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Messages - MothaGoosE

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31
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Friday, February 08, 2013, 13:11:00 PM »
Let's say for the sake of argument that what Spanky did to the roof was a mistake. Fine. But why does everyone need to an asshole and bitch and whine about it? What ever happened to politely addressing the situation or asking for a poll? How come when any mistake is made, people automatically resort to blowing up about it. Show some respect. Spanky's intention was to fix a bug, not make the roof unplayable. If you feel that a change should not have been implemented, post about it without being a dickhead. Do you honestly wonder why Spanky and Killa are pissed off? Really?

32
General Chat / Re: where do i download aa 2.5?
« on: Friday, February 08, 2013, 00:01:24 AM »
Can someone just tell me which site to go to for the download?




                               Thanks,
                                       Dawggie

http://aa25assist.sourceforge.net/

33
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:50:09 PM »
Yes i tried that...but how i said...it was like a screenshot, I didn't see any weapons in my hands...I could only leave a mission when I pressed F2,F3,F4 etc.. :////

I honestly don't know anything except for a few a few things in the map editor. I just thought I'd make sure you tried forceclassing, is all.

34
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:34:33 PM »
Possessed..so what hapenned..I wrote "open bridge"...the map was opened but I couldn't do nothing..I just saw spawn...it was like a screenshot...

did you force your weapon class? When the map loads and you spawn, type class r (r being rifleman class, but you can use any class such as AR or G)

35
Bug Reports / Re: MaaP pipeline bug.
« on: Wednesday, January 30, 2013, 18:41:18 PM »
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.

If the error has only happened one time, try loading the map again. If you still get an error, let us know. I'll try to take a loop, but I'm not familiar with mAAp Pipeline like Spanky is. I'll see if Spanky can take a look at it.

36
Bug Reports / Re: MaaP pipeline bug.
« on: Wednesday, January 30, 2013, 18:15:13 PM »
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

what exactly happened before you go this error? Do you get this error a lot?

37
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 14:48:05 PM »

38
General Chat / Re: ESL Test Cup
« on: Saturday, January 26, 2013, 14:24:15 PM »
https://www.dropbox.com/s/6if4zfqow7bt4cl/MP_ESLDusk.aao
Already for 2.5, Goose is now going to fix everything else and remove Smoke from Escort AR and Vip. Any other request guys?

Map has been fixed and ready to be added to Assist.

Changes:

-No smoke for VIP class.
-No smokes for AR class on Escort side.

39
mAAp Project / Re: i found some maps on my compunter ^^
« on: Friday, January 25, 2013, 13:51:53 PM »
Newer version here, including a fix for AGP_Zoneifo's that should work.

https://dl.dropbox.com/u/62876385/2.8.5MapConversionTutorialv0.2.pdf

Here is the finished version of Cubeword:

https://dl.dropbox.com/u/62876385/ConvertedMaps/Cubeworld.aao

All you need to do about an AGP_Zoneinfo is make a regular Zoneinfo with the same stats, delete the AGP Zoneinfo and rebuild all.

40
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Thursday, January 24, 2013, 13:51:42 PM »
I'll let Possessed to be the one to do the swap of the maps.
This has been the only thing that was reported when it came to mAAp?

I'm not sure what you mean. I fixed the slots in Urban, but that was already put into Assist by Possessed. Later today, I'll make two folders: One for Maps to be updated, and ones that have been updated, so there is no confusion.

41
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Thursday, January 24, 2013, 12:54:04 PM »
[mAAp] Bunker Crisis has AGP_Zone Infos causing critical errors. I'm going to try to find them all and replace them.

Problem resolved. Placing map in the dropbox folder.

42
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 20:26:33 PM »
I may be old but i'm still able to make the # between the sound of a jamming gun and that of a pimped one.

Thx though for your "technical" insight, pointless but interesting.

Oh and btw, if i remember well you used to defend the TheBlackGinger with nails and tails
against my accusations of him cheating. As we all know by now, TBG is not only hacking
but proudly exposes his "epic fights" on Youtube where he even has his own channel.

I would therefore appreciate if you would refrain from commenting any of my allegations
in the future, because your judgement definitely stinks  :down:

I wasn't specifically defending TBG, I was against banning without evidence. They found evidence and they banned him... Either way, that has nothing to do with this conversation. The point is: quit being an ass.

43
Background Checks / Re: Weird animal...
« on: Wednesday, January 23, 2013, 16:53:30 PM »
I know, that's what you hear, but I would think the enemy hears bullets. I think that because this has happened to me like tens of times and I would guess it has happened to enemies that kill me at least a couple of times as well, but I don't recall hearing click-click-click and dying.

Ah, I see what you mean. i don't know, then.

44
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 15:40:10 PM »
why should this thread be deleted?

Its not correct how he's saying it, but what he say is true!


doesn't matter if some members spend freetime in it. They should fix it, we had a match 2 days ago, and we couldn't even finish it cuz we get kicked every 5 minute.


Can you please try to fix this kick? Would be nice! :)

Thx

Yeah, saying "FIX IT" 200 times on the forum is a real treat for the admins while they are most likely already looking into the problem.

45
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 15:28:37 PM »
Someone please delete this thread. Thanks.

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