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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - teddy_grizzly_bear

Pages: 1 ... 174 175 [176] 177 178 ... 259
2626
Assist Support / Re: Changing your player name through Assist causes problems
« on: Wednesday, August 27, 2014, 02:25:58 AM »
I've been aware of this for quite some time now. I believe I've written it somewhere as well, but am not 100% sure.

As for the reason, I don't really know, but I would guess it's some kind of fault in the communication between Assist and Battletracker.

2627
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 09:11:46 AM »
Is ther no list from all the people that did make all those coops from AAOTTS ,to ask if they are intrested to help assist . :idea:

its hard to find a link to those guys ! ore i don`t know the right way to look.
I got one her,
http://forum.americasarmy.com/viewtopic.php?f=35&t=2077

[email protected]
[email protected]

p.s its not to me that must make the contact becose to less knowledge of subject.
What you don't seem to understand is the fact that the problem right now is the game itself and not the maps. You can port as many coop missions as you wish, but this version of AA doesn't support AI like 2.7+ did.

Adding a functional AI to this version, while possible, would be difficult since we don't have the game source.

2628
The Lounge / Re: Way to have fun on SF PCR
« on: Monday, August 25, 2014, 06:33:27 AM »
With 4 people you're totally able to play ffs! :D

2629
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Sunday, August 24, 2014, 00:44:30 AM »
i would do the opposite. make playerslots smaller, more crowded servers, maybe more maps are played.
as someone stated already, pipeline is unplayable with 26 slots. ass team has no chance to get in the building and gets rushed all the time, then players leave the server.
most of the maps are not construed for more than 20 slots. even hospital is no fun with all these 203's flying around...
smaller servers would even help new players to get in the game, etc etc
I've seen Assault demolish Defense on Pipeline on a full server.

It all depends on the teams, really.

2630
Support / Re: External HDD causing delay
« on: Saturday, August 23, 2014, 01:02:38 AM »
I don't have a garage. What are you trying to say Merlin? You think you're superior to us garageless folk?
He's saying... Oh wait.

2631
Honor Claims / Re: Honor Claim
« on: Friday, August 22, 2014, 07:42:55 AM »
The screenshot looks a little odd to me. It looks like you're on an empty server and you apparantly flashed yourself before taking the screenshot.

I might be paranoid, though.

2632
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Thursday, August 21, 2014, 16:11:37 PM »
We can port Snakeplain with Assault/Defence quite easily if there's enough interest in it.
Well Snakeplain wouldn't have the driveable Hummers though.

And I do believe we have a version of Interdiction (only the inside bit) already.

With the map being so huge, without the Hummers, it would only make sense to port the center fortress and I'm not sure if it would be playable that way.

2633
Introductions / Re: Just sayin Hi
« on: Thursday, August 21, 2014, 09:45:45 AM »
And... this is posted in the incorrect section /Doh my bad :)
Looks like it's in the right place to me :) (at least now)

Welcome! :)

2634
Introductions / Re: Hello
« on: Thursday, August 21, 2014, 02:49:23 AM »
Welcoome! :)

2635
General Chat / Re: Lost topic mergendice
« on: Wednesday, August 20, 2014, 14:06:07 PM »
p.s : Playing assist  and converted coop maps offline,  dussent work game is freezing ore can`t run.
Do i miss sumthing?
Yes. You missed the part, where this version of AA still doesn't have working AI. It's not all about the map.

I'm not saying it would be impossible to add AI to this version, but someone would definitely have to do it so just converting a map wont do the trick, and I don't know if ELiZ would like to spend so much time and effort to port AI to this version of AA.

2636
General Chat / Re: FLS Assault
« on: Wednesday, August 20, 2014, 08:12:45 AM »
LAWLS.

Stand below him so he can jump down and hurt himself less :D

2637
News / Re: Forum Restored
« on: Wednesday, August 20, 2014, 05:08:59 AM »
Next time, if you don't wanna take the blame, just say 'Teddy did it!', I don't mind ;)

2638
Feedback & Suggestions / Re: How to promote America's Army 2 Assist
« on: Sunday, August 17, 2014, 15:39:11 PM »
It's AAO, as in America's Army: Operations. Thanks for the post though :)
I fixed it for him since he didn't seem to get what you were saying.

2639
AA Support / Re: Old account
« on: Sunday, August 17, 2014, 15:37:52 PM »
All we can do here, is tell you to use "Metal Gods SWE" as your username and any password you can think of to log in and then if that fails, try to recover the password for that account and check every email you have, including their spam folders.


Other than that, like ELiZ said, we can modfiy your honor level.

2640
Assist Support / Re: activation
« on: Saturday, August 16, 2014, 02:18:32 AM »
It's this account:
http://battletracker.com/playerstats/aao/852573/

And it's activated already.


The problem with his last thread was that his friend hadn't added a AAO username, which I pointed out:
Your friend needs to first add an AA account to his account.
Refer to

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