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Ban Appeals / Re: Banned for macro
« on: Friday, August 21, 2015, 22:22:35 PM »please admin can you remove?it's now removed.
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please admin can you remove?it's now removed.
If it is malicious, we can do something about it. We usually don't get involved in this stuff though.I would agree with that if we were talking about just usernames, but if he's stealing a clan tag for a clan that he's not in then I believe we should ban him until the name is changed.
Ye exactly, as you said . http://battletracker.com/index.php?page=AAOPlayerStats&pid=807420How is that ridiculous? How is a ban for cheating ridiculous? It doesn't matter than it wasn't against other players, you still tried to cheat the system. Honor hacks were banned before official auth went down and they're still banned now.
It was my Account. As I said the Goal was just to reach nice FR and Honor Level. But Ban for this is kinda ridiculous.
did you fix some of the FPS issues?I know petrol has fps issues but this is the first I'm hearing of issues on city block from someone with a half decent pc.
what about the district updates?More updates are on the way as soon as we finish them. District is not yet done.
yes please delete my old one and activate my new one...You should be good to go now.
Thanks a lot
Same here... Because I don't remember my old password, I made a new login and now they probably think I am cheating or so. Is there a contact for support?You account was denied as it has the same HWID and IP address as
Thanks in advance
Lol Voting closes: Sunday, December 27, 2015, 09:44:45 AMI wouldn't have any objections.
Question I have if rpg gets alot of votes for yea would assist apply it????
Its not random as in random spots on the map, the maps would stay the same, only the side you played would be random. Changing from Assault <-> Defense.I'm not fond of the switching between assault and defense idea. Like I said earlier, there is no way to guarantee that you spend the same amount of rounds on each side. If we did it, it would kill any sense of competition the game has. I was thinking maybe make the spawns for each team random throughout the same general area on some assault/defense maps.
Maybe lets go 1 step at a time. See if we can get random spawns working. Then we move forward from there.We can get random spawns working. I've used them before. The question is where would they be, and what maps would they be on?
Heres the idea if its possible lets make all maps have random spawn points as in side ( Defense/Assault ).I like the idea of random spawns on every dual assault map. I'm not sure if we could make sure you spend the same amount of time on both sides though. I don't think it's a current option in the editor.
Take urban assault for example, you wouldn't know if you were assault east or assault west until the round started. I think this dynamic would make the matches more fair, and make teamwork more of a value because you would never know which side you were going to start on.
If we could make it so each side was played the same amount of times we could run it on assault/defense sided maps. Example, if a server had 10 rounds, you would play 5 rounds on assault and 5 rounds on defense, you just wouldn't know the order in which you were playing those rounds.
The only outlier would be VIP maps, unsure how this would work since on side has the "VIP" slot.
Whats your thoughts on this?