And therefore you are adding features to an 8 year old game which are standard in today's video games?
The achievement will be that this game get lost in the crowd.
I promise you won't attract any of the other players cause they have the same features in new shooters with superior graphics and sound.
But be sure to scare away a lot of those who played this game for what it was...
There's a reason why AA 2.5 peaks out at 250 players on a good day and why there's tens/hundreds of thousands on a Battlefield/Call of Duty game. Hell, there are MORE players on the Battlefield 2 DEMO (one map) than there are on AA 2.5. Things progress and people appreciate these more popular features. ARMA is made for realism and has a ton of the typical features found in modern shooters.
Now, I'm the first to appreciate real players and tell the Halo kids to fuck off but at the same time, AA is ancient and it gets dull very quickly. I loved AA but I stopped playing because the same people were on the same maps with the same tactics and after 2 rounds, it gets predictable and boring. That's why people are always leaving and joining servers. They're looking for something fun and unique. Hell, I think that's a big drawing point of the Battlefield series. You can't guess where someone is going to spawn or how they're going to attack you.
I'm not saying that I would like to turn AA into a Battlefield clone. When I was doing map stuff, I was just trying to do things that hadn't been done in AA to change the gameplay style and break up typical tactics. That's the beauty of a map. You have the same weapon and player dynamics but tactics change.
@Bart: There's a lot of good stuff in your post and first, I applaud you for posting intelligently instead of flaming. That's a pretty rare thing on here these days. It was narrow-minded of me to say that you sound camp. I said it just for lulz though

I doubt I've played with you so how would I know what kind of player you are.
There's one thing I do enjoy in a game; teamwork. However, all that clan and competitive shit takes it too far in my opinion. Some of the best times I've had in shooter games were ones where my team rallied together and was able to hold ground against an enemy. Not completely destroy the enemy and not every man for himself. I like an even-balanced match with teamwork. There has to be give and take on the digital battlefield and that is very hard to come across. I'm a picky son of a bitch and that's a good reason why I don't play multiplayer shooters anymore. I don't know what my point is with all of this but I'll still always hate on competitive players for being so serious and drooling over prizes and LAN fests.
Back to a point that actually matters; the mod. I don't see how it could make such a huge difference between 34% and 65% health and knowing where you are on that scale. I can agree where if you KNOW how much % you bleed and if you know you're going to bleed to death, you might camp more. But that's really the only scenario. Beyond that, if you're yellow, you're still going to be cautious. With all that said though, a headshot can still kill you if you're red, or green. I think it's just a neat tidbit of info to have displayed. Although, I'll admit I don't like the way it's displayed. Less text = better and Possessed doesn't exactly have the best English

The biggest point of why I'm posting here should be obvious. I want to defend Possessed because he did what I and others have done and he got the same response that we all have gotten. We put effort into creating something we thought would be great and everybody hates it. There is no pleasing the AA community. We have all this talent together but if we try and do something, the flamers start registering and our hard work gets wasted. If the AA community were more open-minded and could actually rally together and vote on improvements, this game would be so much better off. We have total control of the game and it's killing us just to sit here idle and do nothing with it. That's my point.