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Messages - [-PB-]Punisher

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31
Server Support / Re: Couple of server questions
« on: Saturday, December 29, 2012, 17:32:49 PM »
that would be indeed nice :)

kinda im a bit lost without help what affects and where, i mean the file system :o

also is there a maplist aka map names somewhere, what are working ones as command line wise?

32
Server Support / Re: Couple of server questions
« on: Saturday, December 29, 2012, 15:12:28 PM »
heh been around from 2004, but been also missing for last umm, lets say two or three years when quit americas army mentor project and turned to part time GSP.  thats also the reason why im interested in fine tuning systems, cause like said, in 2002 some things werent there :)

Also it would be nice to add roe, autobalancing etc to configs, and those too need to be set that theyre not always overwritten by restart. Just realised this, been tinkering AA2.5 config to TCAdmin2 last couple of hours ;)

So are all those nowadays hardcoded or does Assist read them from some config?

33
Server Support / Re: Couple of server questions
« on: Saturday, December 29, 2012, 14:16:12 PM »
well youre talking to mr unreal tweak now ;)

Honestly to say, every hardware and network connection is almost individual, some certain tweaks do help on server side and clientside, but then again, if someone has high end server hardware and network, and some another tries that setup, it can end up to disaster. Thus id like to do some testing based on old memory images and that is what i need to have some config which is not overwritten on restart and it applies when server is fired up.

But something i spotted from configs atmo are network speed is as low as 8k and then again clientrate is set to 10k, which is mismatching to eachother, as far as i remember UE2 it could be easily calculated how much bandwidth server needs for certain amount of players and tickrate. if im right tick was 25, which is also way too low for decent (fast connection and hw), would pump it upto 35, maybe 40. but stay there at tops cause after 45-50 if i remember right, AR started to shoot too fast and gave AR users unfair upperhand, over regular infantry.
Could do some digging from old files and setups, got few basic good ones and those will run any UE2 based game better than average almost on every platform, as long as networking is something more than dsl or dialup :D Cause both, UE2 and UE3 every dev lies on basic engine configs and there has been same errors from the very beginning of EVERY game :)

34
Server Support / Couple of server questions
« on: Saturday, December 29, 2012, 11:56:27 AM »
Yo,

First of all, Hello again ;) Its been a while with this gameseries and lots of things have happened from the years i stopped playing actively myself, but seems like things are okay once again :)

But the original stuff, didnt find fast reply how server side is working (ini structure overall), like everyone who remembers me knows im keen fine tuner of servers and thus id like to fix some setup flaws what are inside ini files, like server tickrate and netspeeds :P But seems like aa25serv.ini gets overwritten at every restart, so can those values from serv.ini moved to aa25.ini ?

Like if i want fixed bigger cache for server, can i put CacheSizeMegs=xx to my aa25.ini and it replaces the faulty value of CacheSizeMegs=64 in aa25srv.ini? Or if not, where can those values be fixed?

Well lots of questions for starters, but would really appretiate some tutoring here   :idea:

-punisher

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