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Messages - Spanky

Pages: 1 ... 189 190 [191] 192 193 ... 564
2851
Background Checks / Re: He definitely has no recoil
« on: Friday, July 05, 2013, 02:42:09 AM »

2852
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Friday, July 05, 2013, 02:31:58 AM »
Over a year later and I'm bumping this dead thing to say I've been playing with the fog a little bit and seem to have found a result I like:


Keep in mind, that's without the distance fog. It's hard to see much detail with all the fog enabled :D

2853
General Chat / Re: GOOD NEWS FOR CLASSIC BORDER and NEWbees Hooah
« on: Thursday, July 04, 2013, 21:42:30 PM »
Yes, you're not good for your honor, but you don't have "newcomer" level have you? :D

I had a guy on IC in my S24 crosshairs for several seconds while I was trying to fight breathing and he emptied a clip at me and killed me before I could get a shot off. Then I went to a Bridge server and fell off the catwalk twice in 3 rounds. I can't remember the last time I played this game for longer than 15 minutes. I'd wager at least 5 years.

My account is 10 or 11 honor just because I made a new account and don't really care about claiming honor points. I had several legitimate 30 honor accounts and many hours on non-honor servers.

I used to like this Logitech G5 but whatever controls the DPI makes it feel so awkward unless you spend a lot of time setting it up and even then different applications make their own rules -_-

2854
News / Re: Mac OSX Intel BETA
« on: Thursday, July 04, 2013, 20:18:57 PM »
I don't think the link changes but the file contents does.

2855
Background Checks / Re: He definitely has no recoil
« on: Thursday, July 04, 2013, 16:54:50 PM »
Using a macro to click faster only helps if you have a physical disability where you can only click your mouse once every 2 seconds at most.

The AA devs designed the game and it's animations to be realistic. You can't fire your gun any faster than it will go. Clicking faster than it fires will do nothing. Go into singleplayer and do "mpcheat slomo 0.2" and try to fire your gun while it's in the middle of firing a bullet. Nothing happens. Using macros to click faster/more is useless unless you have arthritis or something.

2856
Ban Appeals / Re: Ban , No Recoil ??
« on: Thursday, July 04, 2013, 16:33:27 PM »
Your account could be clean but if it was linked to another account that's dirty, you're fucked.

2857
General Chat / Re: GOOD NEWS FOR CLASSIC BORDER and NEWbees Hooah
« on: Thursday, July 04, 2013, 16:32:02 PM »
And if you above 35 honor and still sucks you need a trusty man to talk about your problems lol
 

If I had a single account my whole AA career (and ever used BT before Assist) I would have a high honor account. Yet, there's plenty of people that play more in a single week than I have in 4 years. Killa brought up a very valid point. You can have high honor (all it shows is points which directly relates to hours played) and still play badly. This is why it would be cool to have a custom tracker with stats and a mod that checks fragrate to balance players in servers.

2858
General Chat / Re: AA is currently pathetic
« on: Thursday, July 04, 2013, 16:28:58 PM »
I haven't started work on any maps yet. I am setup to do that though.

2859
General Chat / Re: AA is currently pathetic
« on: Wednesday, July 03, 2013, 15:57:59 PM »
- instead of random spawn points, start with a rotation assault/defence after 7 rnds, so the playing team has to regroup the the new side and it would be the end for def whores

This reminds me, if I knew how to code, it would be great to have a slot randomizer/balancer to scramble teams after 7 rounds. It could be disabled in passworded servers for clan battles and whatnot. A great idea but I doubt anyone would code it.

2860
General Chat / Re: AA is currently pathetic
« on: Wednesday, July 03, 2013, 14:02:41 PM »
I just hope we wont see promises of talk but we see action of work ^^

The only thing I can do is work on maps. I WILL get that jungle/forest map out. Beyond that, it's up to what the users want.

2861
Ban Appeals / Re: Ban Appeal [ unjustified ]
« on: Wednesday, July 03, 2013, 13:21:41 PM »
now you're headed on reconnect or stats? .. this is ridiculous ...

Just repeating what Ganja said. I wasn't saying you specifically since I've never played with you or looked at your BT account. I was just saying that reconnecters and stat whores should be banned in general.

2862
General Chat / Re: Fuynny story related with new Cup
« on: Wednesday, July 03, 2013, 12:38:54 PM »

2863
General Chat / Re: Help me
« on: Wednesday, July 03, 2013, 12:37:39 PM »
In no specific order;
Dead, Yes, No.

2864
Ban Appeals / Re: Ban Appeal [ unjustified ]
« on: Wednesday, July 03, 2013, 12:36:02 PM »
Possessed, I think you should remember Jonny's desires when he created Assist. Everybody got a clean slate. Previous bans do not matter (otherwise I'd be banned :P).

It would be nice to have proof but it's your choice if you played with him and watched him.

Reconnecters and stats whores should be banned on the spot IMO.

2865
General Chat / Re: AA is currently pathetic
« on: Wednesday, July 03, 2013, 12:30:30 PM »
I must disagree on that one. When beginners start to play a new game they get owned bad at
first so they try to find reference points where they can try out some tactics and see if they work.
That is easier on fixed spawn points because you go always the same route and get familiar with it.
Randomizing spawn points will only disorientate from one round to another, as their noobiness
will prevent them from learning the maps whereabouts and constantly reajusting their tactics from
different starting spots in the same time.
Like everything in life, you learn by always doing the same actions until you master them,
that's why i would't recommend to spread this change on the core maps.

That actually is a good point. I was mostly thinking about the Battlefield-style spawn system where you can choose where you spawn so tactics are dynamic and ever-changing. With random spawn points on AA, you wouldn't get to choose. In that way, new players would be somewhat lost. Then again, AA maps aren't that big so it wouldn't take too long to orient yourself. Maybe random spawn points would suit some maps more than others like Hospital, Urban and Pipeline. In that sense, it's more realistic. Maybe just 1 team has random spawn points like defense on Pipeline.

I was mostly disappointed by the pick-your-own-weapon on IC with RPG/203 spam shots at the beginning of the round. There was some annoying AR spam on Bridge however. I realize AR is actually meant as a suppression weapon to lay down cover fire BUT not on a foggy bridge where you can't see where you're shooting. I highly doubt the Army teaches you blind spam unless you're in a very stressed situation. Maybe that tree off to the side on Assault on Bridge is considered a bug? :)

Vanoke, I agree that 2.8.5 would have been a good thing but I'm not sure about "ALL AAOTTS maps". Too many maps just adds bloat and reduces map quality. Like right now, we have a couple useless maps that should be removed. There are still people that play with with slow internet and it wouldn't be fair to them to add 2-3GB just for maps.


OF COURSE getting rid of mods will lose players. But you have to realize that they stayed because of mods. As Tidididi said, we've lost a lot of good people and player numbers have been going down despite no problems with Assist. The majority of people think mods ruin the game so why are we catering to the minority? People talk on the official AA forums and other sites about how they miss AA2 and the classic days. Mods weren't around in those days, they're not what everybody remembers. With that said, some mods are great fun. It's nice to mess around and do stuff you normally wouldn't. But a little goes a long way. Mods shouldn't be abolished, just discouraged with lowered points or non-honor/tracking.

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