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Messages - teddy_grizzly_bear

Pages: 1 ... 176 177 [178] 179 180 ... 259
2656
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 08:00:39 AM »
Can't really do much with the soundcard drivers it seems, can't even find the manufacturer's webpage...

And I don't really know what you mean by windows update for USB? I don't have any pending updates on windows update.

Right now I'm leaving this job for this week, but you guys can leave me a comment on how I might be able to fix it if you have the time.

Thanks in advance.

2657
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 07:42:43 AM »
Outdated PCI compatibility
What do you mean by that? It's not really on PCI slot, as it's an external sound card connected with a USB that also acts as its power supply.

2658
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 05:10:08 AM »
Well, after trying again without the soundcard, all is well apparantly.

I wonder what the problem is with it...

2659
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 05:00:37 AM »
I thought about it, but I actually need it for work :D (although I do need chrome to work as well in order to get information).

I'll try that now, though.

EDIT
Interesting, the CE certainly changed:
Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2500 MHz with 4095MB RAM
Video: No Video

Can't find 'ini:Engine.Engine.GameEngine' in configuration file

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

2660
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 04:25:29 AM »
Oh and I forgot to mention that I guess I installed a new external soundcard right arund the time this started happening.

This is the one I got:
http://www.thomann.de/gb/terrasoniq_phase_x64_usb.htm

2661
Support / Re: Critical error - General Protection fault
« on: Saturday, August 09, 2014, 03:56:51 AM »
OK, I downloaded something called OCCT, installed it and am now running it. What should I look for?

EDIT:
OCCT is giving me a lot of errors (for the program itself) and then it finally failed and stopped working altogether.

2662
Support / Critical error - General Protection fault
« on: Saturday, August 09, 2014, 03:36:44 AM »
Hey!

I'm a noughty little fuck who wants to play AA at work. And some of you know I've done this before.

Now the problem is, as of late, it's not letting me play. I'm only getting CE every time I start AA. Sometimes it runs AA and then crasehs, other times it gives the CE right away.

I've also been having trouble on other application as well. For example, my Chrome seems to give me the 'Aw Snap!' page way to frequently and independently of the page.

I just did a full reinstall.

I've also tried 3 nVidia drivers (335.23, 337.88, 340.52) and it worked with none of them.

Anyway, here's the error:
Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2512 MHz with 4095MB RAM
Video: NVIDIA GeForce GTS 450    (3523)

General protection fault!

History: PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Entry) <- LoadLevel <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Anyone got any idea other than formating?

2663
News / Re: Training is now optional
« on: Saturday, August 09, 2014, 03:03:18 AM »
Sorry about that.

When I said that training requirement is disabled, there were also a rather radical change on the backend of the Auth server and how it handles accounts, that was causing the problems. I could not test the new component before we went live.
It's totally OK. It all works now so it's all good! :)

2664
News / Re: Training is now optional
« on: Saturday, August 09, 2014, 02:53:34 AM »
I can log in with 843335 now, so all is well.

2665
News / Re: Training is now optional
« on: Saturday, August 09, 2014, 02:22:16 AM »
ELiZ!

The problem is, newer accounts can't play.
It looks as if they're not activated.

2666
Support / Re: HDD/Windows problems
« on: Friday, August 08, 2014, 11:18:31 AM »
What I would try is to run a Linux distribution from a disc and see if that recognizes the HDD. If it does, then just copy the data to another drive and after that try to repair your windows using the disk (it shouldn't delete everything, but don't take my word for it).

If Linux doesn't see your partition either, I would be out of ideas.

2667
News / Re: Donations
« on: Friday, August 08, 2014, 02:07:57 AM »
Well for the Donation, just to see the progress, the banner I don't care for much :)

And I know I can just go to http://aao25.com/forum/treasury and see it, but I'm lazy like that :D

2668
News / Re: Donations
« on: Friday, August 08, 2014, 00:57:53 AM »
Somehow both the banner and the Donator bar are missing for me, I would like them to be there, though.

2669
Feedback & Suggestions / Re: Server Options
« on: Thursday, August 07, 2014, 11:22:08 AM »
That's not true. Like you say yourself, realistic would be having everyone on teamspeak reporting their position. The SAI is there to compensate for the lack of communication. There's nothing realistic about being able to see the exact orientation of 3 different teammates on the map ;)


That's pretty much what he said. He just worded it differently.

2670
News / Re: [Video Tutorial] How to nade on Urban Assault
« on: Wednesday, August 06, 2014, 12:26:32 PM »
being the picky bastard I am, I miss a few good nades in there. And don't viewclassprojectile work anymore with grenades? Great for making tutorials. Good video tho, but the color shift made my eyes hurt, my colorblindness went a-wall.
Viewclass works, but only offline and frags actually fly differently offline.

I'm pretty sure he left some nades out on purpose, though.

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