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Messages - Spanky

Pages: 1 ... 171 172 [173] 174 175 ... 564
2581
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 13:05:27 PM »
That's precisely it, the Karma object would be created through the physics mod, thus not working on Linux & Mac. It would be an elegant and functional solution but it would leave people out. I don't know what it would take to get physics to work on Lin & Mac. Remind me, does it crash or simply do nothing? If it does nothing then we might be able to do something cool for the Win players.

2582
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 12:38:30 PM »
I like it. I'm wondering about other options. Having a smoke/flare on the side of a wall (especially brick) doesn't make much realism sense. Is there any way to bind it to a Karma object? That's bad for Mac & Linux but then we could have something uber realistic. For simplicity and cross-platform, I'm wondering now about a projector with a spraypainted message or maybe just a red X sprayed on the wall? No abuse that way and I'm sure you could look at bullet decals to get the code you need.

2583
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 02:44:20 AM »
Fair enough :) I'm just thinking out loud here. The SAI is amazing by itself.

2584
General Chat / Re: SAI Mod
« on: Tuesday, August 06, 2013, 02:06:05 AM »
You built in a spam protection right? I wouldn't do a huge smoke, maybe a small flare or something. Smaller than the incendiary, maybe something close to the smoke on Live_Jump. It wouldn't provide much cover but it would provide a visual cue. It doesn't even have to be smoke either. We could make a real flare. Small bright light, faint smoke. Soldiers do use those to mark things since they're easy to throw. It could be somewhat realistic.

I already have a really good sound for one from AA3: S-mAAp_Pack_6.Pipeline.fire_extinguisher

I'd almost bet that the code is easily copy-pasted in AA. Shouldn't be too hard to spawn an emitter. The question is, will it just float or would a spawned item fall if it has karma? I wouldn't like to rely on it for Mac & Linux but I could always make a KActor for the physics mod.


2585
General Chat / Re: SAI Mod
« on: Monday, August 05, 2013, 23:25:29 PM »
How does the enemy spotted work? Does it find a collision and plot the coordinates? Would it be possible to spawn an emitter at that location? Perhaps a little smoke or flare or something in the 3d space?

2586
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 16:38:53 PM »
Dead end how? I mean, I know the weapon issue but what else was there? I'm not complaining or anything, I don't really even care about 2.8.5 and it's great you're coming up with these awesome features. I'm just wondering why 2.5 and not 2.8.5.

If you want a test exercise for AI, maybe check out the editor's SoarAI. It's not replicated (that I know of) but they were pretty smart and could add some single-player fun to AA.

2587
General Chat / Re: Armyop.exe - No disk error
« on: Sunday, August 04, 2013, 14:25:20 PM »
I replied in the other thread you made.

2588
Bug Reports / Re: My obstacle training wont save
« on: Sunday, August 04, 2013, 13:37:36 PM »
What is the error you get?

2589
Server Support / Re: All USA servers are on pipeline
« on: Sunday, August 04, 2013, 12:56:57 PM »
Mafioso does it right. I always see them on another map. If everyone did this, AA would be much more diverse.

2591
Server Support / Re: All USA servers are on pipeline
« on: Sunday, August 04, 2013, 11:58:58 AM »
Perhaps a "New Map Saturday" feature where one day a week all the servers get moved to a randomly picked map. OR on that day, all servers could rotate to a randomized map every 2-3 hours.

Obviously I'm biased and want people to play mAAp Pipeline but I'd be pretty pleased to see even a rarely played AA map get picked up. Some Blizzard or Oasis or anything like that would be impressive.

2592
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 11:56:10 AM »
In a way, that is some great news.
That means that all the components needed are now in place, and I can start working on optimizing the code.
Only thing that is not "functioning" right now is the replication of EnemySpotted to all team members.

So I think it will only be a day or two before I can test it with some clients with a special version of the 25Assist Client.

Yea, I think you've got most all the major features of SAI. I mean, personally, if I had rotation, map image, players and enemy spotted I would call it good.

Is porting these features easier than getting 2.8.5 to work with Assist?

2593
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 01:10:58 AM »
Same for ES2. I remember when ES2 was announced for 2.8, I'm more sure on that one. ESS, I've never heard it for any version.

2594
General Chat / Re: SAI Mod
« on: Sunday, August 04, 2013, 00:54:54 AM »
Carrying objectives are simply called CarryableObjective if I remember right. I have no idea what ESS is, I've never seen it in mapping for 2.5. Must be a 2.8 feature only.

2595
Server Support / Re: All USA servers are on pipeline
« on: Sunday, August 04, 2013, 00:53:52 AM »
Oh yea, I know :) Thanks. I've just never seen the 82nd guys playing it. I don't sit in Assist 24/7 though. Just kinda thought you guys would like it more. Any suggestions from you guys though? What could I do to make it better?

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