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Messages - Spanky

Pages: 1 ... 197 198 [199] 200 201 ... 564
2971
Bug Reports / Re: Keep getting Lag spikes
« on: Wednesday, May 22, 2013, 01:16:00 AM »
have you tried
/dump lag cache
in console
or
/emptylagbin
or
and this one always stops lag for me
/quit
press enter and then
/dumpcache

the first ones are temp fixes but the last one will be lag free for the rest of that session.

2972
General Chat / Re: Question...
« on: Tuesday, May 21, 2013, 20:55:09 PM »
thats a nice pipeline, you should check mine out Botchla

2973
General Chat / Re: Assist moving to 2.8.5?
« on: Tuesday, May 14, 2013, 03:34:36 AM »
theres plenty of user created maps for aao 2.8, to use them you would have to find the makers and ask their permission. As for mAAp it only made maps for 2.5.

2974
Ban Appeals / Re: banned dynasty!
« on: Tuesday, May 14, 2013, 00:03:52 AM »
Salaam alakum.

2975
Server Support / Re: new antipoke.u
« on: Monday, May 13, 2013, 13:17:41 PM »
Won't that mess up Assist? I believe Assist holds it's version number in another file and it will still see that it's outdated and update anyway?

2976
Server Support / Re: MOUSE MACROS LEGAL????
« on: Monday, May 13, 2013, 12:31:53 PM »
LOL Hell I enjoyed having Possesed on our server last week. Wish all players acted that well.

Sucked everybody off did he? Shame I missed out on that.

2977
General Chat / Re: AntiPoke "Roll Back" Update
« on: Monday, May 13, 2013, 12:30:36 PM »
Place it somewhere else because its annoying... you cant see the text+plus it limits the sight of view

Possessed, it's time to give up and retire to the mansion that AAO25 paid for with donations (you got yours right?) You've removed the things people bitched about and they're still bitching. Welcome to being a dev.

2978
Server Support / Re: POLL, Server Mods
« on: Sunday, May 12, 2013, 15:32:59 PM »
Vanoke sounds English words out to type them. Much like Possessed does. Remember, it's not their first language.

2979
Ban Appeals / Re: BAN Appeal
« on: Sunday, May 12, 2013, 15:32:12 PM »
@SpankyAs I told you before, you are wrong with what you say.

It depends on the IP-range your ISP is holding.

Mine varies from
88.72.xxx.xxx
to
94.222.xxx.xxx
to
188.103.xxx.xxx

(For example)



I've not seen the first digits change but I guess it's possible. My point is, it's not 100% random every time. You can still see that it's similar and from the same ISP.

2980
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 15:05:12 PM »
And therefore you are adding features to an 8 year old game which are standard in today's video games?
The achievement will be that this game get lost in the crowd.

I promise you won't attract any of the other players cause they have the same features in new shooters with superior graphics and sound.

But be sure to scare away a lot of those who played this game for what it was...

There's a reason why AA 2.5 peaks out at 250 players on a good day and why there's tens/hundreds of thousands on a Battlefield/Call of Duty game. Hell, there are MORE players on the Battlefield 2 DEMO (one map) than there are on AA 2.5. Things progress and people appreciate these more popular features. ARMA is made for realism and has a ton of the typical features found in modern shooters.

Now, I'm the first to appreciate real players and tell the Halo kids to fuck off but at the same time, AA is ancient and it gets dull very quickly. I loved AA but I stopped playing because the same people were on the same maps with the same tactics and after 2 rounds, it gets predictable and boring. That's why people are always leaving and joining servers. They're looking for something fun and unique. Hell, I think that's a big drawing point of the Battlefield series. You can't guess where someone is going to spawn or how they're going to attack you.

I'm not saying that I would like to turn AA into a Battlefield clone. When I was doing map stuff, I was just trying to do things that hadn't been done in AA to change the gameplay style and break up typical tactics. That's the beauty of a map. You have the same weapon and player dynamics but tactics change.



@Bart: There's a lot of good stuff in your post and first, I applaud you for posting intelligently instead of flaming. That's a pretty rare thing on here these days. It was narrow-minded of me to say that you sound camp. I said it just for lulz though :) I doubt I've played with you so how would I know what kind of player you are.

