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Messages - Spanky

Pages: 1 ... 174 175 [176] 177 178 ... 564
2626
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 20:03:27 PM »
Yea, I mean, you never know what people might like and if you can make it that much more flexible then you won't have to worry about different resolutions or people's preferences. Make the user do the work customizing it :)

2627
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 19:22:04 PM »
On the question on Position and Scale.

I think the current location is the most logical.
Higher up and it will cover part of the console.
It is a good spot but some people play on horribly small resolutions so scaling/moving would be good. Also as you said, right now it's coded to be in one spot. Maybe you could pull the current resolution and make the location -400 of what the height is and +300 for the width? I just think more flexibility is better with different resolutions and whatnot. Maybe people only want to see the top half of the SAI so they put it halfway below the bottom of the screen?

2628
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 18:39:35 PM »
eKC0mm hits on some good points. ELiZ, can you take the SAI a step further than the devs did? Allow users to set transparency, location and size? That would be an absolute winner and something I've never seen in a game personally.

2629
General Chat / Re: Flash sound
« on: Thursday, August 01, 2013, 18:13:37 PM »
People always complain about it but nobody mentions if they've been hit by one. Tinnitus lasts quite a while from a loud bang. Watch these videos for some kicks:




2630
General Chat / Re: I'm Out of here
« on: Thursday, August 01, 2013, 17:43:37 PM »
You won't get the source for Assist but ELiZ would probably give you the 2.8.5 work if you ask nice :) I'd give it to you but it's kind of "his" so I don't want to overstep that.

2631
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 17:37:56 PM »
Maybe check for enabled/active/capturable objectives?

2632
Background Checks / Re: Check this guy
« on: Thursday, August 01, 2013, 15:59:02 PM »
This players got so many accounts... i wish i could ban just for that.

You're Jonny, you can do any fucking thing you want! I also agree with this. No need for more than 1 account.

2633
General Chat / Re: Failed to run training message
« on: Thursday, August 01, 2013, 14:42:50 PM »
Click Save Results and right after you do that you can hit ~ and then type exit. That message is for AA trying to communicate with the original account servers.

2634
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 13:37:11 PM »
That's not the sole purpose of the SAI, just an added benefit. Sometime I'll start a thread for discussion of changing/fixing original maps.

2635
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 13:29:15 PM »
what if i dont use a compass to spamnade, but the trees ingame? Maybe also take away the trees?

This would be something that could be covered if we ever get around to refurbishing original maps. Moving the objects around a bit :) Course, spam 203's on Bridge could be easily solved, I've mentioned it before.

2636
News / Re: Training is back
« on: Thursday, August 01, 2013, 13:27:10 PM »
it's not an exploit, because it was not intended to happen this way but it still happened because people found out it gave you an advantage so they exploited this advantage.


Do you see the fault in the reasoning?

Quoted for truth.

2637
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 13:05:26 PM »

Good question, I'm just coding the bloddy thing.
I think the best model would be to let Server Admins decide on what of the 2 should be used(SAI/Classical Compass).
Then it's up to the user to show the one the Admin choose.

An example.

On MY server I decide that the SAI are to be used.
You as a Client can choose to see the SAI or not, but you cant choose to see the compass.

1000% agree.

2638
General Chat / Re: Old AA2 nostalgic soundtrack
« on: Thursday, August 01, 2013, 12:59:31 PM »
You guys probably don't remember it or better yet, haven't heard of it but when mAAp was on version 5 I got a hold of the "Army Strong" song from the same guy that made the AA sound track. I thought it was a pretty cool alternative. Have a listen:

2639
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 12:54:57 PM »
*sigh* soldiers aren't trained to use a compass to aim a 203 launcher. You're meant to use the iron sights. Aiming without the iron sights is fine but when you spawn and point to a specific spot on the compass and cross it with the tip of a branch in the map to kill people upon spawn... that's not what this game is about.

2640
General Chat / Re: SAI Mod
« on: Thursday, August 01, 2013, 12:46:20 PM »
there will be an option for this.

And keep the old compass disabled right? The whole point for the server-side enable/disable is so that people don't try to get the old compass back for dropshots.

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