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Messages - Spanky

Pages: 1 ... 19 20 [21] 22 23 ... 564
301
General Chat / Re: Windows 10 with AA
« on: Monday, June 15, 2015, 00:52:03 AM »
Windows 10 is unifying the Windows experience finally. It will be the same on a phone, tablet, netbook, laptop, desktop, smart tv or whatever. All the same Windows with the mistakes learned from 8, it should be pretty damn good.

302
General Chat / Re: Windows 10 with AA
« on: Sunday, June 14, 2015, 23:18:41 PM »
Traitor.

303
General Chat / Re: Windows 10 with AA
« on: Sunday, June 14, 2015, 18:42:55 PM »
Microsoft is finally trying to do something right and you're annoyed with a little icon...

304
General Chat / Re: Windows 10 with AA
« on: Sunday, June 14, 2015, 13:53:12 PM »
Why would you uninstall it? It takes up almost no memory and no hard drive space.

305
General Chat / Re: Windows 10 with AA
« on: Saturday, June 13, 2015, 21:20:07 PM »
The icon next to the clock means that you'll reserve it for when it's available to download.

306
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Saturday, June 13, 2015, 15:18:34 PM »
How about making adjustable throw power which will have negative impact on acuracy?
Step on up, start writing the code :)

307
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Saturday, June 13, 2015, 15:18:02 PM »
2 - About sound on gold site team ther is no fire but you hear background nois from the other site of the bridge,
     is it not possible to shute down a view fire spots that make alot nois.  like in begin spawn point ther is alot fire, its nice to see but it dussent harm the game if they were away and meaby more ???? 
3 -  This fire must also have influence on FPS. 
You hear the fire from across the map? If so, I'll have a look at it.

The fire won't have much effect on FPS to be honest.

How are the ambient weapon sounds now?

As for the slots, I don't see a reason to change them. Keeping the team perfectly split seems the most fair to me and gives the most options. If you have 4 players at the tower and the other 12 at spawn, the 4 in the tower will get over-run quickly unless they run back and meet the 4 enemy in the other tower.

308
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Saturday, June 13, 2015, 00:06:53 AM »
Sounds have nothing to do with FPS. AA3 maps are optimized for a newer engine, the engine in AA2 is older and has a harder time coping with the graphics. Get yourself a computer with a fast CPU (higher GHz, preferably Intel) and that will help a fair bit.

309
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 21:32:14 PM »
I feel the urge to punch Ganja.

310
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 20:34:56 PM »
It's totally equal right now. There's 4 FireTeam Squads consisting of 4 slots. 2 of those slots in each FireTeam (8 total) spawn in the tower. This leaves the other 8 plus the Commander, or whatever it's called, back at the original spawn.

Half of each FireTeam spawns in the tower. This way, open slots or not, HALF of the entire team spawns in the tower. I don't see how that's uneven or 12-5, 4-1, 3-2... I don't know where you're getting those numbers.

311
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 18:46:31 PM »
I still don't understand what you're talking about Vanoke.

ELiZ reminded me so I got curious and played around in the editor. I changed some of the sound variables and tested it briefly offline, it seems to help a lot. I changed the radius and min/max time and it doesn't sound as overwhelming as it used to.

312
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 17:28:21 PM »
oke i need to restart ?  and ther is not one guy that likes the nois on this fire map. a little less would be better
Restarting won't do anything, ELiZ will update when he has time. I've already commented on the sound issue before.

when the slots are closed on the server you have 2 spawn  on ass and 3 normal .
in server open slots you have total 5
What do you mean?

313
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 16:04:33 PM »
I just switched sides on the objective, hopefully I did it right. Also fixed a few lighting issues and attempted some more map optimization.

314
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 13:57:02 PM »
Are different fireteams spawning at different location or just every other person spawns from the other spawn?
It would make more sense to have the former from a military and leadership point of view, but the latter would make sense for the gameplay dynamic you're going for.
Half of each fireteam is at the tower. A total of 4 R slots, 2 G slots and 2 AR slots spawn at each tower.

2 - Only obj now you must bring it to your own site that not good  :down: :down:,  change that if possible thx. :down:
So I just need to switch the objective sides then?

315
Feedback & Suggestions / Re: Change Spawn points in AA3 Bridge
« on: Friday, June 12, 2015, 01:27:53 AM »
I don't understand what you're saying Teddy. Half of both teams spawn in the towers on either side, they're both equal. Either team can get to mid then get back to their spawn but in doing so, they're going to run into a ton of enemy.

I honestly don't see how it would be imbalanced.

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