Wasn't aware that you couldn't switch back to normal. Although you can set the mod to default to normal.
As for removing honor/tracking, that's the point. We don't want modded servers being tracked. Mods can create an uneven playing field. Turn hackhunter off when you want to play with mods. It's not like a couple of rounds without tracking is a big deal anyways. You play the game for fun, right?
Understood, I just don't understand why you guys added mods to the assist project, that we can't use with Honor / Tracking..
I don't think I'm explaining this properly and I'm starting to get frustrated..
If I go into the server, no one is there, and I mutate a MOS and play a round.. Then I mutate SF and play around, then say I get bored of that and type mutate normal; once I type mutate normal, no matter how many times I type mutate SF, the server just continues to give us normal guns, until the server is restarted..
GP/G Only Rounds(NO BULLETS); type mutate GP before the end of the round, next round starts we all get GPs, we fire them all off, and then usually ask for a reload(mutate force gp, admin forceclass * gp), so we can continue to fire GPs and get kills. THIS is not possible, there is no where in the assist mods included that allows you to forceclass while the round is active.. (I see this as fair! Not a disadvantage to anyone in anyway)
Thridly mutate grenades is a part of your mods, I was just curious if you could reduce the amount of nades from 50 - to say 20? so we can Play a nade round (Which isn't unfair either) with out having to turn off Honor / Tracking (Which is the reason 95% of people play (Honor))