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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - KARI-30

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286
Ban Appeals / Re: Ban Appeal [ unjustified ]
« on: Thursday, July 04, 2013, 06:30:06 AM »
Why are you dragging HT into it. No one from HT reported nothing. No one even replied here yet. And we have problems on our own if you have read other topics here.

287
Clans, Matches & Scrims / AAO 2.5 CUP Rules
« on: Wednesday, July 03, 2013, 11:47:25 AM »
AAO25CUP RULES:

1) All teams from all over the world are welcome to participate in the AAO25CUP, however the cup staff reserves the right to remove any clan from the tournament if it violates cup rules. The whole tournament is going to be played with 4 players each side. (4vs4)

2) Cup staff also reserves the right to remove any player from the tournament who is violating rules or has recent unclean gaming history. If the team does not accept the removal of the player of the team, it will result in removing the whole team from the tournament.

3) It is forbidden to use any 3rd party applications and in-game hacks during a match that are not allowed from AAO25 admins. Teamspeak viewer is allowed to be used ingame.

4) Bugusing of any kind is strictly forbidden. For example jumping on the roof of the West objective building on Urban Assault. Doing so will result in a warning or may lead a to direct loss of the round. Pronebugging also isn't allowed. (Meaning shoot and go prone at same time.) If you are uncertain if it is counted as bug or not, simply don't use it. Fast weapon swap is allowed.

5) There may be a cup staff member observing the match as "AdminConsole" in case there are indications of rules violations. Both teams will be informed before the match who and why is watching the game. Any team may request a cup admin to observe the match if they have feelings that the opposing team is violating rules or intending to do so.

6) It is up to the teams to decide on which server the match is going to be played. If there is not an agreement, the match will be played on a server located in Europe. You may ask the cup staff to prepare an official cup server for the match. The server is located in Central Europe, with low pings and minor lags.

7) Before a match the two teams need to select their maps from the maplist and the overtime map. Each team eliminates 5 maps from the mappool. Home team starts eliminating 1st map, Away team eliminates 2nd map, Home team 3rd, Away team 4th and so on until 10 maps are scratched from the list. After the 10th map is eliminated the Home team picks a map as his map of choice. Then the Away Team picks his map. (Can be the same like the home teams)

8) The overtime map is being selected in the same way, only there are going to be only 4 maps eliminated from the maplist. The Home team starts eliminating the 1st map, then the Away team eliminates the 2nd map. Home team then eliminates the 3rd map and the Away team eliminates the 4th map. The last map that wasn't scratched is the overtime map to be played in case of a draw after the first two maps.

9) It is possible that one map can be played 2 or even 3 times.

10) The home team's map will be played first. The away’s team map starts immediately after the first map is completed. To win a match you have to win 2 maps. Winning 7 rounds on the map automatically wins you the map. It is mandatory to finish all rounds. But may be discarded if there is time pressure, that depends on both teams agreement. If the situation occurs where one map has been finished with the result 6:6, the map will be counted as tie and teams proceed to the 2nd map. If there is a tie also after in the 2nd map 6:6 the overtime map will follow with the rules described below.

11) If there is a tie after the 2 maps, an overtime map is played. The same rules apply for the overtime map. 7 rounds win the map. If there is a tie 6:6 the game continues as long as one team has one 2 rounds in a row for example: 8:6, 10:8 and so on. After the 6:6 state the server needs to be reconfigured so the "Swap Sides Every: 1 round" is enabled. This makes sure the teams change sides after 1 round. So one team plays 1 round Assault, 1 round Defense. Not playing 2 Defense rounds in a row. If the the result is still at 10:10, the match needs to be reseted and goes on until a team wins 2 rounds in a row. It is recommended to setup "Rounds Per Match: 20 rounds" so there are no more delays.

12) All players of all teams have to type "demorec" in console in the planning round before every match. That way the admins can demand the demorec file in case there has been a complaint about rules violation. The team must provide the demanded demorec files to the cup staff.

13) In case of a "Spawn bug" (meaning a player of a team did not spawn / start a round) the round must be immediately discarded by both team captains. In case the team captain of the team who didn't have the spawn bug doesnt discard the round, the round won’t be counted.

14) A team captain cannot ask for a discard after the 1st death of the round has happened. That applies also if a player has a critical error during the round and someone has already been killed. If someone has critical error before someone got killed it is possible to discard the round.

15) On a map where there are multiple objectives and both teams can secure them for example Urban Assault and MOUT McKenna. If one teams has secured 2 objectives and the other teams has secured only 1 objective, the team with 2 objectives wins at the end of the round. Same when one team has 1 and the other 0. Simply the team who has secured more objectives than the other wins the round when the round is over. If the teams have secured the same number of objectives at the end of the round, the round is considered a tie.

16) The team that is registered in the AAO25CUP has read, understood and accepts the rules above


MAPLIST: (Round length)
Border (6)
Bridge Crossing (5)
Bridge SE (6)
Collapsed Tunnel (3)
Dusk (4)
Headquarters Raid (4)
Insurgent Camp (4)
JRTC Farm Raid (5)
Mountain Ambush (6)
Mountain Pass (6)
Mountain Pass SE (8)
MOUT McKenna (3)
Pipeline (4)
Radio Tower (7)
River Basin (5)
SF Arctic (5)
SF Blizzard (5)
SF Courtyard (5)
SF CSAR (5)
SF Dockside (4)
SF Extraction (4)
SF Hospital (5)
SF Oasis (5)
SF PCR (5)
SF Pipeline (4)
SF Recon (8)
SF SandStorm (4)
SF Taiga (6)
SF Village (6)
SF Water Treatment (5)
Steamroller (5)
Swamp Raid (4)
Urban Assault (3)
Weapons Cache (5)
Weapons Cache SE (6)
Woodland Outpost (5)

OVERTIME MAPS:
MOUT McKenna (3)
SF Dockside (4)
SF SandStorm (4)
Steamroller (5)
Urban Assault (3)


MATCH SERVER SETUP:

CONFIGURATION:
Minimum Player Honor Level: 1
Maximum Player Honor Level: 100
Maximum Players: 8
Auto-Balance Option: Never Auto-balance Teams
Game Play Mode: Force Live-Fire Weapons


RULES:
Enable Multiplayer Cheats: NO
Show Death Messages: YES
Rounds Per Match: 13 rounds (12 in fact, but 1 extra round to make sure the game doesnt crash)
Round Time Limit: (depending on map)
Spectating Rules: Players Only First Person View
Scoreboard Display Rules: Scoreboard Always Available
Friendly Fire ROE Limit: 400
Kick Players For Early ROE: NO
ROE Violation Options: Ignore Violations
Idle Player Kick Minutes: Disable
HUD Options for Enhanced Difficulty: ALL NO

TOURNAMENT:
"Home" Team: (The first team)
"Away" Team: (The second team)
Require Team Password: YES (optional)
Request Pause Length: 90
Swap Sides Every: 6 rounds
Swap Delay: 60
Mission Planning Time: 4 minutes
Captain Request Delay: 30 seconds
Delay Between Rounds Time: 5 seconds
Tie-Breaking Rules: Allow Ties
Use ENDEX Rule: NO
Allow Team Captains: YES
Open All Weapon Slots: NO
Random Side Starts: NO

288
General Chat / Re: AA is currently pathetic
« on: Wednesday, July 03, 2013, 10:06:10 AM »
I have to agree with Bart.
Remove mods, fix bugs, better anti-cheat.

I dont agree with changing the original maps. Most of them are well balanced. And we have learned how to play the ones that arent that well balanced making it also fun playing the harder side.

I also dont agree with making the "no bridge", "no pipe" days. Dont force people to play a map that they dont like. So what that they are only bridge players or pipe. Let them play what they love.

Spanky I think this is definitely the right way of making AA2 better. Now it needs to be done, so it doesnt stay only on "paper". With the cup (and possibly next cups) being prepared it might bring better days to AA.

289
General Chat / Re: Fuynny story related with new Cup
« on: Tuesday, July 02, 2013, 19:54:41 PM »
We will make sure there are no players participating that have flawed history. But the only way to be certain that some players are not playing is to check the ip logs. But only you can help us sergio. So please dont dismiss that tournament even before it started. Makerpro has no saying in the cup. The cup is run by guys from HT and NoG. We will have some rules written in the next couple of days so you can see what is and isnt going to happen. Then you all could post your opinions on it. We will try to take only the best things from Winter League, Desbl.de and ESL to make it fair and fun for all.

290
Background Checks / Re: screenshot (updated)
« on: Thursday, June 27, 2013, 06:35:51 AM »
I am famous :D

291
General Chat / Re: AA4 Beta
« on: Wednesday, June 05, 2013, 07:29:10 AM »
What we have learned is that you basicly dont shoot with a normal weapon but with a paintball gun, according to the sound of the fire. When you kill someone, there comes a medic and you can live again. If you kill someone you should better handcuff him so the corpse doesnt walk away. Sounds awesome. I am staying with 2.5.

292
Ban Appeals / Re: Ban , Help ME
« on: Monday, June 03, 2013, 18:58:37 PM »
Ah, you are the guy running around on the server shouting TOO EASY :D ok...

293
Ban Appeals / Re: Ban jabba/bolek
« on: Monday, May 27, 2013, 14:13:38 PM »
makerpro: That made me laugh :D Nice.

294
Background Checks / Re: Killcount server mod
« on: Monday, May 27, 2013, 10:47:54 AM »
Yea, it looks like the milc_inc just joined and killed one guy. Making it 3. But its a wild guess. Before It was probably more.

295
Background Checks / Re: Killcount server mod
« on: Monday, May 27, 2013, 10:13:43 AM »
Hm, it actually does look like 1:3 Kills. Now its time for Watti to defend for himself :D

296
Background Checks / Re: new rat onboard....
« on: Monday, May 27, 2013, 09:46:06 AM »
Nice feeling to know that my report in shoutbox few days ago was right :D It was on US server. Not so much for instant HS's but he knew exactly the locations of other players. And no, it couldnt have been sound.

297
Background Checks / Re: Killcount server mod
« on: Monday, May 27, 2013, 09:43:44 AM »
Could have been legit. Its 20 rounds. I cant imagine Wattwurm would kill-mod a server.

298
The Lounge / Re: how to get rid of mouse macros
« on: Wednesday, May 22, 2013, 06:23:53 AM »
What could be an option is the same like it is being used to detect if player uses the "Change fire from single to auto and run at same time" bug. Maybe it could be setted up that you cannot press fire button faster each time than 100ms or 50ms or idk how fast. That would need to be timed how fast you can actually press it by hand, so it doesnt affect the players with really fast fingers (yes, Romjke reference :D ) So every time someone fires with with the DRRRRR setting it would get an instant warning with a shake screen and everyone on server would see he uses Fire Macro. But thats just my thought :)

299
Ban Appeals / Re: Ban romjke :(
« on: Friday, May 17, 2013, 08:05:25 AM »
Romjke I thought you are already playing as     murek;   . Or am I mistaken? So this topic is only here to clear your name...

300
There are still clans who scrim every day. HT, NoG., Mortiferus, SWISS (not so much lately), you can also try this new founded scrim clan HOTB.

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