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Messages - Alex

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286
Ban Appeals / Re: Banned for macro
« on: Friday, August 21, 2015, 22:22:35 PM »
please admin can you remove?
it's now removed.

287
Support / Re: Same username
« on: Monday, August 17, 2015, 18:32:59 PM »
If it is malicious, we can do something about it. We usually don't get involved in this stuff though.
I would agree with that if we were talking about just usernames, but if he's stealing a clan tag for a clan that he's not in then I believe we should ban him until the name is changed.

288
General Chat / Re: Vehicles, cooperative missions and etc?
« on: Saturday, August 15, 2015, 20:25:50 PM »
Our editor actually has working(ish) vehicles. It even has a tank with a driver and gunner seat (although the views for both are broken) The problem is that they don't seem to work in an online server.

As far as co-op missions go, our editor simply doesn't have the level of AI that 2.8.5 had.
I wouldn't say it's impossible, just very unlikely.

289
Support / Re: Solution about funny Ban
« on: Saturday, August 08, 2015, 04:06:41 AM »
and to think that if you wouldn't have tk'd me you might have gotten away with playing tonight.... What a shame.

290
Support / Re: Solution about funny Ban
« on: Friday, August 07, 2015, 11:29:36 AM »
Ye exactly, as you said . http://battletracker.com/index.php?page=AAOPlayerStats&pid=807420
It was my Account. As I said the Goal was just to reach nice FR and Honor Level. But Ban for this is kinda ridiculous.
How is that ridiculous? How is a ban for cheating ridiculous? It doesn't matter than it wasn't against other players, you still tried to cheat the system. Honor hacks were banned before official auth went down and they're still banned now.

291
mAAp Project / Re: City Block Map
« on: Wednesday, August 05, 2015, 18:06:54 PM »
did you fix some of the FPS issues?
I know petrol has fps issues but this is the first I'm hearing of issues on city block from someone with a half decent pc.
That being said, there are still fixes and optimization to do before the next update.

292
mAAp Project / Re: City Block Map
« on: Wednesday, August 05, 2015, 00:20:22 AM »
New version of City Block is coming soon with a lot of changes. Got rid of the big green obj building and replaced it with a new Buckets location and apartments. Also added a gas station on the same corner. I completely redid the cafe outside are and restaurant building.
On top of that the map is updated to 34 spawns and the spawns are now random between the 2 spawn points.







293
News / Re: 3 maps has been updated today.
« on: Monday, August 03, 2015, 15:39:27 PM »
what about the district updates?
More updates are on the way as soon as we finish them. District is not yet done.

295
Assist Support / Re: account activation denied..
« on: Saturday, August 01, 2015, 14:41:43 PM »
yes please delete my old one and activate my new one...

Thanks a lot
You should be good to go now.

296
Assist Support / Re: account activation denied..
« on: Saturday, August 01, 2015, 14:02:26 PM »
Same here... Because I don't remember my old password, I made a new login and now they probably think I am cheating or so. Is there a contact for support?
Thanks in advance

You account was denied as it has the same HWID and IP address as
http://battletracker.com/playerstats/aao/862713/
You're saying you lost the password to that account? I can deactivate that one and activate your new one if you want.

297
Slots & Loadouts / Re: SF Hospital
« on: Thursday, July 30, 2015, 18:42:06 PM »
Lol Voting closes: Sunday, December 27, 2015, 09:44:45 AM

Question I have if rpg gets alot of votes for yea would assist apply it????
I wouldn't have any objections.

298
Feedback & Suggestions / Re: Spawn Point Revolution
« on: Thursday, July 30, 2015, 17:33:13 PM »
Its not random as in random spots on the map, the maps would stay the same, only the side you played would be random. Changing from Assault <-> Defense.
I'm not fond of the switching between assault and defense idea. Like I said earlier, there is no way to guarantee that you spend the same amount of rounds on each side. If we did it, it would kill any sense of competition the game has. I was thinking maybe make the spawns for each team random throughout the same general area on some assault/defense maps.

So you'll have to think about whether constantly switching sides is worth losing competition. I realize we don't have much, but even scrims and friendly clan matches wouldn't be fair.

299
Feedback & Suggestions / Re: Spawn Point Revolution
« on: Thursday, July 30, 2015, 15:10:26 PM »
Maybe lets go 1 step at a time. See if we can get random spawns working. Then we move forward from there.
We can get random spawns working. I've used them before. The question is where would they be, and what maps would they be on?

I'd also like to add that this would throw any sort of competition out the window. We cannot insure that each team plays on both sides equally, the option just doesn't exist. This would make it unfair.

300
Feedback & Suggestions / Re: Spawn Point Revolution
« on: Wednesday, July 29, 2015, 21:41:31 PM »
Heres the idea if its possible lets make all maps have random spawn points as in side ( Defense/Assault ).

Take urban assault for example, you wouldn't know if you were assault east or assault west until the round started. I think this dynamic would make the matches more fair, and make teamwork more of a value because you would never know which side you were going to start on.

If we could make it so each side was played the same amount of times we could run it on assault/defense sided maps. Example, if a server had 10 rounds, you would play 5 rounds on assault and 5 rounds on defense, you just wouldn't know the order in which you were playing those rounds.

The only outlier would be VIP maps, unsure how this would work since on side has the "VIP" slot.

Whats your thoughts on this?
I like the idea of random spawns on every dual assault map. I'm not sure if we could make sure you spend the same amount of time on both sides though. I don't think it's a current option in the editor.

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