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Messages - BlueBlaster

Pages: 1 ... 17 18 [19] 20 21 ... 150
271
Bug Reports / Re: Windows 8 nil exception on startup
« on: Sunday, May 13, 2012, 11:47:30 AM »
Program is coded in RealBasic. Sources are available on SourceForge. Have fun.

272
General Chat / Re: Kick to Leavensworth then IP ban
« on: Sunday, May 13, 2012, 11:46:22 AM »
Come on this is silly. If your screen is shaking mad, what else are you gonna do but look at the console or ask other players regardless of how small the console text is. Not looking at the console once in a while is like driving without mirrors.

273
Honor Claims / Re: Honor Claim
« on: Sunday, May 13, 2012, 11:44:08 AM »
Bendawich had two accounts from the beginning hence 2 PBGUID's on account history. When he got 100, he made a new one which is at 93 now. He only used one tracker account though.

274
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 11:39:04 AM »
lol

I just don't particularly like Ice. It does need a lot of fixing though, so it'll happen some time.

275
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 03:02:09 AM »
Meh, is Ice that popular of a map that falling snow needs a fix?

276
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:52:24 AM »
Probably an option that needs to be ticked on the emitter actor.

But pssssshhhhhh, this way it looks like there is more snow.

277
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:47:36 AM »
From a distance, I've seen small squares of ice turn black when people fired their weapons. I should have used a different type of texture to make the ice.

That map has a lot of problems.

278
General Chat / Re: My Army Icon?
« on: Sunday, May 13, 2012, 01:34:36 AM »
Better get your fax machines ready.

279
mAAp Project / Re: Wierd Problem.
« on: Sunday, May 13, 2012, 01:24:40 AM »
First rule of UnrealEd; there are no rules.

It can and will do whatever it wants at any given time. Our editor is even worse, it's a savage beast.

280
General Chat / Re: My Army Icon?
« on: Sunday, May 13, 2012, 01:23:20 AM »
Cool. Good to see it working. And yes we know about the Player Admin thing. Months ago when Spanky and I used to dick around, it was useful to see who was player admin in the server rather than our developer icons. Although I believe we can move over the icon to make room for other icons. That is, if the player admin icon overlaps.

281
mAAp Project / Re: Wierd Problem.
« on: Sunday, May 13, 2012, 01:20:09 AM »
Uhhh I don't have it installed so I'm working from memory. View > viewports > configure

282
General Chat / Re: My Army Icon?
« on: Sunday, May 13, 2012, 01:09:20 AM »
Pit might have to change this.

Or could be in one of the U files and then you know what that means.

283
mAAp Project / Re: v7.2 Update
« on: Sunday, May 13, 2012, 00:52:30 AM »
Better send him the fax as well.

284
General Chat / Re: Anti-Cheat Security (for those who've been using it)
« on: Sunday, May 13, 2012, 00:24:05 AM »
That would be under Jonny's control :)

285
General Chat / Re: Anti-Cheat Security (for those who've been using it)
« on: Sunday, May 13, 2012, 00:11:01 AM »
Spanky you have FTP access for SourceForge. You can nab the files if you want. So can Pit.
Host: web.sourceforge.net
Remote Address: /home/project-web/aa25assist/htdocs/

Use SFTP.

Pages: 1 ... 17 18 [19] 20 21 ... 150

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