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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - GoD-ICA-

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31
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:13:17 PM »
Is it now? Didn't know that. :P  That seems like a loophole though if anyone can just change the amount.

It's terrible, I went and looked through some of the .ini's there and there are more than just that loophole..

You can go into the .ini  and exclude PB altogether with a simple ; yet your server still looks as if it is running PB!

Don't know why anyone would want to do this, but it is possible.

32
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:04:45 PM »
Hackhunter.ini > maxgrenades=5, change it.

Thank you! I didn't realize it was that easy, or I would of done it myself and avoided the admins who didn't want to tell me that, to keep their game safe from mods/hackers (which I understand 100%)

33
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:01:19 PM »
This is America's Army 2.5 and there is no such thing as magic.

You think there is no such thing as magic,

but nothings impossible with the right minds stuck together..

34
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:59:22 PM »
Taking something fun and turning it serious means the fun gets sucked out of it.

Agreed;

Thank you for the response!

35
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:56:20 PM »
its easy to fix mods..

but they're illegal!! and no one will play on our server, because it doesn't have honor!

It's easy for the Devs to say it doesn't mean anything, but you ask any other player.. Keeping track of their K/D and Level that shows how good they are, means alot!

36
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:43:20 PM »
Wasn't aware that you couldn't switch back to normal. Although you can set the mod to default to normal.

As for removing honor/tracking, that's the point. We don't want modded servers being tracked. Mods can create an uneven playing field. Turn hackhunter off when you want to play with mods. It's not like a couple of rounds without tracking is a big deal anyways. You play the game for fun, right?

Understood, I just don't understand why you guys added mods to the assist project, that we can't use with Honor / Tracking..

I don't think I'm explaining this properly and I'm starting to get frustrated..

If I go into the server, no one is there, and I mutate a MOS and play a round.. Then I mutate SF and play around, then say I get bored of that and type mutate normal; once I type mutate normal, no matter how many times I type mutate SF, the server just continues to give us normal guns, until the server is restarted..

GP/G Only Rounds(NO BULLETS); type mutate GP before the end of the round, next round starts we all get GPs, we fire them all off, and then usually ask for a reload(mutate force gp, admin forceclass * gp), so we can continue to fire GPs and get kills. THIS is not possible, there is no where in the assist mods included that allows you to forceclass while the round is active.. (I see this as fair! Not a disadvantage to anyone in anyway)

Thridly mutate grenades is a part of your mods, I was just curious if you could reduce the amount of nades from 50 - to say 20? so we can Play a nade round (Which isn't unfair either) with out having to turn off Honor / Tracking (Which is the reason 95% of people play (Honor))

37
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:31:25 PM »
What bugs? There are no bugs that I know of. The mods work perfectly fine with hackhunter off.

No no no no..

The Mutate command's shot,

If I type mutate normal to have a normal bridge round, I cannot, no matter how many times I type it, get the server to come out of Normal mode (mutate SF(or another weapon) forcing us to restart the server.. Please if you know the way of doing so tell me..

Another one is, if we want to have a G/GP only round on the bridge, we can't do so without running mods that remove our honor / tracking.. As there is no forceclassing or mutating while the round is already started.. You must do so before the round starts.. and sure there's forceclassing, but I don't want to go and forceclass everyone 1 by 1..

Last but not least, sure we can remove hackhunter to have grenade rounds, but can't you guys lower the amount of grenades a bit so we don't have to loose honor / tracking.. ? and still have a nade round :D

mutate grenades

38
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:24:17 PM »
We didn't make any of the mods, Jonny just included them into Assist. If you want to use mods, turn off hackhunter. It's that simple.

Of course, but still no-one wants to even attempt to fix the bugs that are there?

or even try to make it better?

All I was trying to say is the Assist mods could use an update!

39
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:19:24 PM »
Woot!

If this is being done, how bout an Update to the mod you guys have made as well.. ? The ONLY one we can get honor / tracked with..

Mutating to Normal, and you can't mutate back to random guns, how about the chance to give our players Reloads on G/GP without having to use Mods.. Also mutate grenades is just SHOT! Everyone gets kicked by hackhunter, and that's a Mod that you guys did!

Not only to mention, hackhunter has to be one of the most sensitive, false reporting, anti cheat I've ever seen.. A player I've know for 4 years, who's absolutely 120% NOT a cheater, get warnings all night, just from pressing keyboard buttons a little to fast.. Perhaps an update for that too?

40
Clans, Matches & Scrims / Re: G'day all.
« on: Friday, May 11, 2012, 15:01:02 PM »
Hello, my name is Ganja, also known as OAS][Pino or [Pino.V2].

I had the honour the be one of members of odd angry shot but ... I can afford you that clan didn't go well.
Don't try to push the fault on someone else, I don't even understand why u talk about this on the fourms as you are with GoD the 2 only responsibles for all the arguments into that clan.

Anyway good luck with it

Hi Pino!!

Glad you could join the other brainwashed peons that followed Corey,

Hey Pino, is V2 still alive? Probably not, but I do see OAS][ !!

Remember this Pino? The BEST day in the history of OAS][ ( http://history.anticheatinc.com/aa2/accounthistory.php?guid=AF96755909DEAB8A88493C9E533C16E2 )

41
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 03:20:37 AM »
Assist doesn't officially support any mods that are not built into it. Hackhunter will interfere with some of the mods, but you can easily disable hackhunter. Yes, that disables honor, but that's not all that important.

Thank you, our main concern was with running mods with hackhunter, and in someway getting our server banned.. is this possible?

42
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 03:17:08 AM »
well thanks for all the fish

Enjoy, it's fresh..

43
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 02:52:54 AM »
We were looking into to running a few mods, but didn't want it to interfere with HackHunter..

http://www.aamods.com/ to be more specific...

44
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Thursday, May 10, 2012, 22:08:49 PM »
I have a Teamspeak 3 Server that you guys are more than welcome to use, as stated in the other post.

69.60.121.64:9988

Enjoy!

45
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Thursday, May 10, 2012, 22:06:31 PM »
Waiting in TS, anyone coming to play?

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