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Messages - Spanky

Pages: 1 ... 178 179 [180] 181 182 ... 564
2686
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 15:13:06 PM »
I'm not talk at the moment, I'm talking overall. If you want to be really good at a game you have to play it, a lot. Most people don't have that much dedication or they don't have that much time to play. You don't just pick up a game and instantly become amazing at it. The "pro" players have been playing this game for a very long time and thus are much better than the newcomers. That's just the way things are.

It's why I'm utterly horrible.

2687
mAAp Project / Re: mAAp Pipeline - What to fix?
« on: Wednesday, July 24, 2013, 14:12:50 PM »
Seems like most people tards play on low graphics anyways... Can't see how that'd be an issue.

Maybe an issue is that you can get anywhere on the map in a very short amount of time. Maybe some of the tunnels do need to be removed along with a few other things. It's too large/complicated for a low number of players.

Do try the map again, get some good feedback and I'll work on some changes when I get some time.

2688
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 13:47:37 PM »
Maybe because an M9 cycles faster?

Slomo scales pretty well and I can't fire any faster in slowmo with a M16.

Hopefully the fix isn't just lowering fire rate...

2689
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, July 24, 2013, 13:46:21 PM »
Can you open the map offline?

2690
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, July 24, 2013, 12:57:19 PM »
Turn off the hacks Ganja... I has the best anti-cheat in Pipeline.


Post your CE. Is it immediate?

2691
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 12:56:07 PM »
My problem is that macros can help you click faster, yes, but they don't disable the firing animation which takes time to play. You can't fire any faster than the game code will allow unless you use a hack to disable/skip the animation much like the animation that's played when you transition from running to firing. You can't fire immediately after releasing the W key, you have to wait that second or so until the character brings the gun up and readies it.

2692
General Chat / Re: Training !
« on: Wednesday, July 24, 2013, 12:27:17 PM »
Wow, even me with 0.6 k/d can get at least 38 out of 40 shots. It's not that hard. The SF and Medic stuff is boring though which I hate to say because the devs spent a fair bit of time on it to teach Army training & values.

2693
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 12:22:34 PM »
what do you guys think about lower fire rate em in Single fire mode? so while using macros it won't shoot like in Auto mode.

and other fire modes(Burst and Auto) will keep un changed.

Single mode will not be above human limits ofc.

Sometime you should actually show me that macros can do anything for single fire mode. I still don't believe it.

2694
General Chat / Re: AA BUGS. Can they not be fixed?
« on: Tuesday, July 23, 2013, 20:39:30 PM »
I think it's your repetitively poor attitude that Ganja is mostly talking about. Just seems like lately you've come here with the sole purpose to complain:
Get off your high horse

Cant play a round without experiencing at least one.

All annoying as FK

Horrible idea.

that fixed absolutely nada, as suspected.

I dont feel like fking with windows or any other apps for no reason.

New update makes some popup come up every 2-5 min saying some dll or something is missing.
Well done, it was fine yesterday

So wtf is up with AA now a days? Seems servers encourage this insane waste of time.

Then you get the full on retards...

Cant seem to join any server, wtf?
Da fuq? worked fine all weekend and nothing has changed.

I keep getting an error that it wont log me in or some sh1t.
Now it says im already logged in and I cant be logged in at 2 locations. I have rebooted and everything....wth?



There is an example where you're grateful...
Thanks for clarification, conflicting suggestions from that other guy

Point is though, look at that ratio.

2695
mAAp Project / Re: mAAp Pipeline - What to fix?
« on: Tuesday, July 23, 2013, 16:36:29 PM »
I've played a few rounds and it seems like Assault & Def always rush main. There's gotta be more balance. I've NEVER seen anyone use the extra tunnels...

There was a version of Pipe I had made with the truck closer and defense spread out throughout the building to make it realistic like they were guarding it. I'll do that again.

2696
mAAp Project / mAAp Pipeline - What to fix?
« on: Tuesday, July 23, 2013, 16:28:11 PM »
Hell, mAAp pipeline is just a remake of pipeline, how can it be less realistic?

Must be the BF3 lens dust/flare...

2697
General Chat / Re: SAI Mod
« on: Tuesday, July 23, 2013, 15:18:47 PM »
I read what you wrote in the other thread.

I added the poll here so that I could test the waters before adding some effort of making it myself.
Naturally it would be up to whoever makes these decisions around here now days after the people has their say on the matter if it really would be something valuable to add.

Haha :) Did you ever see TeamView? I don't have the source but maybe you could decompile it...

2698
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 15:09:37 PM »
Yes, I'm still bitter about that. :P

I think you have finally graduated to Master Mapper status. Check your PM's.

Jonny, I'll look into the training maps.

2699
News / Re: AA2 Development roadmap
« on: Tuesday, July 23, 2013, 14:57:30 PM »
We tried new maps. People played them for a couple of days and then back to SF Hospital and Bridge.
We tried editing existing maps. Spanky simply added a fucking railing and everyone bitched. What do you think will happen if we change important stuff?

I'm all for editing existing maps, but it would be a shame to sacrifice some of the community to make it happen.

That's why we start 1 at a time, make a news post in Assist, gather ideas, implement ideas, release a test version and once we make something that's better, we move on.

We either succeed or fail. If we fail, we can try it again but if we succeed, NEXT MAP!

2700
General Chat / Re: SAI Mod
« on: Tuesday, July 23, 2013, 14:55:23 PM »
You guys should go read the original post...

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