Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spanky

Pages: 1 ... 179 180 [181] 182 183 ... 564
2701
Bug Reports / Re: Keep getting Lag spikes
« on: Tuesday, July 23, 2013, 13:54:18 PM »
Windows Vista, 7 & 8 will automatically defrag once a week but chkdsk is good.

2702
Bug Reports / Re: Keep getting Lag spikes
« on: Tuesday, July 23, 2013, 13:51:36 PM »
Good on you for being updated then :) I'm out of suggestions.

2703
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 13:44:11 PM »
Are you sure about this? I've never come across a training map the does not work. It just dont save the results.

I tried them a while back and it seemed like a few within 5 seconds failed automatically... I'll try again.

2704
Server Support / Re: AA25 Assist Server Config Question
« on: Tuesday, July 23, 2013, 13:38:54 PM »
I remember a time playing AA when servers would run for AGES and playerid would break past the 1000's. Servers got laggy. Restarting every match is a bit overkill but every 6-7 matches might help. At least there won't be a huge server.log.

2705
Bug Reports / Re: Keep getting Lag spikes
« on: Tuesday, July 23, 2013, 13:37:06 PM »
Intel

Ouch :) Head over here:
http://www.intel.com/p/en_US/support/detect

May or may not help but it's always good to have the latest drivers.

2706
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 13:34:03 PM »
Most of the newer maps were only created on a fun basis, i think it's time we give
back AA the credit it had at the beginning. New Maps should be created / Existing maps
should be modified on a regular basis with new realistic strategic goals to accomplish / reproduce
possible real life combat situations. For that purpose i propose the creation of a forum section
to discuss their design (not the coding) in terms of military strategics.
Maybe that way even the army would maybe retake interest in the whole thing one day who knows.

I completely agree with this. I think we should drop the silly and unfinished maps to save download space and get new users in the game quicker.

Glass Kill House - Obvious
Monkey Island - I like it but it's always been a pain in the ass
PBall - Only map with the physics mod but it doesn't belong in this game
Pool Day - Could be part of AA if the map was bigger and extended into other areas of the 'building'
Spankyville - Not sure on this one since it's purely offline and demonstrates stuff like physics and AI
Teh Yetis Lair - Old classic but not with AA values
UT04 - Maybe turn this into a training map for clans or just get rid of it?

Just those alone will save 45+ mb extracted and a 15mb download. Perhaps training maps can be removed or an optional download as well? I don't think some training maps work due to hard-coded communications.


It would also be good to take the devs attitude and modify existing maps, going through them one at a time and let the community decide on fixes, improvements, weapon loadouts and anything to do with the map dynamics. Most all the maps in AA were made and then never touched again except for bug fixes. It's about time they're visually upgraded or tweaked with 10+ years of player experience.


My opinion on the map roadmap is this:
1. Get rid of the maps that aren't "AA quality".
2. Remove training maps until a user wants to download them.
3. Combine them all together in one package or split them all up individually. It seems like Assist has 2 dozen different packages to download for maps and it seems unorganized/unoptimized (sorry Jonny & ELiZ...)
4. Start a thread for Border to get ideas flowing and make it the testing ground for revamping existing maps.
5. Sell Assist back to the devs once they want to get AA2 going again.

2707
General Chat / Re: FPS Capped?
« on: Tuesday, July 23, 2013, 00:59:48 AM »
Just thought it was funny that you were THAT close in your wording :)

2708
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 23:43:19 PM »
VSync should be on and unless you have a 120hz monitor, anything above 60-75 is useless.

Unless you have a 120hz monitor going over 60 is completely useless. V sync should be on.

Echo... echo... echo... echo... echo... echo...

2709
Bug Reports / Re: Keep getting Lag spikes
« on: Monday, July 22, 2013, 18:48:03 PM »
Head over to the Toshiba website and get the latest drivers for your machine.

Is it Intel, AMD or Nvidia graphics?

2710
General Chat / Re: FPS Capped?
« on: Monday, July 22, 2013, 18:33:20 PM »
VSync should be on and unless you have a 120hz monitor, anything above 60-75 is useless.

2711
Bug Reports / Re: Keep getting Lag spikes
« on: Monday, July 22, 2013, 15:28:26 PM »
Core affinity won't do anything to help. Process priority might help.

Windows Update in the control panel and then for drivers, what computer do you have? Is it an OEM model or custom build? What are the specs?

2712
Bug Reports / Re: Keep getting Lag spikes
« on: Monday, July 22, 2013, 15:00:22 PM »
Driver & Windows updates?

2713
News / Re: AA2 Development roadmap
« on: Monday, July 22, 2013, 14:59:36 PM »
2.8 has better graphics, more FPS, updated engine, more maps, AI and a few things like that.

Killa, I wouldn't rule out getting the source code. It's unlikely and what could we possibly do with it but I wouldn't say it's impossible.

2714
Ban Appeals / Re: banned
« on: Monday, July 22, 2013, 12:32:26 PM »
Prove to us beyond any reasonable doubt that you are legit instead of saying "it wasn't me".

2715
General Chat / Re: Brightness Contrast Gamma Video Settings
« on: Monday, July 22, 2013, 12:28:04 PM »
Let him go. One less Insurgent Camp daytime player.

Pages: 1 ... 179 180 [181] 182 183 ... 564

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager