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Messages - Archeh

Pages: 1 ... 18 19 [20] 21 22 ... 54
286
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Saturday, March 31, 2012, 03:03:59 AM »
SF gun without 203s or nades and if lighting permits without nvg like 18C on sandstorm :D

287
Honor Claims / Re: HONOR claim from SASF-Bridge
« on: Tuesday, March 27, 2012, 17:22:08 PM »
Looks good, someone will take care of this soon.

288
Media & Art / Re: One Music A Day!
« on: Monday, March 26, 2012, 22:08:22 PM »
[youtube]http://www.youtube.com/watch?v=IUGzY-ihqWc[/youtube]

one of the best

289
General Chat / Re: =SKUL=Sherminator
« on: Monday, March 26, 2012, 15:58:11 PM »
I get much more annoyed by the poor attitude-like, cursing kind of people, i don't care about someone else's ping. I know it affects hit detection because of the way the detection is made, but they will get horrible bullet hit detection aswell, and hey honestly, it's a game, just letting you know.

Just stop bitching the each other and play the game, you can prolly still enjoy it without the bitching.

qfmft... can we just lock this now?

290
mAAp Project / Re: Untitled Forest/Jungle Map
« on: Monday, March 26, 2012, 15:39:03 PM »
Welcome to Point Lookout.

291
mAAp Project / Re: urban assault se
« on: Monday, March 26, 2012, 01:09:25 AM »
I approve of hidden RPGs. The hidden yeti easter eggs are always neat too :o

292
mAAp Project / Re: urban assault se
« on: Monday, March 26, 2012, 00:30:34 AM »
It's a conspiracy, all the most fun maps are being taken out until everyone is as bored with AA as Spanky is.

293
Introductions / Re: Sup
« on: Saturday, March 24, 2012, 22:58:29 PM »
Been seeing you in game a lot lately

294
Clans, Matches & Scrims / Re: .[Ak4].
« on: Thursday, March 22, 2012, 16:31:56 PM »
Yeah, I knew the I'm 40% dolomite quote off the top of my head though :p

295
Clans, Matches & Scrims / Re: .[Ak4].
« on: Thursday, March 22, 2012, 16:29:44 PM »
He says it in the episode Jurassic Bark but it's not titanium it's that other metal that can withstand lava temperatures.

296
Clans, Matches & Scrims / Re: .[Ak4].
« on: Thursday, March 22, 2012, 12:54:58 PM »
Psh, mans is 50% leader of Ak4.


297
Bug Reports / Re: Shotgun + Hack Hunter
« on: Thursday, March 22, 2012, 12:17:39 PM »
behind view is an oldy, like having the keybind 'turn 180' seems like a good idea but turning around at the push of a button seems to be bad mojo


Holy shit this is really bad. AA has permeated my dreams.

I had a dream last night there was a way to do this still even with the (I think) CVARs that check for the bind.

298
Clans, Matches & Scrims / Re: .[Ak4].
« on: Thursday, March 22, 2012, 12:14:17 PM »
I have to admit that most of the negative stuff you've heard does still exist, but it exists separate from Crunk now. We are still very silly, but I think that's a good thing. Some would say we're "immature" but I'd disagree. We know how to handle ourselves seriously when we need to, like how I usually keep my serious face on here. But on our forums we like to fool around, we like to troll each other, we like to have a good time.

If you're playing AA for the kills and not just for the fun of it, Ak4 might not be a good clan for you. We like to use hand signals and shout THERE'S NO I IN TEAM. Sometimes we do valve rushes on pipeline public servers. We just like to have fun :)

299
Server Support / Re: V bug in border
« on: Wednesday, March 21, 2012, 19:55:02 PM »
Border is day. Day is the opposite of night. Maybe SF mod shouldn't include nvg?

300
General Chat / Re: Retarded
« on: Wednesday, March 21, 2012, 15:44:43 PM »
It's pretty ironic that a recruiting tool has parental options...

(someone finish this sentence with a Crunk joke, I believe in you guys)

Pages: 1 ... 18 19 [20] 21 22 ... 54

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