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Messages - Graf

Pages: 1 2 [3]
31
General Chat / Server Crash
« on: Tuesday, October 09, 2012, 14:30:25 PM »
Hello all.

A friend of mine Setup an "America's Army 2.5 dedicated Server" on a VServer (Windows Web Server 2008 SP2, 32bit). Setup was like described in "dedicated server readme" (download AA 2.5, replace Server.exe, make settings in aa25.ini, e.g.).

The server starts and players can join. After an undefinite time, server starts lagging, specially at the end of the round (3 - 10 seconds black screen). I miss the english expression, but if you look at (windows) task manager --> Usage of CPU - corresponding to the lags there are some peaks, from normally 10 % to 50 - 60 % usage. Sometimes lags go down and sometimes server restarts.

This is shown in server.log:

Quote
[AA25] Player auth list recieved 15
------------ERROR------------
AGP_Weapon::ServerFire() Trap: Got here with Instigator( None ) Owner( None )
------------ERROR------------
UObject::execFWriteLine
UObject::ProcessEvent
(Query SFEXTRACTION.Query, Function AssistQR.Query.Timer)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level SF Extraction
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: UObject::execFWriteLine <- UObject::ProcessEvent <- (Query SFEXTRACTION.Query, Function AssistQR.Query.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- Level SF Extraction <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 157 MByte 842 KByte 625 Bytes from HD took 36.876974 seconds (36.782974 reading, 0.094000 seeking).
FileManager: 13.158006 seconds spent with misc. duties
Name subsystem shut down


====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======

Has anyone an idea, how to fix this errors? It seems to me, as if server crash is caused by assist and not by server....

Regards
Graf

32
Background Checks / Re: Hackers caught
« on: Tuesday, August 07, 2012, 22:16:42 PM »
Hello all.

I saw MrEpicGoat yesterday evening on a SWISS server. He knew every enemy position and gave only headshots. I think he used wallhack and aimbot, but I don't have any proof. From my point of view, he isn't clean. Big_Sergio was on the Server too, perhaps he can write something...

Regards
Graf

33
Ban Appeals / Re: Ban appeal
« on: Sunday, July 22, 2012, 17:57:52 PM »
Hello.

We shall unban him immediately due to this new proof of his legitimacy.

I can only give you the information, he gave to me.If you need further information, for example any files, please tell me so he can send them to me and I can post it here.

Regards
Graf

34
Ban Appeals / Ban appeal
« on: Sunday, July 22, 2012, 14:22:28 PM »
Hello.

I read the "Read First" post, but the person I'm writing for doesn't speak english and asked me to help him. So I hope it is ok, to write for him in this special case.

Required Information
- Player Name: @-FMJ-@=Waechter39
- Battletracker ID: 744448
- Reason: Violation (Multihack) #70705

History:
21.07.2012 - Twin Port AA Czech Server III - SF Village - 230 - 3 - 12 - 0.25 - 01h 04m
We played about one hour with a few mates. When we was at toilette (he said so in TS), he got a 5 Minutes kick with the above reason, restarted his computer and played with us, without getting kicked anymore.

Explaination:
He promised me, that he didn't use any kind of cheat or hack.
He didn't tweaked or modified any ini files.
Only his TeamSpeak, Webbrowser and AntiVirus (AVG) run in background.

He didn't understand, why he is banned. So I hope you can find out, that this was a mistake and it is possible to unban him.

Regards
Graf

35
General Chat / Re: AA25 Server UDP query
« on: Wednesday, April 25, 2012, 13:42:27 PM »
Hi all.

Check out my server.php that I sent you, specifically;
(...)
Your code doesn't fail gracefully:

There was already a error handlig and now your special request to 127.255.255.255 also gives a "normal" error message.

-------------------------------------------

I really couldn't follow the content of the last two posts, don't know if they contain a joke or not, but my feeling is, that the one from "mans" isn't very polite. So I just ignore them and don't start a discussion about politically correctness or anything else

Regards
Graf

36
General Chat / Re: AA25 Server UDP query
« on: Tuesday, April 24, 2012, 17:01:56 PM »
Hello all.

I did some work on my beta page (http://server-viewer.co.de/). Now the complete information given from AA25 is included. I'm still waiting for the possibility to get the Tracker-ID from Playername...  ;)

I'm only working on the Army 2.5 part at the moment. AA3 and BF2 are not updated yet. If you find any mistakes, errors, bugs, please report.

Regards
Graf

37
General Chat / Re: AA25 Server UDP query
« on: Tuesday, April 24, 2012, 00:04:56 AM »
Hi all.

I think, we all talk about the same thing, even if my words were't the best to describe.

You also store the login IP in the auth database? So it would be possible to find a second account and build a account history...

I wouldn't delete accounts from db automatically. Let the infos in there, perhaps you need it sometimes...

Regards
Graf

38
General Chat / Re: AA25 Server UDP query
« on: Monday, April 23, 2012, 16:00:29 PM »
Hi.

Whitelist is not the way to go, as it should be possible to create tracker by anyone. Limits are necessary to prevent DOS. Therefore we should just extend query functionality, so that's its possible to create tracker without spamming the master server. First thing to do is possibility to query more players at once (or maybe its already possible by multiplicating the query string, i don't know).

I'll take care of this, just give me a little time to get acquainted with new stuff.

