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Messages - Rapture

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271
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 15:54:38 PM »
Shipment the most laggest map in the game, it could be caused of the rain and the texture, or because its a small map and lots of players playing it, anyways can you guys get rid of it, or fix it? also i don't like petrol because its a big map that no one plays, not realistic at all...


Petrol is a great map, not to mention Killaman is working on fixing the map and optimizing it as much as he can. We get a lot of players in when we host Petrol.

as far as new maps, I plan on making 1 or 2 in future, but don't expect release's for sometime and that's only if the dev's approves the map. I know there's at least 3 maps being fixed/updated. Those maps would be Petrol, Breakout and Spankys Pipeline.

But we prob needs to stay on topic here which is Petrol. So far nice work on it Killaman. Even though its not finalized yet, I'm still noticing it runs a bit smoother on my setup.

272
mAAp Project / Re: SAI Map images
« on: Monday, August 26, 2013, 12:24:45 PM »
r u guys planning on taking out any maps? ex: yetis lair, pball






273
mAAp Project / Re: Petrol
« on: Monday, August 26, 2013, 09:29:28 AM »
It's a pitty my pc can't support that map :(

u never know, after killaman has a finished product, your cpu may be able to play it better than before. im actually sure it will, im just not sure how much better. but u should see some performance boost

274
The Lounge / Re: Ronny the plague
« on: Monday, August 26, 2013, 09:11:03 AM »
oh really. 2 days till final release. didnt know that, lol. we will keep AA2 Alive :D

275
The Lounge / Re: Ronny the plague
« on: Monday, August 26, 2013, 08:07:27 AM »
Did you just break your America's Army: Proving Grounds NDA Acknowledgement :rtfm:

276
mAAp Project / Re: Petrol
« on: Saturday, August 24, 2013, 16:52:45 PM »
and in my opinon, that would visually look beter than 2 big azz wooden boxes in the dumpster. but then again thats just my opinon :)

277
Bug Reports / Re: Walking Sound
« on: Saturday, August 24, 2013, 16:51:46 PM »
the bug hit us on the server, no the enemy can still hear u walk (atleast that what a e player told me) and in spectator mode the players (when they get this bug) are gliding across the floor without legs moving

278
mAAp Project / Re: Petrol
« on: Saturday, August 24, 2013, 03:54:27 AM »
may I make a suggestion? placing a small 1 cardboard box on the inside of both of the dumpsters (instead of big boxes) that way a player can still get in there (for cover when 1 side rushes hardcore) and the cardboard box will allow a player inside the dumpster to jump on it and exit the dumpster easily. anyone have opinions on this and killa I would like Ur opinon

279
General Chat / Re: were are the players from the start of assist
« on: Friday, August 23, 2013, 18:14:42 PM »
ntm they have GPS (it was actually made for the military before it went to general population) and drones that can spot not only enemy but friendlies. so don't disrespect my sai.

280
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 15:33:45 PM »
OK on I got the debugging set. next time I crit it should help more :)

281
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 15:09:30 PM »
i didnt know where exacty where to post this. but i got a crit

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel Unknown processor @ 3475 MHz with 2047MB RAM
Video: ATI Radeon HD 2400 Series (1129)

General protection fault!

History: UObject::ProcessEvent <- (AGP_HUD MP_Shipment.AGP_HUD, Function AGP.AGP_HUD.PostRender_Stage2) <- HUD Internal Failure: FPlayerSceneNode::Render <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


also i dont know if its the map or what but M-Topsecret says at the begging of the round, upon spawnin that he get the message "You Have Been Promoted To Team Leader" before anyone even dies, i dont play this map so i dont know if that happens in reg assist - Map Shipment

282
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 03:39:00 AM »
in the initial beta test that is

283
News / Re: Beta Test Army Combat Uniform (Digital Camo)
« on: Friday, August 23, 2013, 03:38:09 AM »
Walk bug?

yeah there was a bug I don't know of it was related to the new camo or if it was just a serverside glitch where sometimes your footstep sounds would dissapear for a few secs.

284
General Chat / Re: New Console Font
« on: Thursday, August 22, 2013, 02:28:18 AM »
I play 1600x900 and my console font is small as hell. even on a 24" screen I'm squinting like hell to read stuff :/

285
News / Re: Beta Test Army Combat Uniform (Digital Camo)
« on: Tuesday, August 20, 2013, 20:34:31 PM »
i like so far. except the arm thing and im wondering if the walk bug is because of this or maybe i just need to go to the dedicated server and check there. anyways quick smoke and will be right back in. gj

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