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Messages - Jason

Pages: 1 2 [3] 4 5 ... 14
31
The Lounge / Re: Planetside 2
« on: Wednesday, January 23, 2013, 15:53:16 PM »
Jaeger US East Server as Vanu

32
The Lounge / Re: Planetside 2
« on: Wednesday, January 23, 2013, 09:55:50 AM »
i has it

33
mAAp Project / Re: [mAAp] CS Office
« on: Sunday, January 13, 2013, 21:04:28 PM »
dude this looks sick

34
News / Re: 25Assist v7.20 is released
« on: Wednesday, January 09, 2013, 18:47:23 PM »
just looked at SF Hospital west wing roof for the first time.  I can see why people complain about the back railing. There's only one way to go up and down and thats by the ladder.  Removing that would be great.  As for the railing stopping you from falling off, I don't see whats so bad about it.  It barely blocks your view and its actually realistic.  It's definitely not worth making an account here just to call everyone retards and cry about it. 

I personally have never seen this glitch everyone is talking about.

35
News / Re: 25Assist v7.20 is released
« on: Wednesday, January 09, 2013, 18:35:30 PM »
and new changes to hospital are fucking retarded. if you want to change an already existing map call it SF Hospital SE dont just fuck around with the original. there are way to many IF spots now and noobs will never have a chance of getting a C now. plus 26 players is more than enough for a relatively small map like hospital

36
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 22:01:52 PM »
srry spanky but the new ww roof is bs.

i hate people like you. so rude.

37
General Chat / Re: Name Stealer
« on: Tuesday, January 08, 2013, 18:20:30 PM »
just play the game

38
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 17:19:42 PM »
LOL BOOLIE, FLASH HACK, LOL HMM

WANNA KNOW WHAT MY FLASH HACK IS????????


CALLED SUICIDE FOR ALL UR NOOBS NEED FLASHES, LMAO

would be nice gettn rid of the flashes all together  lol

sorry the army put real life weapons, like flashbangs, into this army recruitment game.  you're right, it makes no sense...

39
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Tuesday, January 01, 2013, 12:05:37 PM »
well I was about to show you guys SS I took of breakout but now the pictures are corrupted somehow? does anyone else have this problem?
-the first SS was of a support beam going across the room and over metal stairs.  You can't go down the stairs without crouching bc your head hits the beam.
-Theres a ladder in the upper levels of the map that goes to the highest level.  when you look up the ladder, the walls disappear in the room above.
-the same thing happens in the same room when you look out the window into that main room

40
mAAp Project / Re: Suggestion about maps
« on: Tuesday, January 01, 2013, 11:50:20 AM »
GTFO. Breakout is one of the most fun maps in the mAAp pack.
I just loaded the map and it was not what I was thinking of. Yes this map is a lot of fun.  I must have been thinking of that map with the three levels and the tree connecting them.

41
mAAp Project / Re: Suggestion about maps
« on: Monday, December 31, 2012, 17:23:04 PM »
must remove some unplayed maap maps :)
in my opinion, berg, breakout, bridge construction, ice, monkey island, sf refinery, and yeti's lair should be removed.  then again yeti's lair is kinda popular so i guess keep it...idk

42
mAAp Project / Re: Suggestion about maps
« on: Monday, December 31, 2012, 15:17:57 PM »
I just went on battletracker and looked at the player toplist. Specifically just looking at the top 30 players.  This top 30 weren't ordered by FR or kills or score, but instead by their activity, popularity, and experience.  Their honor ranged from 89-109, days tracked from 2929-3583, hours played from 1386-9452, kills from 29613-271817, and FR from 1.34-4.39.  A solid, experienced, and diversified group, imo.  From there I looked at each profile, went to map stats, and ordered the maps by Time Played.  I then looked at the bottom (least played) 15 relevant maps (meaning I didnt look at floodgate or snakeplain) of each player.  And this is what I came up with:



The number next to each map represents the number of players out of 30 (from this toplist) that have the corresponding map in their 15 least played maps.  So that means that 28/30 of those players never play swamp raid.  Although there are a lot of variables in this sample, I still think it's a good thing to look at if the maap project wants to consider removing unplayed maps.

43
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Friday, December 28, 2012, 11:39:15 AM »
Office: not a big concern but i noticed that the cameras disappear after you shoot them 2-4 times.

Interdiction: one of the glass panels in the production room is off.


44
mAAp Project / Re: Assist 7.20 mAAp updates
« on: Thursday, December 27, 2012, 20:56:39 PM »
j9s0n+}

45
mAAp Project / Re: mAAp pack 7.20 Bug Reports
« on: Thursday, December 27, 2012, 20:53:52 PM »
I was able to play some pipeline and rooftop before eliz's server kicked me for having pipeline.aao....idk

Pipe looks good.  Except I dont get the opfor shouting sounds down in tunnels by that locked room.

a lot of Rooftop's ladders are glitchy.  They either spaz out when you're almost to the top, or you literally have to inch your way backwards with the S key in order to grasp the ladder.  In other words, if you hold S to back up, you'll miss the ladder.  And the ladder by the tunnel entrance for the blue side is hard to go down...almost like your being blocked.  Also objects down in the tunnels would be nice to provide cover.

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