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Messages - Alex

Pages: 1 ... 18 19 [20] 21 22 ... 217
286
General Chat / Re: Hackers Crashing the teamspeak
« on: Monday, August 31, 2015, 17:25:59 PM »
yea if i want to join it says lost connection or its lagy on the ts ? weird

anyways hope u ban him in ts and he is from america so that u know  :up:
I can get on long enough to place the ban in TS, but it never seems to take, and then I get booted shortly after. There's also nobody on it when I lose connection. It's weird.

287
General Chat / Re: Hackers Crashing the teamspeak
« on: Monday, August 31, 2015, 17:21:14 PM »
Well Nick would need to update the TS server. I'll try to catch him whenever he is on but he's been extremely busy lately. I'll keep trying to ip ban the player but it seems I can't stay connected long enough to do it.

288
News / Re: Five updated maps has been released
« on: Monday, August 31, 2015, 16:33:37 PM »
Well enemies were spawning right next to us and our guys from two different places? Maybe I just haven't played that map enough :)
Okay, that clears things up a lot, and that's definitely not how it's supposed to work. Sorry about that. I'll take a look at it. Don't bother playing Petrol either as it should suffer from the same problem.

289
News / Re: Five updated maps has been released
« on: Monday, August 31, 2015, 15:32:50 PM »
We gave a test for City Block, it's random spawns was just confusing. Also we all had a bug over there that showed friendlies as enemies. It also lagged a lot, so we had to change the map after 3-4 rounds :/
How were the random spawns confusing? There are only 2 spawn points on the map. We had a topic where everyone seemed to be in favor of random spawn points on dual assault maps.
As for the bugs, I never had the change tot est it out with multiple people but I don't see any reason why that should be happening.
Also as far as lag goes I apologize. I can't really test maps efficiently as I usually get 90fps on every map.

New slots in hospital works fine, ambush rpg is far enough for to not be able to spam 1st lobby rushers and escort rpg can blow ww entrance spammers. Vip can't rush from underpass every round since the fear of rocket :up:
That was my intention. I didn't want to place the new slots too close to the garage so it would be a bit more difficult to rush in with the RPG.

290
Slots & Loadouts / Re: SF Hospital
« on: Sunday, August 23, 2015, 16:02:01 PM »
Also, we have a total of 6 new slots to add, 3 on each team to up the map to 32 slots. RPG will be one of the slots and I'm leaning towards 18c and rpk for the other 2. These slots will be added to the last fireteam.

291
Slots & Loadouts / Re: SF Hospital
« on: Sunday, August 23, 2015, 14:49:22 PM »
It will be done. Right now we have a good number of maps that are being worked on and we plan to push them all out at once, that's why this isn't done yet.

292
Ban Appeals / Re: Banned for macro
« on: Saturday, August 22, 2015, 12:23:49 PM »
done

293
Ban Appeals / Re: Banned for macro
« on: Friday, August 21, 2015, 22:22:35 PM »
please admin can you remove?
it's now removed.

294
Support / Re: Same username
« on: Monday, August 17, 2015, 18:32:59 PM »
If it is malicious, we can do something about it. We usually don't get involved in this stuff though.
I would agree with that if we were talking about just usernames, but if he's stealing a clan tag for a clan that he's not in then I believe we should ban him until the name is changed.

295
General Chat / Re: Vehicles, cooperative missions and etc?
« on: Saturday, August 15, 2015, 20:25:50 PM »
Our editor actually has working(ish) vehicles. It even has a tank with a driver and gunner seat (although the views for both are broken) The problem is that they don't seem to work in an online server.

As far as co-op missions go, our editor simply doesn't have the level of AI that 2.8.5 had.
I wouldn't say it's impossible, just very unlikely.

296
Support / Re: Solution about funny Ban
« on: Saturday, August 08, 2015, 04:06:41 AM »
and to think that if you wouldn't have tk'd me you might have gotten away with playing tonight.... What a shame.

297
Support / Re: Solution about funny Ban
« on: Friday, August 07, 2015, 11:29:36 AM »
Ye exactly, as you said . http://battletracker.com/index.php?page=AAOPlayerStats&pid=807420
It was my Account. As I said the Goal was just to reach nice FR and Honor Level. But Ban for this is kinda ridiculous.
How is that ridiculous? How is a ban for cheating ridiculous? It doesn't matter than it wasn't against other players, you still tried to cheat the system. Honor hacks were banned before official auth went down and they're still banned now.

298
mAAp Project / Re: City Block Map
« on: Wednesday, August 05, 2015, 18:06:54 PM »
did you fix some of the FPS issues?
I know petrol has fps issues but this is the first I'm hearing of issues on city block from someone with a half decent pc.
That being said, there are still fixes and optimization to do before the next update.

299
mAAp Project / Re: City Block Map
« on: Wednesday, August 05, 2015, 00:20:22 AM »
New version of City Block is coming soon with a lot of changes. Got rid of the big green obj building and replaced it with a new Buckets location and apartments. Also added a gas station on the same corner. I completely redid the cafe outside are and restaurant building.
On top of that the map is updated to 34 spawns and the spawns are now random between the 2 spawn points.







300
News / Re: 3 maps has been updated today.
« on: Monday, August 03, 2015, 15:39:27 PM »
what about the district updates?
More updates are on the way as soon as we finish them. District is not yet done.

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