I guess the playername, ID, eg is stored in a database. Perhapds it is possbile to store these information in a seperate file periodicly or after each update on the web server, so this file can be used for a query? Like a rss-feed or banlist. So you don't have to worry about the auth-server and the number of replies...


To the code snipet a little earlier - you can use all of these:

Code: [Select]
$queryString = "getaaoid" . $playername;
$queryString = "getaaoid{$playername}";
$queryString = "getaaoid$playername";
$queryString = 'getaaoid' . $playername;


Regards
Graf

39
General Chat / Re: AA25 Server UDP query
« on: Monday, April 23, 2012, 13:11:14 PM »
Hi.

That part is no problem and also part of your code, but only with other adress:

Code: [Select]
<?php
$IP 
"auth.aa25.org";
$PORT 20047;
$sock fsockopen"udp://$IP"$PORT$errno$errstr0.5);
         if(
$sock)
                 {
                 
$playername "@-FMJ-@=Graf=";
                 
$queryString "getaaoid$playername";
                 
fwrite($sock$queryString);
                 
//Read response from server
                 
$Info = @fread($sock100);
                 
//Close the socket
                 
fclose($sock);
                 }

echo 
"Server response: $Info";
?>


Edit:
I used it in a function, so I splitted the query string and used variables for the IP and Port. You can put it together or rename it. It should work with single query for one user, but if you try to query a whole server at once, you'll also get the "ban" cause there are too many requests per second.

Regards
Graf

40
General Chat / Re: AA25 Server UDP query
« on: Monday, April 23, 2012, 08:14:09 AM »
Hello all.

Thanks for your replies and the given information.

Graf, mind sharing the PHP code you used? I might integrate it into this site's server list if you don't mind.
It's the same you used in your uploaded example. Query a server via udp and list the results. I just have chosen a different way to display it. So I can't give you new information, you don't already have. I worked on this project since 4 years, as I saw in the copyright (I was really surprised about that long time). There is a lot of old parts in it, which will only confuse you. But perhaps I can help you if you can tell me, what you need special.

There is a limit of 20 querys per 10 seconds, if you go over this you are blocked for 10 seconds. This is a form of DOS protection.
Is there a way or possibility to set my web-server-ip on a white list, so it isn't blocked?


Another question to the dev team:
Is the "msgpbssv.html" automatically intergrated if the game-server takes screenshots? That is a more comfortabel screenshot viewer than the standard "pbsvss.htm" file.

Regards
Graf

41
General Chat / Re: AA25 Server UDP query
« on: Sunday, April 22, 2012, 14:59:43 PM »
Hi.

My test worked, to get the ID --> http://server-viewer.co.de/aa25auth.php. But when I put it into my script to query a whole server with players, I didn't get an answer from AA25auth. I checked my test-file again and no answer returned. :-(

So when there is no automatically IP block in your auth, I have to ask my "test hoster", if there is a limitation...

Regards
Graf

42
General Chat / Re: AA25 Server UDP query
« on: Sunday, April 22, 2012, 14:19:48 PM »
Hello all.

Spanky, thanks for your code, but it's nearly the same I'm using. I don't know the correct words for it, but I try to explain: in "server.php" you are using a "numeric" array for the replies from the server, I use a "named" array. Part of the reply I get is:

Quote
[maxplayers] => 26
[gamemode] => 7.13
[password] => 0
[tour] => 11
[official] => 1
[leased] => 1
[nato] => 0
[miles] => 0
[cheats] => 0
[minhonor] => 10
[maxhonor] => 100
[groups] => ALL
[current_round] => 4/15
[mission_time] => 2:39
[sv_punkbuster] => 1
[tournament] => 0
[ultimate_arena] => 1
[thirdparty] => 1
[custom] => 1
[AdminName] => blala-Admin

You know, what the red highlighted parts are for? I Guess "ulitmate_areana" is "hack hunter", but I'm not sure...


Also thanks to Jonnym. That is something I looked for and I'll try it. Before I start to "spam" the AA25Auth-System, is there a limitation for requests per minute / hour?

Regards
Graf

43
General Chat / AA25 Server UDP query
« on: Sunday, April 22, 2012, 12:50:24 PM »
Hi all.

I'm working on a small project to query AA25 gameservers and give inormation on a webside, all done with php / html / java. It worked fine with 2.8.5, but now the PB Guids of the players are missing. I used the PB Guids for additional links to hazard account history and the battletracker.

The only unique Player ID at the moment seems to be the Battletracker ID. But with my UDP query I don't get it from the server. Is there a way to query a server without the assist to get the ID's from Battletracker, so I can link the online players to Battletracker and perhaps show their violation history?

If you want to know, what my project is, take a look here: http://server-viewer.co.de/ It's not running propper at the moment, I have to update the AA2 and AA3 querys. Perhaps someone of the AA25 developers can help me?

Regards
Graf

44
mAAp Project / suggestion: GCB_Kitchen and / or fun
« on: Wednesday, April 18, 2012, 05:50:58 AM »
Hello.

I liked to play the map "fun" and much more the modified version of a clan member called "gcb_kitchen". This is a small map where you play in a kitchen room, but you are a little too small for this kitchen, like a "toy soldier". Perhaps it is possible to put one or both of these maps in one of the next maap packs.

Here is a rs-link to download both maps: https://rapidshare.com/files/855940817/fun_and_kitchen.zip  (4 MB)

Regards
Graf

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