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Messages - Spanky

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2806
The Lounge / Re: The holidays are coming
« on: Tuesday, July 09, 2013, 14:49:04 PM »
If you're that paranoid, just unplug your computer. Google Chrome warns you about suspicious websites, any basic free anti-virus/anti-malware program will catch most stuff. Not to mention Windows UAC will pause any installation and ask you for permission...


I dunno why people like vacations. I can see if you don't like where you live that you'd want to get away as much as possible. Then thinking about nation-wide holidays like Christmas and 4th of July where everybody rushes and run around like rats in a spinny-wheel. It's all nonsense to me. I enjoy where I live and can do pretty much what I want so every day is like a vacation.

2807
General Chat / Re: Full of hackers...
« on: Monday, July 08, 2013, 19:59:04 PM »
It's a never-ending discussion. You won't know for sure if someone hacks unless you have foolproof code to detect the hack. Beyond that, it's a he-said, she-said situation. I'd love to ban anyone that plays better than me but then it'd be boring to be the best player. I've learned over the years that if you don't like particular people in a game whether it's how they play or whatever, just avoid them. Flaming or hating won't do any good and you'll end up looking childish while he/she laughs.

2808
General Chat / Re: Breakout Fixes
« on: Monday, July 08, 2013, 04:36:48 AM »
Nades, doorways, lighting and pistol pickups are all very easy and will be done.

I've already fixed the outdoor weapon sounds and removed fog (not sure who put it there in the first place). I also want to fix the meeting room projection screen.

I'll get on it.

2809
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 17:00:51 PM »
Feels good retorx, cradle the balls too.

2810
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 15:17:47 PM »
It's obviously a mistake. They all probably thought mods were enabled. Surely nobody likes playing without mods.

2811
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 14:50:54 PM »
Wait, that graph is wrong. Something's messed up with this site's cron jobs...

2812
General Chat / Re: you forgot sumthink important Jonny.
« on: Sunday, July 07, 2013, 14:34:19 PM »
The thing is, to get it not tracked, Jonny set the cheats flag to true when the server reports. BT doesn't track cheat-enabled servers so it's a sure way to make sure it doesn't get tracked.

2813
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 14:12:21 PM »
Thanks Spanky.... do you ever sleep?
I was sleeping when you wrote this. A fair bit of work that I do is generally at the computer and since discussions on this site are heating up, I enjoy watching and commenting on them :P

I've thanked jonnym for this 2.5 assist long time ago before this forum existed. Maybe (natescomp) or something like that.

In my opinion remarks the RED icon on server name should be deleted. Its kind like a warning ' Don't go there, its dangerous or bad places'. Be fair, no double standard.
http://hsc.natescomp.com :)
Good to see you around again mamerize. I agree with your point, perhaps the icon should just disappear rather than be turned to red.

totally ruined it all imo.
already less ppl playing atm

Looks about the same to me.



Jonny, your idea for a post on the official AA forums is good. I'll pop over there in a sec and see if anyone else has done it, if not, I'll write up something nice and post it to BT too.

2814
General Chat / Re: spanky i need ladders
« on: Sunday, July 07, 2013, 14:05:45 PM »
Vanoke, to even have a chance at me doing this, you'd have to start a poll and make sure to get the vast majority of people's votes. I don't want to waste time changing something just to have it reverted like the Hospital fiasco.

2815
General Chat / Re: you forgot sumthink important Jonny.
« on: Sunday, July 07, 2013, 14:03:03 PM »
Vanoke, Jonny didn't forget, he did the opposite. He remembered. It says cheats OR unauthorised mods.

Besides, what idiot reads that and thinks "oh I better not go in there, there's cheaters!"?

2816
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 04:27:44 AM »
OIC, mapvote will be back in when Assist updates soon.

2817
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Sunday, July 07, 2013, 01:57:08 AM »
I have the decompiled uscript for pickaweap and modified it to remove RPGs and grenade choices.  Recompiling it with 2.5 is where I got stalled.  But I didn't try to hard.   In the end, we used hackhunter to limit nades and left the rest in place thinking Assault teams would come up with effective choices, e.g. cover vent, chastise the spawn campers, ect. but we kept getting flooded with those damn new player noob spawn campers.

That's a good first step but 203 and other weapon imbalances would still be there. I think it needs to be more restricted and count the number of a specific weapon a team has to make sure it's balanced (rifle vs rifle, sniper vs sniper). That's a fair bit of headache.

2818
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 01:14:22 AM »
That was my joke spanky


Which makes it even funnier :)

2819
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Sunday, July 07, 2013, 01:13:56 AM »

2820
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Sunday, July 07, 2013, 00:50:56 AM »
Well, AA runs on Unreal Engine 2 so learning UScript and anything with UE2R would help. Assist is built with RealBasic. I'm not really one to say "welcome aboard" or anything. Send a PM to Jonny and Possessed or Sergio and they can tell you more.

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