There's one thing I do enjoy in a game; teamwork. However, all that clan and competitive shit takes it too far in my opinion. Some of the best times I've had in shooter games were ones where my team rallied together and was able to hold ground against an enemy. Not completely destroy the enemy and not every man for himself. I like an even-balanced match with teamwork. There has to be give and take on the digital battlefield and that is very hard to come across. I'm a picky son of a bitch and that's a good reason why I don't play multiplayer shooters anymore. I don't know what my point is with all of this but I'll still always hate on competitive players for being so serious and drooling over prizes and LAN fests.

Back to a point that actually matters; the mod. I don't see how it could make such a huge difference between 34% and 65% health and knowing where you are on that scale. I can agree where if you KNOW how much % you bleed and if you know you're going to bleed to death, you might camp more. But that's really the only scenario. Beyond that, if you're yellow, you're still going to be cautious. With all that said though, a headshot can still kill you if you're red, or green. I think it's just a neat tidbit of info to have displayed. Although, I'll admit I don't like the way it's displayed. Less text = better and Possessed doesn't exactly have the best English :)


The biggest point of why I'm posting here should be obvious. I want to defend Possessed because he did what I and others have done and he got the same response that we all have gotten. We put effort into creating something we thought would be great and everybody hates it. There is no pleasing the AA community. We have all this talent together but if we try and do something, the flamers start registering and our hard work gets wasted. If the AA community were more open-minded and could actually rally together and vote on improvements, this game would be so much better off. We have total control of the game and it's killing us just to sit here idle and do nothing with it. That's my point.

2981
Ban Appeals / Re: BAN Appeal
« on: Sunday, May 12, 2013, 12:03:04 PM »
It's highly unlikely to get an IP of a previous cheater. Your IP changes very little, typically the last 2 iterations (is that what they're called?). Example: 123.45.67.890 might change to 123.45.72.354 if you restart your modem. Your ISP and basic IP is still available so an educated guess can get you banned. Your IP won't change drastically, it's plucked from a list. Your neighbor would have to have your ISP and hack on AA in order to even have a chance at this excuse being true.

Just my 2 cents...

2982
General Chat / Re: To encourage your Anti-Cheat work
« on: Sunday, May 12, 2013, 11:59:58 AM »
It's incredibly easy to get past the banning system. You don't need to uninstall anything or change hard drives or create partitions (only guessing that's what the person said). That's why there's so many newly banned users. Most of them are repeat customers that have been linked.

2983
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 11:57:19 AM »
Spanky, health is shown in four states: Green, Yellow, Red and Dead, bleeding is shown in binary logic. Only medic can see how much you are bleeding.
It's basic math to figure out the percentage from green, yellow and red. Please tell me I'm not the only one to have figured this out...

@Spanky
I really appreciate all the hard work you all have spent to the Assist.
But in all you try you make one big misapprehension:

It is not all the "cool and unique content" which will make this game attractive but quite the opposite.
It was the plainness which brought success to this game!
This was what made the difference to all the ordinary-fun-shooter.
If you like the plainness, that's cool. The problem is, new players don't. When we try to make interesting content, it's about getting people excited for AA. You can't get people excited by saying "there's a full Pipeline server".

2984
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 11:17:30 AM »
This game gets patched to death...
Sorry it's such an inconvenience when we try to add cool and unique content to an old game in order to keep it alive and interesting.


SO you would vote on having your health being shown in AA?

Do you even know what impact this has on the competitive matches?

This was one of the things which made AA unique compared to CS, also compared to CoD AA is unique in some ways, let it stay unique. I'm sorry but it just isn't the thing most AA players search for within a game.


FYI, I dont care about bleeding being shown, as you already can see how bad your bleeding is if you know the game, about the ping I do not care either. But the amount of health shown is just similar to the mod showing how much dmg ppl have done towards you. Don't force this on people, at highest make it a feature which can be enabled on a server, not on client side.
Health (along with bleeding) is already shown in the HUD... You should probably pay more attention in-game instead of focusing on listening for footsteps. I don't give a shit about competitive matches. The people that are into that are idiots. Taking a free, old, fun game and making it all serious... stupid. AA will stay unique since nobody here will change the gamplay dynamics like running speed, fire rate, weapon damage, animation times. All the stuff that REALLY makes AA unique. Plus, I believe Possessed already made it a true/false thing so you can easily disable it if you want.

2985
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 00:19:44 AM »
There's got to be a way to check if stat net is active. How does the renderer know to render that stat or not? Maybe just force the default value to enabled when AntiPoke is loaded?

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