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mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 21:25:13 PM »
Follow up on the door suggestion: you can swap the door textures. In the T-Doors (or whatever the package is called) there are more textures for doors than you see if you browse the static mesh browser.
Another point -- because this is a game and we don't always need to mimic reality, we can instead focus on playability. I've only seen the map through screenshots, so excuse my bit of ignorance here. It is a good idea to color code portions of the map. I don't need to explain why it make it easier for players to get up and going
You can color code with doors, walls, different floors can have certain color schemes, etc. Just some general level design information
Another point -- because this is a game and we don't always need to mimic reality, we can instead focus on playability. I've only seen the map through screenshots, so excuse my bit of ignorance here. It is a good idea to color code portions of the map. I don't need to explain why it make it easier for players to get up and going
You can color code with doors, walls, different floors can have certain color schemes, etc. Just some general level design information