGP_Characters.ClassAutomaticRifleman"
   wepclassa[2]="AGP_Characters.ClassAutomaticRiflemanRPK"
   wepclassa[3]="AGP_Characters.ClassSniper"
   wepclassa[4]="AGP_Characters.ClassDemolitions"
   wepclassa[5]="AGP_Characters.ClassGrenadier"
   wepclassa[6]="AGP_Characters.ClassGrenadierGP30_Op"
   wepclassa[7]="AGP_Characters.ClassGuerrillaAK74su"
   wepclassa[8]="AGP_Characters.ClassGuerrillaPSO"
   wepclassa[9]="AGP_Characters.ClassGuerrillaRPG"
   wepclassa[10]="AGP_Characters.ClassGuerrillaRPK"
   wepclassa[11]="AGP_Characters.ClassGuerrillaSniper"
   wepclassa[12]="AGP_Characters.ClassPistol"
   wepclassa[13]="AGP_Characters.ClassRifleman"
   wepclassa[14]="AGP_Characters.ClassRiflemanAK"
   wepclassa[15]="AGP_Characters.ClassRiflemanM4A1Auto"
   wepclassa[16]="AGP_Characters.Classrpg"
   wepclassa[17]="AGP_Characters.ClassSF"
   wepclassa[18]="AGP_Characters.ClassSFAutomaticRifleman"
   wepclassa[19]="AGP_Characters.ClassSFSniper"
   wepclassa[20]="AGP_Characters.ClassSniper"
   wepclassa[21]="AGP_Characters.ClassSniper24_US"
   wepclassa[22]="AGP_Characters.ClassSniperMos"
   wepclassa[23]="AGP_Characters.ClassSniperSVD"
   wepclassa[24]="AGP_Characters.ClassRecruit"

313
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 11:42:47 AM »
Random sniper is that you get one of these:
Quote
   wepclass[0]="AGP_Characters.ClassGuerrillaSniper"
   wepclass[1]="AGP_Characters.ClassSFSniper"
   wepclass[2]="AGP_Characters.ClassSniper"
   wepclass[3]="AGP_Characters.ClassSniper24_US"
   wepclass[4]="AGP_Characters.ClassSniperMos"
   wepclass[5]="AGP_Characters.ClassSniperSVD"

314
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 11:40:39 AM »
This is the class description that are used for the SF Mod.
Code: [Select]
    ClassEquipment(0)="AGP_Inventory.Weapon_M4A1_Rifle_Mod";
    ClassEquipment(1)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(2)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(3)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(4)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(5)="AGP_Inventory.Ammo_556mm_30_Mag";
    ClassEquipment(6)="AGP_Inventory.Ammo_556mm_30_Mag";

    ClassEquipment(7)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(8)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(9)="AGP_Inventory.Throw_M14_Incendiary";
    ClassEquipment(10)="AGP_Inventory.Throw_M14_Incendiary";

    ClassEquipment(11)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(12)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(13)="AGP_Inventory.Throw_M83_Smoke";
    ClassEquipment(14)="AGP_Inventory.Throw_M83_Smoke";

    ClassEquipment(15)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(16)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(17)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(18)="AGP_Inventory.Throw_M84_Stun";
    ClassEquipment(19)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(20)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(21)="AGP_Inventory.Throw_M67_Frag";
    ClassEquipment(22)="AGP_Inventory.Throw_M67_Frag";

    ClassEquipment(23)="AGP_Inventory.Ammo_40mm_1_Gren_Mod";


315
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Friday, February 13, 2015, 11:37:27 AM »
Good to make a new clean thread about this.

So it's about tracking SF + Forceclass. I suggest you add the word "Forceclass" to the poll in Assist.
It should already be that, I just mirrored the poll directly.

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