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mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Wednesday, October 16, 2013, 18:10:30 PM »
I hated that map before it was changed, now it's more playable. Their are two major choke points that I think should be addressed. The OBJ room should be changed to make the player less trapped. As soon as D hears the door breacher go off they come running and it can be very hard to get out of alive. The Glass room, well what can u say except for the fact that a D player can run in there after assault gets obj and be protected from gun fire. All he has to do is chuck nades or flashes at the assault player and not get shot because the glass is bullet proof. Silly if u ask me.
I thank you for all the time and effort that you have put into thou, it's more than I could ever do. I play it mostly because sometimes it's the only server with people, so it's either it or shut down AA. I am more of and outdoor map guy so there isn't many indoor maps I like. However I think changing those two things would really help.
Btw my favorite map never gets played...SF Recon
I thank you for all the time and effort that you have put into thou, it's more than I could ever do. I play it mostly because sometimes it's the only server with people, so it's either it or shut down AA. I am more of and outdoor map guy so there isn't many indoor maps I like. However I think changing those two things would really help.
Btw my favorite map never gets played...SF Recon